Added: 3 years ago
From: gabe687
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  • which year did you use

  • what did yhu use to make this

  • @MrBoondocksfan10 3D studio Max

  • can you please give me tutorial please.

  • @TheElite568 Hmmm, I don't know maybe what did you want to know?

  • Comment removed

  • Did you think in use your chars in a full 3D fighting game?

  • @Istoeumapemba Yes, but I don't know how to use a 3d game engine, so I can't do that yet, I'm trying to learn UDK and C++.

  • what program is this called ?

  • @Areus This is 3d studio max

  • how can i save it to be an animation?

  • @Alicechan49 I'm not sure what you are asking for, looking at your channel. To save a 3D animation for use as sprites, I save them as .png when I do my render setup. The frames are saved as separate files with a transparent background. I use Photoshop's batch functions, scripts , actions and gif animator to quickly convert them to sprites usable in Mugen.

  • @gabe687 oh! that means i need photoshop.

  • I cannot get the hang of palette swabbing when editing a character :/

  • are you sure this is for mugen? O_o

  • plz once made put download link

  • What is this 3D software?

  • @HollowBerserk 3Dstudio Max

  • shit,.. i accidentily clicked thumbs down,.. sorry bro, just so you know, i'm really impressed with your work.

  • @Kaandorpius Oh no! disaster...

  • Holy shit, that's awesome! Good luck on the rest of the project.

  • can some one maek a dr. mario please! his main move, puch, then three speciels, cape hit(with shirt), pill throw (yellow red or yellow blue pill), and kick

  • nice your character creation is very similar to the way i create mine with a 3d program first, the results are 100 times better. so much more you can do with them. ill be pleased to see how this one turns out.

  • That char has only a few sprites, the rest r Kung fu man's.

  • @wooga78 Yeah, that's how they start off, by using the template character. Over time I replace all the sprites and change the moves.

  • Can mugen handle 3D models? Cool! Never heard of that :P

  • @fbeox yeah, i have some 3d characters myself like max payne, rainbow six vegas guy, cloud, mario 64 and other 3d japanese characters

  • any beta releases? if not definetly let me know when you release this, looks great!

  • how do u use this and wat progam

  • This is 3D studio max, and to use it takes a lot of effort. It's a pretty complicated program. I learned a lot with training DVDs and free tutorials online.

  • holy shit nice work

  • What programm do you use ?

  • 3dstucio max, Zbrush, photoshop, fighter factory and mugen.

  • I see, Thanks for the Replay.

  • Try Game Maker its a cool program which lets you make a game

  • nice

  • awesome

  • Great work, especially the export of your Character in the game !!! Im in 3D character modelling and Animation, mostly with Maya/ZBrush, but for now just doing little animation films and characters for video games. Take a look at my channel ;)

    Keep on the good work, 3D rocks !

  • o n add some type of music the silence is deafning

  • wait..... so although the character is 3d it works on mugen.

  • I use rendered images of the 3D model to create 2D frames for Mugen, like in Killer Instinct.

  • se ve muy bien, me gustaria probarlo jajaja por si acaso es Sagat?

  • dude this is waaay too detailed for mugen.....although this is the first time im seeing someone use 3ds max for fighter factory.

  • The point is to make my own game, just so happens Mugen is the only program I know how to get that far with. I'd love to do it in actual 3D or with flash, but I don't know how....yet. I'm just learning Flash and unreal editor.

    This has been done before with mugen actually. Check the character "Dragon Claw" and the game "Twisted Fate".

  • oy una pregunta que programa estas usando para crear a tu personae por ke tambien quiero hacer uno,

    quiero hacer a samus zero suit pero pues me gustaria hacerlo asi me puedes ayudar si n hay molestia?

    esta QUEDANDO MUI BIEN TU CHAR

  • 3d studio max

    Zbrush 3.1

    Photoshop

    Mugen

    fighter Factory

    Los programas mas parecidos Y gratis serian.

    Blender3D

    GIMP

    Fighter Factory

    Mugen

  • Damn, this looks good.

  • Si veo que tienes un gran trabajo por delante. Igual felicitaciones. Ya que debe ser complicado hacer un char en 3D.

    Yo subi un videito de mi mugen pero los colores se me ven mal y se ve algo trabado el video. Saludos!

  • Muy buen trabajo. Pero se ve que falta mucho por terminar.

  • Si me falta bastante. Tuve que regresar a una etapa anterior para arreglar unos problemas con la armadura. Me estaba dando demasiado problema hacer las animaciones.

    Ya casi lo tengo resuelto.

  • Thanks, I may hit you up for info some time. The suggestions are good, I'm sure it would work great that way.

    I'm going to keep the model as one and have it deform with bones though. I'm using this as a learning tool also. I don't do much rigging or skinning. The model actually moves fast on my computer. It's going slow in the video because of the screen recorder.

    The model has a diffuse color, Specular, Specular color, and Normal maps.

  • Email me through my profile when you want some tips. My friend, Revanto, made some tutorials regarding Mugen (about graphics not programming) that you may find useful.

    Anyway, another reason I mentioned low poly versions of your characters is that it is easy to play with the mesh and make new characters while still using the same rig. You could easily be able to transfer your rig from one character to another but since I am a Lightwave man I don't know how it can be done in Max or Maya.

  • 3ds.Max lets you transfer the skin weighting from one mesh to another. Add a skin wrap modifier and click the transfer button. It does it automatically. I can use this same rig for a different character of the same size without problem. I believe Maya has the same feature, just done differently.

    A big problem would be getting the rig/bones to fit a character of different proportions. I'd have to disable a bunch of connections and constraints to be able to move the bones in to place.

  • You know, it might be faster and easier to animate your character with a lo polygon version. If it's for Mugen then it doesn't need too much polygon detail. You can also fake definition with normal maps. Also, you can have separate limbs for the character because if you render small, you won't really see the seams. You can also cheat with the fists by using 'replacement' hands for the more common hand poses.

    Good luck with your character and keep up posted on how it goes. Contact me for tips.

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