Wow! Is that for CPC? When have you seen a CPC game before, with many parallax layers and sprites together all running smoothly together? Never.
Remember Shadow of the Beast demo by Overflow, where we were discussing it's gonna be harder to use this technique for games because there will be many sprites and it's hard to sync? Ok, it had more parallax splits, using a bigger amount of memory. But this is still 6 splits and lot's of sprites and used in a game not a demo. Wow!!!
@Optimus6128 you are right mate!When I saw this game the first thing it got into my mind was the Shadow of the Beast demo. Technically it is very advnaced.Do you know what other games we are to expect for 2011?Besides that question, why do such games are produced in 2011 and were not back at the 80's? How can be possible software houses like OCEAN and Gremlin couldnt make such advanced games?
@Misel982001 well, I would be curious as you to see what would happen if such games were released in the past for the CPC. Maybe it wouldn't be dead :)
Why it hasn't happened in the past? Maybe they didn't have the paradigm shift, I mean nobody thought this is possible because nobody had seen it. Now, when you have seen things like SymbOS or things some demos do you know now that the CPC can do more and so people try to code better stuff. People also have better programming tools.
7 minutes before actual gameplay is shown!!
MadCommodore 6 months ago
This does look a good game. Will be getting this one.
ash81b4u 1 year ago
doesnt this just oooze awesomeness :) well done to the team who put it together outstanding work :) and its not a cpc plus or is it ? wow
I do think you need a few enhancements like your underwater there needs to be some bubbles but then again it would probably slow the game down ???
cpc4eva 1 year ago
This game is pretty awesome at everything pretty much ;D and i nearly missed this game being released too (woops, lol).
CholoCPC 1 year ago
hohohoho wow... completely awesome.
My CPC I'm proud of you...
macdeath69 1 year ago
Wow! Is that for CPC? When have you seen a CPC game before, with many parallax layers and sprites together all running smoothly together? Never.
Remember Shadow of the Beast demo by Overflow, where we were discussing it's gonna be harder to use this technique for games because there will be many sprites and it's hard to sync? Ok, it had more parallax splits, using a bigger amount of memory. But this is still 6 splits and lot's of sprites and used in a game not a demo. Wow!!!
Optimus6128 1 year ago
@Optimus6128 you are right mate!When I saw this game the first thing it got into my mind was the Shadow of the Beast demo. Technically it is very advnaced.Do you know what other games we are to expect for 2011?Besides that question, why do such games are produced in 2011 and were not back at the 80's? How can be possible software houses like OCEAN and Gremlin couldnt make such advanced games?
Misel982001 1 year ago
@Misel982001 well, I would be curious as you to see what would happen if such games were released in the past for the CPC. Maybe it wouldn't be dead :)
Why it hasn't happened in the past? Maybe they didn't have the paradigm shift, I mean nobody thought this is possible because nobody had seen it. Now, when you have seen things like SymbOS or things some demos do you know now that the CPC can do more and so people try to code better stuff. People also have better programming tools.
Optimus6128 1 year ago
I'm gonna play this until death!!!!
Misel982001 1 year ago
Thank you, looking forward to the review.
MAMECADE 1 year ago
Comment removed
Misel982001 1 year ago