Added: 4 years ago
From: TheNewerGuy
Views: 29,430
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  • Could you make a link to the bouncy mushroom sprite?

  • You spelled "actually" wrong in the first info/message box, but otherwise this level is extreamlly great (just like your other ones). I may have sounded rude correcting you but it really bugs me seeing gramer errors in games escpecially since this one is so good.

  • What was the souund at 0:00 and 2:05?

  • how do you make levels? and is it hard?

  • Haha high jumper!

  • so it's like new super mario bros ds.

  • Seems pretty nice, I like the music and the overall feel of the level, kinda floaty. If you set the level properties to vertical scrolling enabled that should work a bit better...

  • I don't think he's working on this level anymore considering its 3 years old -.-

    he hasn't even signed on in like 6 months

  • nice job with the idea of the shrooms tho

  • thos white mushrroms be good for a snow level

  • The level design is really simple and basic, but not bad, and the bouncy mushrooms were a nice touch.

    This level does look really fun, though, which I think is the most important thing for a level to be.

  • You goto make the noise on the mushrooms not be that one, it doesn't fit. You should use that note block noise or something.

  • i agree the sound doesnt fit

  • Good job!

  • Pretty cool. You should have made the rotating platforms bouncy too!

  • How did you import the extact Mario Bros. 3 music?!?!

  • Good work, but it'd be cool if the koopas also bounced when on bouncing mushrooms.

  • 1:27 Now that's just mean. But other than that, nice level. I would suggest chaning the sound Effects to the boing of the note blocks, as opposede to that click.

  • i give u credit for originality

  • bouncy mushrooms remind me of New Super Mario Bros

  • you misspelled actually

  • man you kept on scaring me with the secrets. i love the bouncing mushroom.

  • cool level where do you make the level?

  • lunar magic

  • where do you get it and does it also work with the GBA remake?

  • no and search 4 it on google

  • it works only with the nes version?

  • snes ya

  • Those bouncy mushroom ledges are awesome! Did you make those? I hope you're releasing them. I need those. I would give you so much credit. If you're letting others use them please let me know.

    Awesome level. It kinda looks professional. You're good at designing levels with the perfect difficulty.

  • 5 star level

  • the only thing that annoyed me about this was how when you bounced on the mushrooms it made a thunk instead of a boing

  • I was about to mention, wouldn't it make more sense to use the spring sound effect?

  • Wow, just wow. Best one I've seen.

  • now this i had to add to my favorites. i always like using those mushroom ledges on super mario world. with bouncy ones, that makes this level more awesome. good work!

  • 2:05 sounds like a Mac 128K being started up

  • cool level

  • Best custom level on YouTube. You don't work for Nintendo?? =[

  • Where did you find the bouncy mushrooms? I want them in my hack

  • He made them himself, using blocktool.

  • Pretty cool, good job.

  • Personally, I think the sound effect when he bounces off the blue mushrooms should be a "boing" rather than that "k-thuk".

  • i suggest it should be a boing like other bouncy things

  • how did you make the mushrooms bounce? A custom object or something. Tell me the Exgfx for it plz...

  • you just need a few more enemys and its perfect

  • Decent.

  • cool level. can you PLZ tell me where you get the right ROM for Lunar Magic ive been looking for DAYZ!

  • this is awesome!! much more funner than the Blue ocean-

    Difficulty- 3/5

    Entertainment- 4/5

    Enemy- 3/5

    Design- 4.5/5

  • nice levels.... if these are snes emulator hacked can you please pm me and teach me or show a link that can teach me how to make custom levels like that?

  • Lunar magic

  • ezyrewards(dot)com/?id=181810

    Xpango is shit. This is not help me earn referral points plz.....

  • how did you make your own costom level?

  • Lunar magic

  • where do you get lunar magic?

  • internet.

  • @falige You gotta beat the quest"Lunar Diplomacy"

  • Review:

    Design:8/10

    Diffucalty:6/10

    Enimies:7/10

    Overall:21/30

  • You really don't have to be so modest about your levels. They're great and you know it! the mushrooms are an awesome idea too. 5 stars!

  • How do you make pipes? Plz tell me, if i dont answer, e-mail me at Zadrave1@yahoo.c om

  • howd you get that music??

  • Very good job! You made a really good job hiding those Dragon Coins. Bouncy Mushrooms is a very good idea. I like how the camera doesn't scroll so you don't know if you will have a safe landing. Good job!

  • That's cool that you had a song from Mario 3 in that version... LOL

  • Nice mushroom level. The blue bouncy toadstools add some neat possibilities to the level, such as the under-the goal trick. It seems like a fun level, I'll give it 5 stars. By the way, which block did you use to make the mushrooms bounce?

  • This level looks easy, but it may require some trial-&-error to pass, especially on point 01:22. Collecting the last Dragon Coin looks challenging. Overall, nice work. 5 stars.

  • Is there any hack program out there that does hack boss fights like mario is trying to fight a mage as a boss. Rather than Koopa Kids or Bowser.

  • I'm sure there is a way, but I don't know of it yet.

  • get a bit of asm knowledge, and spritetool level ender. Good job, i like this level...

  • Learn ASM and code it.

  • @salvage126 If by mage you mean Magikoopa, in fact, there is. I think someone's posted a Magikoopa boss on SMWCentral.

  • you fucking rock. Is this on an emulator?

  • Yes

  • The layout of this level is really good.

    What custom block did you use for the bouncy mushrooms?The virticle bounce blocks I use are a bit uhhh, how shall we say this?Function differently.

  • The block is Jump Block w/ Sound

  • What program do you use to make these?

  • Lunar Magic, Windows app, look it up.

  • Very innovative! I love all the hidden treats, especially the ending trick. Keep up the god work! :)

  • Nice!! I'm going to try to learn Blocktool now because you TOTALLY INSPIRE ME. Seriously. Go and work at Nintendo.

    How do you get such good quality with Snes9x? It seems like everyone else is better at recording, even my own subscribers!

  • It's not SNES9X, it's a screen record off of ZSNES. I take high quality recordings with CamStudio, then run them through Windows Movie Maker to reduce the size to meet YouTube's size limit.

  • Nice level. But I still prefer to keep the music and sprites that would be in the real game.

  • Nice level, love the shrooms.

  • I love the concept of this level, I'm intrigued as to how you made those mushrooms (something out of blocktool?) You say there's nothing really special here, but if you just add a little more variety to the sprite layout, this level could be really fun (read: high replay value). Why not put in some bouncing paratroopas or something, for example? Since this is a bouncy, almost aerial, level, I think putting in some enemies that aren't ground-based would go a long way.

  • The mushrooms are out of the blocktool (jump block with sound), and you do have a point. Maybe aerial enemies would help this one out, but there is a catch. The game doesn't register hitting one of the mushrooms as landing, so too many enemies near one bouncy mushroom could lead to an exploitable infinite 1-ups trick that I don't really want.

  • Ahh, so it acts like water tiles in that sense (exploitable 1ups). Well, that's up to you. Personally, I couldn't care less about the concept of lives and continues, so I don't mind it so much if someone gets some 1ups by bouncing on some enemies near the water in some of my levels. I still think you should add aerial enemies, but if the 1ups thing really bothers you, then it's still a pretty good level on its own merits.

  • Nah, I think you've got to save the aerial enemies for the SECOND Bouncy Mushroom level.

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