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  • Dude, wheres my water?

  • In the beggining, God hit the render button & Water was formed thousands of years later

  • How do you delete those blobs on the ground?..I just create a "kill it per ID"-daemon but is there an easier or smarter way?

  • no mesh ?!! how u export them and render ?

  • this movement makes no sence at all

  • how did you mesh it? the splash? 

  • nice

  • Dat foam

  • how to get the grid fluid itself in a 3rd party program? i can only get the foam, splash etc. in max, but cant find a way to get the actual water body.

  • @diOneManArmy

    You can export the particles from the grid. It does not compute particles and only uses them to represent the fluid in the editor, and what you see there can be exported to particle bin files or whatever other format. Go to the Export-Central settings and then, go to your grid emitters (NOT the domain exports but the emitters). Enable their particles to export. Done...

  • hey wts the main stuff i have to use to get a good looking water shader like the matterials an relfection stuff like that cause of all the tuts on the net you notice none give a tut on liquid shader for realflow liquid that's splashing an moving around only ocean shaders.

  • 3ds max is a nice program i just started to learn it an it's easy to pick up an MR RAY is very easy to use i think it's the best render engine for begginers, krackatoa is so hard lol it has so much options i got scard an see forget it an i hate that it only use it's render engine

  • Hey just asking but why don't u use realflow 5 renderkit 2 for ur volumetric shadeing an other stuff it says it can do all that stuff that's required.

  • @transformersHD2009

    Because I do not use a supported Render Engine. I will hopefully soon get to know 3DS Max much better, so then I would use Mental Ray or a Renderman engine. And Krakatoa :D

  • how did you render splash? did you import it as particles, or mesh, or cloud? Did you render its in mental ray? It looks so awesome.

  • @dennydino

    Hi...I used Cinema 4D and its native render engine. To shade the particles I use Pyrocluster, which is a module inside Cinema 4D for volumetric particle shading.

  • looks great :D

  • @WaltherLJ

    Thank u :D

  • This looks so great but to bad there is no mesh.. but next time we will see one with mesh included eh? XD

  • Eek! Couldn't you just make the mesh out of a normal particle mesh, and not a grid one? Also, was the grid mesh quality set to the highest possible (I believe the value you enter is 0... Or something)?

  • @anim8ordude

    The Mesh was not bad because it is a grid mesh but because the grid simulation itself. Increasing the resolution does not change that ;-)

  • stunning. Very cool at 720p. At times very surreal without the 'mesh'

  • woooow man! that's awesome!

    you definitely need a render farm ;)

  • yeah a farm would be nice. I want to create one.

  • Oh my...

  • amazing thumbs uppp!!!

  • :O that looks sweet. Want to see it with the mesh now :(

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