You spelled "actually" wrong in the first info/message box, but otherwise this level is extreamlly great (just like your other ones). I may have sounded rude correcting you but it really bugs me seeing gramer errors in games escpecially since this one is so good.
Seems pretty nice, I like the music and the overall feel of the level, kinda floaty. If you set the level properties to vertical scrolling enabled that should work a bit better...
1:27 Now that's just mean. But other than that, nice level. I would suggest chaning the sound Effects to the boing of the note blocks, as opposede to that click.
Those bouncy mushroom ledges are awesome! Did you make those? I hope you're releasing them. I need those. I would give you so much credit. If you're letting others use them please let me know.
Awesome level. It kinda looks professional. You're good at designing levels with the perfect difficulty.
now this i had to add to my favorites. i always like using those mushroom ledges on super mario world. with bouncy ones, that makes this level more awesome. good work!
nice levels.... if these are snes emulator hacked can you please pm me and teach me or show a link that can teach me how to make custom levels like that?
Very good job! You made a really good job hiding those Dragon Coins. Bouncy Mushrooms is a very good idea. I like how the camera doesn't scroll so you don't know if you will have a safe landing. Good job!
Nice mushroom level. The blue bouncy toadstools add some neat possibilities to the level, such as the under-the goal trick. It seems like a fun level, I'll give it 5 stars. By the way, which block did you use to make the mushrooms bounce?
This level looks easy, but it may require some trial-&-error to pass, especially on point 01:22. Collecting the last Dragon Coin looks challenging. Overall, nice work. 5 stars.
It's not SNES9X, it's a screen record off of ZSNES. I take high quality recordings with CamStudio, then run them through Windows Movie Maker to reduce the size to meet YouTube's size limit.
I love the concept of this level, I'm intrigued as to how you made those mushrooms (something out of blocktool?) You say there's nothing really special here, but if you just add a little more variety to the sprite layout, this level could be really fun (read: high replay value). Why not put in some bouncing paratroopas or something, for example? Since this is a bouncy, almost aerial, level, I think putting in some enemies that aren't ground-based would go a long way.
The mushrooms are out of the blocktool (jump block with sound), and you do have a point. Maybe aerial enemies would help this one out, but there is a catch. The game doesn't register hitting one of the mushrooms as landing, so too many enemies near one bouncy mushroom could lead to an exploitable infinite 1-ups trick that I don't really want.
Ahh, so it acts like water tiles in that sense (exploitable 1ups). Well, that's up to you. Personally, I couldn't care less about the concept of lives and continues, so I don't mind it so much if someone gets some 1ups by bouncing on some enemies near the water in some of my levels. I still think you should add aerial enemies, but if the 1ups thing really bothers you, then it's still a pretty good level on its own merits.
Could you make a link to the bouncy mushroom sprite?
Ben12066 7 months ago
You spelled "actually" wrong in the first info/message box, but otherwise this level is extreamlly great (just like your other ones). I may have sounded rude correcting you but it really bugs me seeing gramer errors in games escpecially since this one is so good.
PacMan1096 8 months ago
What was the souund at 0:00 and 2:05?
crickett1001 9 months ago
how do you make levels? and is it hard?
joethegamer444 9 months ago
Haha high jumper!
Townneus 10 months ago
so it's like new super mario bros ds.
Akfamilyhome 1 year ago
Seems pretty nice, I like the music and the overall feel of the level, kinda floaty. If you set the level properties to vertical scrolling enabled that should work a bit better...
Danjib 2 years ago
I don't think he's working on this level anymore considering its 3 years old -.-
he hasn't even signed on in like 6 months
bullethead2202 1 year ago
nice job with the idea of the shrooms tho
AdemAvTurkiet 2 years ago
thos white mushrroms be good for a snow level
20Shawnw 2 years ago 3
The level design is really simple and basic, but not bad, and the bouncy mushrooms were a nice touch.
This level does look really fun, though, which I think is the most important thing for a level to be.
Aiedaiil 2 years ago
You goto make the noise on the mushrooms not be that one, it doesn't fit. You should use that note block noise or something.
chdata 2 years ago 8
i agree the sound doesnt fit
AdemAvTurkiet 2 years ago
Good job!
Mairo94 2 years ago 3
Pretty cool. You should have made the rotating platforms bouncy too!
scottw182 2 years ago
How did you import the extact Mario Bros. 3 music?!?!
nonobaOMGWEEGEE2 2 years ago
Good work, but it'd be cool if the koopas also bounced when on bouncing mushrooms.
kalopskolaps 3 years ago 9
1:27 Now that's just mean. But other than that, nice level. I would suggest chaning the sound Effects to the boing of the note blocks, as opposede to that click.
Jorshamo 3 years ago
i give u credit for originality
thisismypasswordlol 3 years ago
bouncy mushrooms remind me of New Super Mario Bros
movinitlikedat45 3 years ago 2
you misspelled actually
bobotherobohobo 3 years ago
man you kept on scaring me with the secrets. i love the bouncing mushroom.
mariofan20 3 years ago
cool level where do you make the level?
koopatrev 3 years ago
lunar magic
yogurt96 3 years ago
where do you get it and does it also work with the GBA remake?
MR5Martin 3 years ago
no and search 4 it on google
yogurt96 3 years ago
it works only with the nes version?
MR5Martin 3 years ago
snes ya
yogurt96 3 years ago
Those bouncy mushroom ledges are awesome! Did you make those? I hope you're releasing them. I need those. I would give you so much credit. If you're letting others use them please let me know.
Awesome level. It kinda looks professional. You're good at designing levels with the perfect difficulty.
JohnPritzlaff 3 years ago 2
5 star level
HurricaneFreak30336 3 years ago 2
the only thing that annoyed me about this was how when you bounced on the mushrooms it made a thunk instead of a boing
arrogantwormer 3 years ago
I was about to mention, wouldn't it make more sense to use the spring sound effect?
ChurKirby 3 years ago
Wow, just wow. Best one I've seen.
Ihaveavianflu 4 years ago
now this i had to add to my favorites. i always like using those mushroom ledges on super mario world. with bouncy ones, that makes this level more awesome. good work!
BizkitPark21 4 years ago
2:05 sounds like a Mac 128K being started up
TheGeek1028 4 years ago
cool level
SebiMario 4 years ago
Best custom level on YouTube. You don't work for Nintendo?? =[
LuzTeTT 4 years ago 2
Where did you find the bouncy mushrooms? I want them in my hack
daboys121 4 years ago
He made them himself, using blocktool.
BarfsOnYou 4 years ago
Pretty cool, good job.
CorinneMQ 4 years ago
Personally, I think the sound effect when he bounces off the blue mushrooms should be a "boing" rather than that "k-thuk".
Desmaad 4 years ago 2
i suggest it should be a boing like other bouncy things
fattyvid 4 years ago
how did you make the mushrooms bounce? A custom object or something. Tell me the Exgfx for it plz...
DJGalax44 4 years ago
you just need a few more enemys and its perfect
blazeking2 4 years ago
Decent.
SuperMario911 4 years ago
cool level. can you PLZ tell me where you get the right ROM for Lunar Magic ive been looking for DAYZ!
caseystephen500 4 years ago
this is awesome!! much more funner than the Blue ocean-
Difficulty- 3/5
Entertainment- 4/5
Enemy- 3/5
Design- 4.5/5
cfmegaman 4 years ago
nice levels.... if these are snes emulator hacked can you please pm me and teach me or show a link that can teach me how to make custom levels like that?
MePlease2211 4 years ago
Lunar magic
RealXgor 4 years ago
ezyrewards(dot)com/?id=181810
Xpango is shit. This is not help me earn referral points plz.....
Goldbanjo14 4 years ago
how did you make your own costom level?
poopfacemage 4 years ago
Lunar magic
RealXgor 4 years ago
where do you get lunar magic?
falige 4 years ago
internet.
TheNewerGuy 4 years ago 2
@falige You gotta beat the quest"Lunar Diplomacy"
wrathofpain5 10 months ago
Review:
Design:8/10
Diffucalty:6/10
Enimies:7/10
Overall:21/30
ToaofEnergizedProto 4 years ago
You really don't have to be so modest about your levels. They're great and you know it! the mushrooms are an awesome idea too. 5 stars!
ChurKirby 4 years ago
How do you make pipes? Plz tell me, if i dont answer, e-mail me at Zadrave1@yahoo.c om
Zadrave 4 years ago
howd you get that music??
ustwo9 4 years ago
Very good job! You made a really good job hiding those Dragon Coins. Bouncy Mushrooms is a very good idea. I like how the camera doesn't scroll so you don't know if you will have a safe landing. Good job!
RaikoumaruKazuma 4 years ago
That's cool that you had a song from Mario 3 in that version... LOL
darkempress1066 4 years ago
Nice mushroom level. The blue bouncy toadstools add some neat possibilities to the level, such as the under-the goal trick. It seems like a fun level, I'll give it 5 stars. By the way, which block did you use to make the mushrooms bounce?
pieguy1372 4 years ago
This level looks easy, but it may require some trial-&-error to pass, especially on point 01:22. Collecting the last Dragon Coin looks challenging. Overall, nice work. 5 stars.
ShadowWolfTJC 4 years ago
Is there any hack program out there that does hack boss fights like mario is trying to fight a mage as a boss. Rather than Koopa Kids or Bowser.
salvage126 4 years ago
I'm sure there is a way, but I don't know of it yet.
TheNewerGuy 4 years ago
get a bit of asm knowledge, and spritetool level ender. Good job, i like this level...
luigiownsmario 4 years ago
Learn ASM and code it.
Icephoenix12345 4 years ago
@salvage126 If by mage you mean Magikoopa, in fact, there is. I think someone's posted a Magikoopa boss on SMWCentral.
Piky36 1 year ago
you fucking rock. Is this on an emulator?
ozzman4545 4 years ago
Yes
TheNewerGuy 4 years ago
The layout of this level is really good.
What custom block did you use for the bouncy mushrooms?The virticle bounce blocks I use are a bit uhhh, how shall we say this?Function differently.
Lishy1 4 years ago
The block is Jump Block w/ Sound
TheNewerGuy 4 years ago
What program do you use to make these?
milkbon3 4 years ago
Lunar Magic, Windows app, look it up.
TheNewerGuy 4 years ago
Very innovative! I love all the hidden treats, especially the ending trick. Keep up the god work! :)
BaconStein 4 years ago
Nice!! I'm going to try to learn Blocktool now because you TOTALLY INSPIRE ME. Seriously. Go and work at Nintendo.
How do you get such good quality with Snes9x? It seems like everyone else is better at recording, even my own subscribers!
AtomicShroomx 4 years ago
It's not SNES9X, it's a screen record off of ZSNES. I take high quality recordings with CamStudio, then run them through Windows Movie Maker to reduce the size to meet YouTube's size limit.
TheNewerGuy 4 years ago
Nice level. But I still prefer to keep the music and sprites that would be in the real game.
Waffleman921 4 years ago
Nice level, love the shrooms.
LordTyphoon 4 years ago
I love the concept of this level, I'm intrigued as to how you made those mushrooms (something out of blocktool?) You say there's nothing really special here, but if you just add a little more variety to the sprite layout, this level could be really fun (read: high replay value). Why not put in some bouncing paratroopas or something, for example? Since this is a bouncy, almost aerial, level, I think putting in some enemies that aren't ground-based would go a long way.
AxemJinx 4 years ago
The mushrooms are out of the blocktool (jump block with sound), and you do have a point. Maybe aerial enemies would help this one out, but there is a catch. The game doesn't register hitting one of the mushrooms as landing, so too many enemies near one bouncy mushroom could lead to an exploitable infinite 1-ups trick that I don't really want.
TheNewerGuy 4 years ago
Ahh, so it acts like water tiles in that sense (exploitable 1ups). Well, that's up to you. Personally, I couldn't care less about the concept of lives and continues, so I don't mind it so much if someone gets some 1ups by bouncing on some enemies near the water in some of my levels. I still think you should add aerial enemies, but if the 1ups thing really bothers you, then it's still a pretty good level on its own merits.
AxemJinx 4 years ago
Nah, I think you've got to save the aerial enemies for the SECOND Bouncy Mushroom level.
BryyMillerson 4 years ago