Magic items in the PHB is sensible. The game is balanced around needing them, though I would have preferred to see Artifacts in the DMG instead. There are (now) also optional rules for making magic items less needful.
4e feels more like earlier editions that 3.x does to me, but poisoned by marketing concerns like everything having to be more human so beginners can better relate to it and godawful anime power auras. All my concerns are easily remedied by a DM with some sense.
I disagree with you on almost all counts. 4th is shit, plain and simple. I've played it, so I know what I'm talking about. There are vampires that die in one hit. WTF? How can anyone say that's good if a level one character can one-hit kill a vampire? And giving the party roles that must be filled is bullshit. It's too balanced. Every class is the same as the others, just different names. It's trying to be an MMO, and it sickens me. Plus, there's no monk.
@JJHoover70 I've played 2nd, and while it's still good (I'm actually getting ready to start playing a campaign using it), 3.5 is far better if only because it's quicker. Plus, in 2nd, you need the DMG to make a character (for THAC0 and saves), while in 3.5, you only need the PHB. The way I see it, 3.5 is basically the same as 2nd, just worded differently to make sense to newer players. After all, "higher numbers=better" is easier than "sometimes low=good, but others higher=good," right?
I hate 4e, it isn't really D&D. Magic items in the DMG makes sense to me. 3.5 is the better version of the game. I'd rather play old red box than 4th. 4e is pretty much an MMO in p&p.
You should review "A Game of Thrones d20" it's not particularly recent, but I'm sure you'd find quite a lot of goodies in that one. It's, IMHO, the quintessential d20 representation.
I disagree about having the magic items in the Player's Handbook. Where's the mystery if the players can start the game knowing all about even the rarest, most powerful artifacts? That's something for the DM to reveal as the story unfolds--although, of course, the DM doesn't have to actually include everything just 'cause it's in the books.
@pridday88 I agree with you there, but the PHB could have included some minor magical items, such as Ring of Protection and +1 armor and weapons. I myself don't ever let the player's read the magic items because then they become obsessed with them, and next thing you know they start getting pissed cause they don't have Vorpal swords. My biggest mistake ever was telling them about Keen weapons. Now they all want them.
Magic items in the PHB is sensible. The game is balanced around needing them, though I would have preferred to see Artifacts in the DMG instead. There are (now) also optional rules for making magic items less needful.
4e feels more like earlier editions that 3.x does to me, but poisoned by marketing concerns like everything having to be more human so beginners can better relate to it and godawful anime power auras. All my concerns are easily remedied by a DM with some sense.
ShinobuHarvester 8 months ago
i disagree.
ElfGhalleon 1 year ago
@3:30 ...cleric.
TheHeartlessHunter 1 year ago
I disagree with you on almost all counts. 4th is shit, plain and simple. I've played it, so I know what I'm talking about. There are vampires that die in one hit. WTF? How can anyone say that's good if a level one character can one-hit kill a vampire? And giving the party roles that must be filled is bullshit. It's too balanced. Every class is the same as the others, just different names. It's trying to be an MMO, and it sickens me. Plus, there's no monk.
gravisamurai89 1 year ago
2nd edition was much better than 3.0 & 3.5. 4th ed isn't to bad, its just geared more to begining RP'ers
JJHoover70 1 year ago
@JJHoover70 I've played 2nd, and while it's still good (I'm actually getting ready to start playing a campaign using it), 3.5 is far better if only because it's quicker. Plus, in 2nd, you need the DMG to make a character (for THAC0 and saves), while in 3.5, you only need the PHB. The way I see it, 3.5 is basically the same as 2nd, just worded differently to make sense to newer players. After all, "higher numbers=better" is easier than "sometimes low=good, but others higher=good," right?
gravisamurai89 1 year ago
I hate 4e, it isn't really D&D. Magic items in the DMG makes sense to me. 3.5 is the better version of the game. I'd rather play old red box than 4th. 4e is pretty much an MMO in p&p.
woodwwad 2 years ago
I have not played 4th yet so i won't judge it. The writers of 3.5 did a really good job i think.
paulfalvo 2 years ago
You should review "A Game of Thrones d20" it's not particularly recent, but I'm sure you'd find quite a lot of goodies in that one. It's, IMHO, the quintessential d20 representation.
Bluecloudandrew 2 years ago
is AD&D better than 3rd or 4th, i want to try it
bludeborne 2 years ago
I disagree about having the magic items in the Player's Handbook. Where's the mystery if the players can start the game knowing all about even the rarest, most powerful artifacts? That's something for the DM to reveal as the story unfolds--although, of course, the DM doesn't have to actually include everything just 'cause it's in the books.
pridday88 2 years ago 7
I agree with you
gratheist 2 years ago 3
@pridday88 I agree with you there, but the PHB could have included some minor magical items, such as Ring of Protection and +1 armor and weapons. I myself don't ever let the player's read the magic items because then they become obsessed with them, and next thing you know they start getting pissed cause they don't have Vorpal swords. My biggest mistake ever was telling them about Keen weapons. Now they all want them.
gravisamurai89 1 year ago
and that was Jozan the claric not fighter
darkcolmar 2 years ago
Nice to see you back, sir Chromemagnus.
DragonmagRT 2 years ago
It's Orcus.
araciel82 2 years ago
I stand very much shamed and corrected! :P
Chromemagnus 2 years ago
Get a look at True20 it's the d20 but good
zorlak21 2 years ago