Added: 4 years ago
From: jedi1josh
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  • Problem serious players?? jajajaja

  • 0:23, well clearly that doesn't work. It's pretty obvious. One effect just cancels out the other.The enchant spell just contradicts the creature effect.

    The second combo is pretty cool actually, but almost impossible to accomplish.

    3:50, I'm pretty sure that card is banned for obvious reasons.

  • For that first combo if you could make a mogg maniac indestructible that would be better... except it deals it to your opponent therefore giving you a win over a draw and the guys is 2 mana for a 1/1 getting it started much earlier on

  • For that first combo if you could make a mogg maniac indestructible that would be better... Its the exact same thing but 2 mana for a 1/1 getting it started much earlier on

  • i dont understqand how the flip a coin card and the artifact card work together? can someone explain

  • Most of these combos are bullshit. Don't try them, they wont work

  • Rite of Flame combo + Izzet Guildmage doesn't work, you can not copy the copy of a spoell. You can only copy one main spell once, per turn unless a card otherwise. If i remember correctly that it, i could be wrong.

  • I suggest 4 Jazers Erasures, 4 Merfolk mesourists, and 4 Trade Secrets. Good game.

    Blue deck :)

  • krarks thumb is a very long winded combo, its pretty idiotic, soz. whatabout swapping life after paying x life to some dumb ability, or using bazaar trader for something interestingly tantalizing

  • also about the first combo, you would win.]

    anytime a player could play a spell or ability SBA's are checked and once someone hits 0 life, they lose.

  • Last combo :

    Ok, if you got 2 rites in you grave and one in your hand ^^

    Then you just need a nother creature and a bant card to do it ;D

  • Last Combo:

    Me: Judge!

    Judge: Yeah?

    Me: Can you look at this.

    Judge: HOLY SHIT!

    Me: Would I be DQ'd if I slap him?

    Judge: Nope. Go ahead.

  • also add in 4 copy artifact for the coin flip one. and I am not sure but i think copy enchantment would also work (Don;t quote me on this, but copy enchant the copy artifact)

    giving you.1 048 576 coin flips. You are bound to get the heads. Of coarse you would get that one bastard who hates loosing and says "Play it out" forcing you to just face palm and call a judge.

  • Loving the music...lol.

  • isnt your library your deck?

  • @ItzHypn0tic it means the cards left in your library are the cards for your deck meaning all cards in play, your hand and in your graveyard remain set aside in the in the main game, while you start a new game with the card left in your library.

  • stuffy doll (5) + guilty conciounce* (W) (Pariah works here as well) is basically a more reliable version of pariah & swine.

  • I laughed so hard at 2:44

    " Allow the copy to resolve, now you have... "

    And the music starts singing

    Manaaaaaaaa lol

  • I like the red mana combo hahaha

  • you're a noob

  • Hrm... (Sachi, Daughter of Seshiro)(Orochi leaf caller)(Freed from the Real)(Quicksilver Dagger)(Reito Lantern)+ any damage/healing card with X as a mana cost = most unfair combo ive ever seen.

  • I would play 40 shahrazad and 20 plains in a deck

  • @Kryptnyt but you can only have 4 copy of a same card. you only need 1 sahrazad and the rest of your deck should be fetch and draw cards till you get all your cards. tutors that makes you find the sorcery you want are the best.

  • @TideUltra13 Shahrazad isn't legal in just about every format. You're breaking the rules just by playing it, its like an unglued card basically. So 4 card limit becomes just another rule to break lol

  • whats the name of the music?

  • lol !!! Ten Sharazad !!!!

  • the infinite combo kills everyone but you. You win. No draw. 

  • interesting!

  • the shahrazed combo would win games. nobody wants to play those subgames, i would personally just scoop

  • All right your combo to cause 256 coin flips is a bit mis-leading. All that would do is cause you to flip 256 coins and discard 255 of them. This would pretty much insure you got a win. Then your fourth card you show for that combo would be ensured of winning all the coin flips until you decided to stop flipping. But the card only gives info for what happens when you win 3 coin flips. Seems rather complex to just win three coin flips.

  • what about paraiah and pariahs shield? or theres this card i cant remember that states all damage dealt to creature goes to owner, its a counter part of paraiah, so the damage just going circling dunno where to end up the damage

  • 10 subgames. Rofl.

  • Also, wouldn't all other players lose the game due to losing infinite life, or does the combination not stop and check your enemies' life totals?

  • What is the first white card shown? I can't read its name.

  • @ElPayasoMalo Pariah

  • lol that's....very weird alright

  • sad combos so many better ones out there

  • you also misspelled "flipped"

  • I think you can do something similar as the last combo using Training Grounds, Desperate Ritual and any arcane sorcery spell that cost 2 or less to cast.

  • @spatiebalk2

    I just realised that Rite of Flame, Izzet Guiltmage and Training Grounds will do as well

  • Combo with the Krark's Thumb doesen't work cause it's a replacement ability, it says INSTEAD flip two coins and ignore one

  • @sidecutte: I can assure you the Krark's Thumb combo works.

  • star wars... nice lol

  • now lets use the izzet combo in a subgame XD

  • ahahahahahahahahahahahahah

    ahahahahahahaha

    I love sharazad...

  • fucking awesome music!! from phantom menace right?

  • It is called Duel of the Fates, and yes from the phantom menace.

  • Although it doesn't appear so on the video

    Shahrazad is in-fact a rare card

  • Sharazad- combo doesn´t work unfortunately, because Izzet can only copy red & blue spells..

  • the card does not specify that, making it legit. unless wizards of the coast added extra rulings, which would just be their own mistake, not the creator of this video.

  • Hmm. Add blue mana and Mind Bend. Done.

    QUAZAAMMM!

  • @GrapefruitTheBand ???????? you are wrong, read

  • @GrapefruitTheBand It doesnt.

    You pay 2+water to copy any instant with mana cost 2 or less.

    You pay 2+red to copy any sorcery with mana cost 2 or less.

  • last combo is hilarious, gonna build it just to piss my friends off

  • @mattrix8484 LOL xD

  • Each of these magic subgames would be within another subgame. So for example, if you played the card twice, you would now be within a subsubgame whose outcome determines how much life you lose in the subgame. But in this subsubgame you use the remaining library as your hand, which is nothing, because you put your library into your hand for the subgame. So just end your turn and your opponent will be decked. Then play out the first subgame normally but with your opponent at half health.

  • The first combo would would, you just need to add in a third card like indestructible or, equip the shield of Caldara.

  • hey, the thing with the krark's thumbcdoesn't work like that, i play this combo in one of my deck and i checked on wizar of the coast website site, if you flip a coin if you have 4 krark's thumb in play, you flip 5 coin and ignore one ^^

  • What the heck is the "legend rule" anyways?

  • if there are 2 exactly the same legendary permanents in play they go to the graveyard! there are not suppose to be 2 legendary permanents on board. except i think brothers yamazaki from the kamikawa block and maybe some more

  • nub

  • these combos suck

  • these are terrible combos

  • @andyflamer To be fair, they were only called 'weird combos' not 'good combos'.

  • Coalhauler Swine + Spiteful Bully + Darksteel Pendant + Soul Link = 9 life every turn--now add Mark of Rath and Sanguine Bond...

  • starwars?

  • You have no idea what you are talking about

  • You're wrong about combo 1. Any damage the creature reflects or whatever is still done to the creature. So any damage above 3 will destroy the creature.

  • The problem with combo #2 is that it would take a total of 25 mana to get all those cards into play 2+2+2+2+3+3+3+3+5, before you could play fiery gambit. Good luck with that.

  • However, combo #3 was absolutely hilarious. Well done. Combo #2 is cool too. Too bad it'll never happen.

  • 2 krarks tumbs ---> infinite coin flip

  • Stuffy doll/ guilty does work since guilty says when and not if. The damage is dealt to stuffy then transferred back to stuffy, but the opponent still suffers damage.

    Either way, you can't copy a copied spell.

  • are mono white human decks good

  • I know the ultimate combo: White knight+Gorgon's Flail. First turn, protection from black, and deathtouch. Consiberaly, your facing black....

  • if he has protection from black and youre facing all black, wouldnt the deathtouch be kinda redundant? i mean if he has protection from black they cant block anyways

  • Yeah, but then you getta rub it in your opponents face by watching them use all sorts of hopeless instants and sorcery's. Plus, easy win. Just to be annoying.

  • why not stuffy doll/guilty conscience?

  • Totally doesn't work right. =[ I thought it did too... but on closer reading of Guilty Conscience I'm pretty sure it doesn't take someone out. Lame.

  • would that even work?

    First stuffy doll deals one damage to itself, then guilty conscience deals one damage to stuffy doll and then its done? or does it keep on going?

  • 10 Subgames!

    Lol!

  • LOL! Subgames are cool xD

  • good thing shahrrazad (or whatever it is) isn't tournement legal. If somone did that to me i could probably negate a couple but that would make me so mad!!!!

  • Makes me want to use the saharazad combo in an EDH game, lol.

  • if you turn the piggy pig swine incible it'd work

  • what`s this song

  • i think its "Battle on The Ice" but i'm not sure

  • Thats just a bunch of bullshit too piss people off, but i like it

  • The legendary creature "Cho Manno" have: prevent all damage that would be dealt to Cho manno.

    Pariah on that will work. :)

    But there are still countercards, like "destroy non-black" creature and so on :D

  • My favorite combo is platinum angel and knight of elspeth. Knight of elspeth makes almost all cards indesccructible and if platinum angel is indesructible then you basicly win.

  • So its a way to prolong the game long enough so that eventually your enemy will give up?

  • Yes you can respond to your own thing, after opponent says he doesn't respond.

    But when you say "i don't respond" then all the abilities/spells resolves.

    The thing he says in the vid is "allow the copy to resolve" and there ain't such thing as letting a copy resolve, but not the original. So won't work :D

  • swine and pariah LOOL

    But swine die

  • Yeah!  8-D

  • Correct me if I'm wrong, but the combo with RoF and Guildmage doesn't work since there's no such thing as "then you let the ability of the guildmage resolve but not the original spell" and "then you copy it again"?

    Haven't played by the new rules.

    But Rite of flame goes on stack, then ability/abilities of mage, and then they resolve all together when none of the players respond to it?

  • But I believe you yourself could respond to it by pulling the combo.

  • Comment removed

  • The third one you can only copy it once. Just like Mirari.

  • in the second combo u have to ignore one of the 2 flips so the result isnt as good

  • The last combo was hilarious!!!

  • Shahrazad would be cool with Hive Mind or Eye of the Storm.

  • the last combo is sick xD

    10 games in one ^^

  • generaly when you get a combo thats 4 or more cards, its overly not worth it unless you can usualy pull it off within the first 5 or 6 turns and it wins the game. The Infinite planeswalker combo is alot better in this situation.

    Shahrazad is only legal in one format now(EDH) and all that happens in EDH is that the card should say;

    Sorcery - WW

    All players shuffle their libraries. your opponents loose half their life. you will die within the next 3 turns.

  • shookson... wrong... cause you can redo one of the coinflips redo's. and so on and so on.... so its like a pyramid effect on every coin fllip

  • the coin flip combo in the begining is wrong. Ur stupid its not 2x2 its 2+2 etc...

  • The last one made me smile :)

  • i think the first combo would work and ur opponent would die... wouldn't it?

  • It deals damage to you too. :P

  • i would air trample the opponent's deck to the floor as soon as that shahrazad combo applied then say "its a draw, fuck that" XD

  • Ive been thinking If I should start playing magic, would anyone recommend it to me?

  • It's a great game with friends and it's also a great way to meet people, the rules are simple once you learn and it's very versatile (did I spell that right?) So yes, I would recomend it

  • yes, its a very nice game when you got to learn it, so many diffrent tactics, combos and alot of thinking when you make your deck and playing the game, :)

  • I would recommend magic. It is an extremely fun game if you have the time and people to play it with.

  • @BeastMaster80 what starter deck do you suggest to a beginner? Or do you suggest one at all?

  • @XColliRoxX It depends on your play style. Are you a counter, control and draw type of player, or do you prefer to deal as much damage as possible as quickly as possible? Would you like to have tons of weak and/or strong creatures on the field fighting for you, or do you prefer balance, life gain and making sure you are well defended from most things? Maybe you are the type that wants to win at any cost, using ambition and greed (like me). Blue, red, green, white and black styles, respectively.

  • @BeastMaster80 and the money...

  • oh fuck that Shahaha shit :'(

    lucky us it ain't legal... anywhere?!

  • The last one is the best.

    The whole time I was wondering about the two white mana.

    But I wont spoiler the answer:

    Look the video, it is quite funny ;)

  • OMG SO MANY COIN FLIPS!!! lol.

  • Not only is Shahrazad not tourney legal, but it's banned in vintage in legacy :P

    Nobody who knows the rules would allow a card like that to be played even in a casual game :P

    interesting combo tho :P

  • way too many of these ":P" in my comment I realize in retrospect..

  • some playgroups allow banned/broken/crazy cards

  • Why not let it play? The unglued/unhinged had a similar card called welcome to the dungeon, except in the subgame each player only had 5 lives.

    The first combo was a tournament winning combo, but not with the swine but the Stuffy doll. it's 0/1 and indestructible, and tapping it causes to deal 1 damage to itself, and if it's enchanted it causes the loop that makes not a draw but victory, because it only deals damage to target player.

  • You go through too much trouble explaining the copying business, then end up using a lame card, Shahrazad, to force a consession. Just use desperate ritual and lava spike.

  • The point was to do something weird not something practical.

  • Yeah I noticed from the video title. Neither one is practical, so why not just replicate one of the numerous ante cards if you're looking for your opponent to punch you in the face?

  • @jedi1josh

    Copying Shahrazad is bloody fun =)

    We should think of a way of copying it 1001 times =)

  • @4ugeistr

    Well, you could just keep using the current combo way past 30 red mana, create 3,000,000 mana and play a million subgames, or untill someone runs out of cards so they would continually halve their life total all the way to zero!

  • @DarkYuan4

    You know, i actually imagined 2 people playing the million subgames and havin their life not reduced but rather accumulated to about 70 years until one of the player loses =)))

    Anyway great and indeed weird combo =))

  • Shahrazad is not touney legal.

  • nice combos

  • Nice Combos, I'm sure 10 subgames would be quite annoying, nice one!

  • i loved the 10 subgames, and the 4K coinfilps, but you forgot one thing. i wanna go for max on the spell so it is like 12K instead.

    I wonder if a judge would rule against theese combos

  • Vey confuse

  • enjoy 10 subgames ^^

  • lol that last one would be so cool to do. it would make people so mad tho :P

  • ahaha! pretty cool last combo, even though quite unrealistic. very interesting.

  • Although it's seems fun they are unpracticble combos.

  • even though illegal, lovin the last one

  • hahahahahah. you guys need to grow up. all of you. ahaha.

  • ... I'm pretty sure Sharazad isn't even legal in VINTAGE.

  • not tournament legal cards so it was no use to me

  • I'm sure jedi1josh would apologize for not putting combos up using cards that didn't exist back when this video was uploaded.

  • I swear you are on crack...

  • u have no idea it the sound is srsly cool

  • 音乐不错,不过combo都是T1的,没有什么实用价值啊,多开­发一点T2的出来嘛

  • I think it was the story about a guy in a tournament that had written taunts all over the front of his cards (I remember on saying "YOU'RE NOT GOING TO COLLEGE," the winner got a scholarship) and made it through a few matches, when finally one of the judges kicked him out for having marked cards, even though he had written on the face of the cards, not the back.

  • I'm guessing he got penalized for unsporting conduct, major infraction.

  • I saw this and the other video with 13 combos. Nice work. Also, about what the description says about judges, I was under the impression that different judges interpret some rules differently. I can't be sure because I've never been to a tournament or played anything other than casual, but I remember reading somewhere that some judges will allow certain things and other judges won't.

  • your combos sux...

  • 3:30 '....wierd combos and not practical ones'

    i think that is obvious,,,

  • its 2+2 etc not x

  • read the comments below, you multiply, you don't add.

  • 2+2+2+2+2+2+2+2=16 total flips per flip (not multiplication!).

  • Oh no not again.  Yes you multiply, if you can't figure out why then quit playing Magic.

  • There is a one 2 for each Legendary Artifact, 2 x 2 x 2 x 2= 16 would seem to make the most sense. ie Not addition

  • Sorry for double commenting but your second combo doesn't work either, you can only flip two coins not double

  • It works just like in the video

  • The way I play iwth my friends, creatures can take more than the amount of toughness they have, but they die after. Thats how we play with lifelink, cause I usually have a 10/10 creatures with lifelink

  • Comment removed

  • Comment removed

  • it means that two creatures that say legendary creature, could be artifacts too, but only one copy can be in play at once, if another comes in then both go to the graveyard

  • thx, didnt know it was called that

  • could someone please comfirm to me if this comebo is actually possible or not:

    evoke mulldrifter(or some other evoking elemental)

    before mulldrifter goes into your graveyard, use incandescent soulstoke to play changeling berserker from your hand and champion mulldrifter

    end of turn: berserker goes out, mulldrifter comes back in and stays

    does this work, or does mulldrifter go out too soon?

  • Pariah's Shield is another option instead of that 7th edition card

  • i have one of my own.

    mindlock orb + stasis + eon hub + maralen of mornsong.

    eyestaring contest

    or have one nice creature with vigilance and that's game.

  • I like combos... ^.^

    1. Mindslaver + Arcbound Overseer + Arcbound Reclaimer or Energy Chamber (Infinite Control Opponent's Turn)

    2. March of the Machines + Mycosynth Lattice (No More Mana... Ever!)

    3. Platinum Angel + Shield of Kaldra (LoL)

    4. Blinkmoth Urn + Memnarch + Mycosynth Lattice (Steal Opponents Stuff For More Mana For More Stealing)

    5. Vedalken Archmage + Mycosynth Lattice + Mycosynth Golem (Draw Cards!)

    6. Leveler + Beacon of Tomorrows (Infinite Turns For The Win)

  • best card with mindslayer is bringer of the white dawn.

    and all the combos are mirrodin block,

    and there's not one disciple of the vault in any of them.

    so eh.

  • last comment was death2evil,

    not the vid.

  • Eh... I only know of one really good combo with the Disciple.

    Disciple of the Vault + Myr Retriever + Myr Retriever + Krark Klan Iron Works

    Sacrifice a Myr Retriever to get two colorless mana, and when it goes to the graveyard bring back another Myr Retriever; then play the Myr Retriever you just got back; and sacrifice it to get the other one...

    It's basicaly infinite life loss... It's a definitely a great combo, but it doesn't fit well with the rest of the cards in my deck.

  • The oddest victory I tend to get is:

    March of the Machines + Platinum Angel + Mycosynth Lattice

    Having a Platinum Angel on the field is brutal when all of the land both players had is gone and no more lands can be in play.

    And if the opponent doesn't have a flier they die quickly... Unless they have something out that gives them more than four life every turn; like the Clearwater Goblet. -.-

  • Only problem is that my combos are a little slow... So I had to add mana accelerators like:

    Silver Myr

    Talisman of Dominance

    Vedalken Artificer

    Ur-Golem's Eye

    Needing mana accelerators is pretty lame, but at least it I still get pretty satisfying victories. ^.^

  • Spellbook + Slate of Ancestry + Elvish Promenade + Rhys the Redeemed

    (Lots of elves and cards in your hand, just be careful not to draw your whole library)

  • lmao last one is a class way to make 11 games from 1

  • OMFG i got this combo to go off.....we got through about 4 mini games then the opponent just gave up XD

  • Use Phage with pacifism to the opponent,lol.

  • about the krark's thumb thing, it would be infinite number of coins since the first thumb would trigger off the se