i hate to be little johnny repeat but should you manage to escape the mobs LOS it should at least finish its final path until it stops moving. it would still be easy to avoid but less alien in behavior. another idea on top of the pathing thing could be added difficulty levels allowing different amounts of time for the mob to try and find you by moving around. though once the time is up they should return to their original position or patrol. metal gear solid is a prime example of what i mean.
Also, not all mobs should track by line of sight. In nature, animals use a variety of senses. Just look at sharks, for one good example. Perhaps creepers have psychic player-detection senses?
Really nice work! I hope you will add object permanence (Object_permanence on wikipedia) to the mobs, so they can at least track a player as well as a one year-old baby can. ;)
you needa set up a small lil addon that it can still "see" you for a second or so after you leave the FOV.. honestly would you just stop looking for someone the moment they get behind you? that way they will "search" for you for a second untill they loose interest (being dumb undead and such)
To add on to what @FilmSnapper said, you should also have it so that they can detect walls and when a player left the FOV by moving behind the walls so that the mob will look for the player for a short while before going about it's own business
This is awesome, but I don't like how once you leave it's field of vision it just stands there. If you have already been in it's field of vision or alerted it of your presence, it should continue to look around for you once you leave it's field of vision.
Awesome job, this throws the doors open for much more complicated interactions within MC. Hopefully it will be implemented in Vanilla MC but if not, this would make an amazing standalone mod. With some other modifications to mob AI, this could make MC combat much more interesting.
This needs to be in vanilla. It'd make combat so much more awesome. This and inter-mob communication would be cool. Like, the player would be able to pick off a lone mob but a group of mobs would have basically an expanded FOV because there are multiple mobs.
I think they just got a downgrade. Its cool, yeah but you walk behind a block and it just forgets you exist. Maybe if it can't see you for a set amount of time it leaves you.
Now we need weeping angels who freeze when seen by the player or other mobs so you can temporal lock them with each other the way weeping angels should work.
@T0by24 yeah, he should add in a few seconds of memory. So you have to stay out of site for a few seconds before he forgets about u and stops searching when he last saw you.
Also, I wonder if he can see through the leaves in trees.
Hey Cryect, this is a nice looking mod I'm just stumbling upon it for the first time now, heavily into modding and modtools like this so I really appreciate someone having made something as awesome as this for Minecraft. But I have a question for you: Is it possible to turn off features like this FOV detection within your mod, so that map creators can decide whether they want it or not? Thanks :)
You should make it so that it patrols the area it last sees you at, so you need to quickly escape the area. Of course, you could do that in a different mob where an actual brain would fit.
If someone sprints behind the zombies, they'll turn around and enter the detection mode to look around the blind spots from what he sees at the moment.
After he checks out all the blind spots he goes straight back to the place where he stood on and go straight to wander mode. Makes the Zombies much more advanced.
This + merge with Darkcraft = hard mode for MC even on Easy mode.
@goruu I'm planning to add sound detection but not going to do anything more advance for searching. Probably going to double or even triple mob sight range and then have it be modified by darkness.
@danelo13 Welcome to AI in most games! Really that is the point of AI often is how to make them not be omnipresent but instead seem to be more reasonable. I added this mainly because I was noticing after improving the path finding of mobs they were now too good at finding you (previously the path finding of zombies is always to run in a straight line towards you).
@BandosGodDragon Yes, I'm the only one working on AdventureCraft. I'm about 50% of my way through the integration for files. Then next I need to fix bugs and reimplement features that didn't integrate nicely (for example the handheld torch). After that then I need to make everything in 1.8 that is new behavior like food and sprinting able to be toggled so old maps aren't broken.
What texture pack is that? I love the chandeliers.
IBeAMashedPotato 3 weeks ago
Your sneak level has increased to 61
RecipeForDisasta 1 month ago
I have three questions
can the mob see you throw a wall?
how long is the range of detection?
If it sees you, will it continue to follow you even if you are out of its range?
ipdnaeip 1 month ago
When you go to make this all 1.8.1, might I suggest making hunger and xp toggleble?
MrMiketheripper 2 months ago
i just made a texture pack that makes zombies look like turets from portal
superorion64 2 months ago in playlist More videos from Cryect2
deaf enemies
just like splinter cell
superbob620 2 months ago
They should also be able to hear the player so that you can't just run towards them from behind without them knowing.
CaptainKorhonen 2 months ago
You should add critical damage to sneak attacks! lol
TheCrazer666 2 months ago
It should be possible to shoot the zombie in the head and the FOV decreases a little bit, But it will only work once or twice
tege01 3 months ago
i hate to be little johnny repeat but should you manage to escape the mobs LOS it should at least finish its final path until it stops moving. it would still be easy to avoid but less alien in behavior. another idea on top of the pathing thing could be added difficulty levels allowing different amounts of time for the mob to try and find you by moving around. though once the time is up they should return to their original position or patrol. metal gear solid is a prime example of what i mean.
Jrezky 3 months ago
You should release it as a standalone mod once it's finished, and incorporated into AdventureCraft.
TheDaunter 3 months ago
Steve, next son of Big Boss?
RobZombieHFN 3 months ago
lol you should make a portal turret skin for them
halomaster622 3 months ago
You should make this mod multiplayer, work like 24/7 and do it NAOW!
TerranWTF 3 months ago
You should make all this happen when you crouch, but allow the zombie to "hear" your footsteps if you move near him without stealthing.
ThievingFox 3 months ago
Metal Gear Solid
NeedforAdventures 3 months ago
am i the only one that noticed that there are new lighting objects from the roof :D
TerraformGames 3 months ago 2
@TerraformGames nope. those have been in the mod for a while now. they are just candleabras under chains.
Kataclysm113 3 months ago
make a bomb that you can throw like an egg
WAWBAMSHAHBAM 3 months ago
Which there was a mod like this.. D:
kennyfattsoo 3 months ago
@kennyfattsoo
...This IS a mod.. This is the demonstration of this feature.
spongefan8 3 months ago
I can't wait for AC1.8.
GaryDZ 3 months ago
Also, not all mobs should track by line of sight. In nature, animals use a variety of senses. Just look at sharks, for one good example. Perhaps creepers have psychic player-detection senses?
friedmutant 3 months ago
Really nice work! I hope you will add object permanence (Object_permanence on wikipedia) to the mobs, so they can at least track a player as well as a one year-old baby can. ;)
friedmutant 3 months ago
they should look around
10nicolaus 3 months ago
This has been flagged as spam show
@anyuwant1 "Fuck the game just gets easier and easier =.= where are the challenges and scares =..= RIP Minecraft alpha and early beta"
hmm. its like minecraft is missing some kind of advanced AI? we should let these jerks know we want advanced AI for the minecraft mobs..... oh wait..
Dlcarber 3 months ago
Tactical Block Action
MegaNico145 3 months ago
@anyuwant1 Erhm, vanillas path-finding is rather dull. It's easy to hide from mobs, they can't go around two blocks if you're behind them.
Exone112 3 months ago
you needa set up a small lil addon that it can still "see" you for a second or so after you leave the FOV.. honestly would you just stop looking for someone the moment they get behind you? that way they will "search" for you for a second untill they loose interest (being dumb undead and such)
ThreeinoneJDD 3 months ago 30
That's a goodie! :D
Stealth stealth stealth stealth stealth!! :D
Ilamarea 3 months ago
@Ilamarea vihart?! :D
ataraxic89 3 months ago
@ataraxic89
wut wut wut? :D
Ilamarea 3 months ago
Now we need a hearing radius and some more interesting AI to fit in with this :D
manadspaniel 3 months ago
A hearing / smell radius wouldnt go amiss to compliment this. Great start though! :)
KaneinEncanto 3 months ago
i think zombies can smell you and they will find you behind the walls
MrFinnishdude 3 months ago
Once the zombie has detected you, he should make much more of an effort to find you.
billshackles 3 months ago 65
@billshackles zombies aren't that intelligent
theDMgamer 3 months ago
@theDMgamer They may be dumb, but they are hungry and persistent. They aren't going to just stop dead in their tracks when you leave their sight.
billshackles 2 months ago
I'd hate to make Zombies any weaker than they already are, but would be most satisfied sneaking up behind creepers or skeletons.
iqandreas 3 months ago
This. Is. Brilliant.
InfinitiesLimit 3 months ago
Nice, Josh Woodward!
TheJacksterman 3 months ago
Notch watched this video :)
Macfanize 3 months ago
♪There's a zombie in my dungeon♪
♪There's a zombie in my dungeon♪
Nathan36762 3 months ago
To add on to what @FilmSnapper said, you should also have it so that they can detect walls and when a player left the FOV by moving behind the walls so that the mob will look for the player for a short while before going about it's own business
GrandLunarTheif 3 months ago
PLEASE have adventure craft for mac... :-/
PS3GAMEPWNERZ 3 months ago in playlist More videos from Cryect2
wow..this was just dumb
ebo1338 3 months ago
@ebo1338
Please explain why, because I'm a dumb and I find this offensive.
Enderfiction 3 months ago
Holy crap! I finally found this video again!!! THANK YOU.
Riowind 3 months ago
Now's the time to break out your Solid Snake skins.
Dabednego 3 months ago
Comment removed
TurtwigStudios 3 months ago
You've been notched!!!
aroze14 3 months ago
This is awesome, but I don't like how once you leave it's field of vision it just stands there. If you have already been in it's field of vision or alerted it of your presence, it should continue to look around for you once you leave it's field of vision.
midgetman9942 3 months ago
music????
giraffeman3705 3 months ago
I just don't stop to be amazed with your creations. You rock. Period.
Shykaary 3 months ago
Needs to integrated into Minecraft.
AdamUPN0w 3 months ago
Very nice. Keep the good work!
GeekGear 3 months ago
You should also make an exclamation point appear above their heads when they spot you.
NHBeiserJ 3 months ago
umm any link to the mod ^^ ?
SoNiC4000 3 months ago
T.T i <3 u
Raiden738 3 months ago
notice how this is adventure craft, meaning he didn't do any of this, if you don't know what that is then google it, its called debug mode.
midevele1 3 months ago
@midevele1 He is the maker of adventurecraft.
Decimaegeminae 3 months ago
He just wanted a hug D:
superpopify 3 months ago
Too easy but cool.
if they see you thy just walk to your position and stop. They dont follow you or anything.
MrWarCookies 3 months ago
That's very, very cool. I wish he would follow you for a bit longer before giving up though
xMorgasm92 3 months ago
Needs to still make the mob do a bit of roaming with the chance of it getting at an angle to find you, not just turning.
CronosDage 3 months ago
zombie has a very short attention span
ultraNewt 3 months ago
That is awesome, and Notch has noticed, really hope it gets put into vanilla!
ScrufffyJoe 3 months ago
Alzheimer, a serious disease. Even with zombies.
snipperbes 3 months ago
this is awesome!
Ralmut 3 months ago
It needs a 'patrol' function and this would be perfect
LoopuleasaIonut 3 months ago
NOTCH
ThePighead10 3 months ago
Make it go to your last known location if you hide behind something
Bloodshot021 3 months ago
maby if the zombie lost you ... he should look around to find you ...
MrX13415 3 months ago
nice mod, but that makes the game too easy.
Deehle 3 months ago
@Deehle its debug lines -.-
mrLYLiX 3 months ago
@mrLYLiX i know about the lines.... BUT you can see the mob anyway and he can't see you, so it's unfair.
Deehle 3 months ago
Notch Approves
FormerPigeon 3 months ago
Awesome job, this throws the doors open for much more complicated interactions within MC. Hopefully it will be implemented in Vanilla MC but if not, this would make an amazing standalone mod. With some other modifications to mob AI, this could make MC combat much more interesting.
4thedragonking 3 months ago
is this real?
KrouchKauai 3 months ago
ADD MORE GUNS PLZ!!!
dumbassproductio1000 3 months ago
Freaking. Awesome.
JeromeBeckett 3 months ago
You should make it so that once you leave his FOV, he walks to the place he last saw you at, instead of just sitting there.
FilmSnapper 3 months ago 87
@FilmSnapper but he is a ZOMBIE! XD
rod9as1 3 months ago
@rod9as1 So?
Moving to the last place he saw you at is still pretty stupid, it's just not ridiculously stupid.
FilmSnapper 3 months ago
@FilmSnapper aka splinter cell.
secretbloxer 3 months ago
@secretbloxer No, that's just more intelligent behaviour...
FilmSnapper 3 months ago
This should be added to minecraft with no doubt.
But it must be improved with sound detection and npc memory (to keep searching for the players in the direction they have escaped)
That would make the game more interesting.
Thumbs up if you agree!
TheLastStraight 3 months ago
I notice that once you get out of his FOV, he completely forgets that you were there, otherwise BRILIANT
JoQeZzZ 3 months ago
Stupid zombie! He is behind the pillar!
kalle1222 3 months ago
led here by notch!
ptubbytaylor 3 months ago
Am I the only one that thought of Metal Gear Solid when watching this?
Dhamian 3 months ago
@Dhamian No I did to lol
FurrFexAche 3 months ago
assacins creep? with guards?
quirboy 3 months ago
Well, I've learned that zombies aren't the best guards in the world. XD (Great work though, lol)
turboblazer 3 months ago
i watched this 5 minutes before notch tweeted it...
AsleApeland 3 months ago
This shit better be in the game. Please. :(
Madnesscombat193 3 months ago
This needs to be in vanilla. It'd make combat so much more awesome. This and inter-mob communication would be cool. Like, the player would be able to pick off a lone mob but a group of mobs would have basically an expanded FOV because there are multiple mobs.
CanadiensUnplugged 3 months ago
notch - 'you're hired'
heySquiddles 3 months ago 2
Notchified
torbania 3 months ago 3
Retweeted by notch
callum6767 3 months ago 85
@callum6767
Thank Goodness!
Riowind 3 months ago
Steve? Steve? STEEEEEVE!!!
TheMikemaximum 3 months ago
this reminds me at the first metal gear xD
Shikamaru1801 3 months ago
Wait is that an 8 bit "one"?
themrofl 3 months ago
I think they just got a downgrade. Its cool, yeah but you walk behind a block and it just forgets you exist. Maybe if it can't see you for a set amount of time it leaves you.
Unh3lpful 3 months ago
Zombie: Oh i see someone, better go kill him.
*walks out of sight*
Zombie: huh, where did he go? better stand here and look straight forward until i see someone again.
krokkoguy 3 months ago
is this a mod? is there gonna be a download link
mrsslein 3 months ago
NOTCH! Y U NO HIRE HIM?
youlox123456789 3 months ago
hey cryect adventurecraft is keeping crashing for no reason .can you tell whats going on?
GillesNovaGuy 3 months ago
Now we need weeping angels who freeze when seen by the player or other mobs so you can temporal lock them with each other the way weeping angels should work.
cymonsgames 3 months ago
You sir, have just got yourself a subscriber!
Thial1000 3 months ago
This has been flagged as spam show
I'm surprised you don't work for Mojang
jmanv9593 4 months ago
Is there a script for this I would really like it for my map :O
TheCallunxz 4 months ago
@TheCallunxz It is in adventurecraft
Szklarzified 4 months ago
@Szklarzified When theres a zombie in my map it doesnt act like this...
TheCallunxz 4 months ago
@TheCallunxz Hm...
That's weird, in my maps they do.
Szklarzified 4 months ago
@Szklarzified How? So you can like hide behind stuff like this? :/
TheCallunxz 4 months ago
@TheCallunxz I can sneak up behind them, and run for my life without it having a sixth sense.
Szklarzified 4 months ago
feel like solid snake
dakatubes 4 months ago
make moar videos......and i dont know how to download adventure craft! o.O
Kingdomfire551 4 months ago in playlist More videos from Cryect2
dear notch...
no seriously notch, i wish this was in the game
LemonVX 4 months ago
this can be a guard mob programing if you make him stronger and wearing armor
LeggyGuard2 4 months ago in playlist More videos from Cryect2
Deus Ex In minecrafT!
BL00XER1 4 months ago
He sure has a bad short-term memory, doesn't he?
T0by24 4 months ago 2
@T0by24 yeah, he should add in a few seconds of memory. So you have to stay out of site for a few seconds before he forgets about u and stops searching when he last saw you.
Also, I wonder if he can see through the leaves in trees.
theBraxil 4 months ago
Hey Cryect, this is a nice looking mod I'm just stumbling upon it for the first time now, heavily into modding and modtools like this so I really appreciate someone having made something as awesome as this for Minecraft. But I have a question for you: Is it possible to turn off features like this FOV detection within your mod, so that map creators can decide whether they want it or not? Thanks :)
toady1985 4 months ago
You should make it so that it patrols the area it last sees you at, so you need to quickly escape the area. Of course, you could do that in a different mob where an actual brain would fit.
InsaneNutjob 4 months ago in playlist More videos from Cryect2
Gives me an awesome idea for an assassain type game.
CRE8IVEdits 4 months ago
This has been flagged as spam show
I have no idea how to do this.
MoofyZTR 4 months ago
I have no idea how to do this.
MoofyZTR 4 months ago
they should look around object instead of just giving up as soon as line of sight is broken
Sandman2q 4 months ago
Download please
MegaNinja27 5 months ago
This has been flagged as spam show
post this to 16 videos in 30 minutes or a boy with no head or legs will kill you at midnight
nerfdude414 5 months ago
Now I think we need a butterfly knife, invisibility watch and disguise kit to make a full use of this...
Mob Dungeon 2 FTW!
DarkDXZ 5 months ago
Awesome! XD
Droid15243Z 5 months ago
I think the mob should chase after you for a longer time to make it more exciting and realistic. It will give you that thrill just like Amnesia.
samothproductions 5 months ago
Another job well done. I'm thinking of implementing stealth to my map.
SN777DivinusBlargumi 5 months ago
Hey Cryect, make it so if you move out of the mob's sight he moves to where he's last seen you! :D
Patacorow 5 months ago
@Patacorow It already does that just where he last sees me just might not be where you think it is.
Cryect2 5 months ago
Comment removed
Patacorow 5 months ago
Notch should just hire you already.
wheaty123 5 months ago
I think there should be sound detection.....
If someone sprints behind the zombies, they'll turn around and enter the detection mode to look around the blind spots from what he sees at the moment.
After he checks out all the blind spots he goes straight back to the place where he stood on and go straight to wander mode. Makes the Zombies much more advanced.
This + merge with Darkcraft = hard mode for MC even on Easy mode.
goruu 5 months ago 14
@goruu I'm planning to add sound detection but not going to do anything more advance for searching. Probably going to double or even triple mob sight range and then have it be modified by darkness.
Cryect2 5 months ago 15
@Cryect2 i think i wouldve bought your game if i never even heard of minecraft love it man
magicguitarist2 4 months ago in playlist More videos from Cryect2
@Cryect2 zombies should stay dumb like this though. spiders ans skellies should be a bit more smart. :)
jony1710 3 months ago
Metal Gear Solid anyone?
SuperDarkcarnival 5 months ago
! What was that noise?
shrogg2 5 months ago
i think you made zombies more stupid...
danelo13 5 months ago
@danelo13 Welcome to AI in most games! Really that is the point of AI often is how to make them not be omnipresent but instead seem to be more reasonable. I added this mainly because I was noticing after improving the path finding of mobs they were now too good at finding you (previously the path finding of zombies is always to run in a straight line towards you).
Cryect2 5 months ago
@Cryect2 Will multiple zombies be able to communicate with eachother? As if one zombie sees you, does it tell the others of your presence?
mooman219 5 months ago
@mooman219 Not currently, but definitely something that is feasible to do!
Cryect2 4 months ago
@Cryect2 Thanks! Just seems more realistic that way.
mooman219 4 months ago
You forgot to shoot the lights!!!!!
TheFortressKid 5 months ago
Good work!
GamersWithGuns 5 months ago
wow! this is great! needs improvement ofc, but this is something that minecraft should have.
ChaaozZ 5 months ago
Yay you did exactly what i had asked :D <3
yuman3 5 months ago
Metal gear Steve 4 , GUNS OF THE SKELETONS.
jm42fun 5 months ago
How can you suport so mutch awesomeness @Cryect2 ?
LoupDuQuebec 5 months ago
OH MAH GAWD METAL GEEEEEAURH
HeadInjuryGamesPro 5 months ago
Cryect, you are hereby far the best coder/modder to ever grace the earth
KingRamiel 5 months ago
METAL GEAR TIME WOO
megamanzero122 5 months ago
AWESOME! But why beta 1.7.3?
BandosGodDragon 5 months ago 5
@BandosGodDragon Read the description, AdventureCraft btw has about 200 new files and modifies about 100 of the base files hence why.
Cryect2 5 months ago 7
@Cryect2 ........Are you the only one working on it?
BandosGodDragon 5 months ago
@BandosGodDragon Yes, I'm the only one working on AdventureCraft. I'm about 50% of my way through the integration for files. Then next I need to fix bugs and reimplement features that didn't integrate nicely (for example the handheld torch). After that then I need to make everything in 1.8 that is new behavior like food and sprinting able to be toggled so old maps aren't broken.
Cryect2 5 months ago
Quick! Go up behind it and hold Q for a stealth kill!
Brickfilmer535 5 months ago
The Classroom... in Minecraft
mrBorkD 5 months ago in playlist More videos from Cryect2
Holy shit this is awesome. You never cease to amaze me with Adventurecraft. Keep up the good work.
iamtheonemrg 5 months ago
EPIC!! now make us able to change the loot drops of enemys. please?
glardian966 5 months ago
Can you say METAL GEAR SOLID? :D
jumpjet66 5 months ago
Jail breakout anyone?
Danielcreeper 5 months ago
METAL GEARCRAFT 4
SoraRoxas111 5 months ago
@Cryect2 This is usefull for shooter maps.
Maby you can add some more guns...
And can you tell me how to create a custom path for monsters (via js) ?
LPMAN0 5 months ago
Notch Must Be Called Nao.
Starz0rEntertainment 5 months ago
This is brilliant.. Really good job
Minecraftzero 5 months ago