Added: 3 years ago
From: Wolfy491
Views: 20,784
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  • wish i had the money for this stuff -sad face-

  • The legs are to long

  • Great progression! You can see improvements you've made very clearly. A large part of making fur look good is the lighting, but you've managed to give it that soft-edged look which is so crucial to creating fluffy things. Post more please. =)

  • man thats some good tests with maya fur

    am doing lots of tests myself now

    i will upload them when i get something good

    we can exchange mails and info if you would like

    cheers

    omar

  • wow dogfucking furfag, you suck ass

  • Ok patrickv shut the fuck up you piece of carpet munching, fudge packing, ass licking, genatal sucking, piece of shit. 3D animating is way much harder than you think!!

    Asshole piece of 

  • @WolfTigerHyena

    He's not being an asshole. Sure, he said it sucks, and could of said something more along the lines of "It needs work" but everything he said is true. Mayas built in fur sucks. There are better plugins and renders out there. The point is, a lot more time could of been spent. This isn't 3d animating, this is simply rendering.

  • this fucking sucks. Take more time. It looks like you used the main mesh as the fur. What happened. The face turned out decent. The legs look like they went through a blender. Why dont you use something that is actually used for animation. Maya fur is horrible. Im using this crap for a big animation. I hate it. Autodesk even think it sucks.

  • Comment removed

  • Well done!

  • oh wow! i really like the one approaching to the end. I hope i can do that one day. right now my teacher wants us to start with mechanics because it's so much easier than organics. dang... well anyways nice video there!

  • omg thats awsome!!..i want to animate but i just stated im not that good

    ive been useing blender its really confusing T.T is maya better??

  • I'm not familiar with Blender, but I know Maya can be a big challenge if you try to teach yourself how to use it. I took a class on it. Thanks :-)

  • oh... my.... gosh... YOUR SO GOOD! I wish WolfQuest the game would make the wolfs as realistic as this. I mean, if u r only using maya, and they have some high tech program, then how come they cant do this!? 5/5

  • Eh... I just had to comment. This is Maya, it's many times more powerful than Unity 3D used for making WolfQuest. It's a free game and it's great for it's standard. Furthermore, only powerful computers can render all these fur in real time for gaming.

  • This is so cute and funny!! In the beginning, with the music, it made it seem like the wolf was going to the hair salon to find different fur styles!! ^.^ The wolf is soooo cute!! ^.^

  • Comment removed

  • hi there, could you please give me some help with fur. Basically I have modelled my character which is a mouse and am looking to add fur to it.

    Everytime I add fur it doesnt fully cover my object, it only appears in clumps about 3 clumps over the entire model with empty spaces in between. Ive tried painting the fur onto the object but that doesnt seem to want to do it either. have you any idea what could be the matter, much apprecieated.

    thanks

    and by the way yor fur looks fantastic

  • Hi, it sounds like you haven't UV mapped your model yet... right? Make sure you have a very neat, clean, and evenly spaced out UV map (that you understand) before adding a Fur Description. The fur follows the UVs, which is why that is so important. When you map it, be careful about UVs being really close together - the closer the UVs, the thinner the fur on the model. If it's too thin, it may render as a bald spot. This tends to happen to my models a lot around the eyes and nose. Good luck!

  • Thanks, that makes perfect sense as I have not yet uv mapped the character, Thanks so much for your help Wolfy, it is really appreciated.

  • 2 questions please answer both,What are the attribute options when it comes to fur, and is this included in Maya auto desk complete?

    _thank you

  • I think Maya Fur is only included in Maya Unlimited. Maya Fur is a plug-in, so if you have it, you have to activate it in the Plug-In Manager. Once it is activated, it is in the form of a pull-down menu under the Render tab. You would select your model and add a Fur Description to it, then with the Fur Description selected, you will find every attribute imaginable for the fur in the Attribute Editor.

  • you're having a laugh

  • Heh, heh... right. :-[

  • the rendertimes on those must be a nightmare.

  • I can't remember what they were, but yeah, they can be a nightmare when you boost the density attribute. Just having to wait for two minutes in between every tweak just to see what it looks like is nightmarish enough! :-)

    I hate doing Fur, but when it comes out right, it looks so good! How can anyone resist?

  • That looks really good. maybe some animation would make it awsome.

  • Thanks :-)

  • Comment removed

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