I've been playing the game so far with no issues at all. I'm running DX11 at 1680x1050 res with all detail settings maxed out. AA set to 2x in dx11 and AF set to 8x. My computer:
they spent a ton of time getting dx11 bs working, and forgot that there are windows 7 64 bit people who can't play it. Stutters and craps out for 90% of the people I'm speaking with.
You know i FUCKING agree. Im sick of us 64 bit people left out! I mean the developers have to get a grip and up date their systems. If you have a gaming rig you have x64. Are they going to wait until 128 bit processing takes hold to fix 64 bit. UGH it pisses me off.
I really hope Rebellion comes through all other DX11 games except Dirt 2 have failed horribly. STALKER doesn't look that great at all, Battle Forge is just a bad idea but I think Rebellion can make this work. I like the art style in graphics in the DX9 demo can't imagine a little help from DX11!!!
yeah your poorly worded response says enough about you. STALKER has a great lighting system & the sky looks fantastic but the texture details & character models are nothing special even lacking. No point in having 1 DX11 aspect look so good then just fail in all other aspects. Not a good example of DX11. AVP & Dirt 2 look good all around.
Face it people, DX 11 will not get support just like DX 10 didn't. Not until the new consoles get released. We are limited in graphics based on what xbox, PS3 can possibly muster. Look at MW2 as a perfect example. It's graphics where no nearly as revolutionary as MW1 (how many years later did it come out?) Another example, Crysis 2 will be ported to the PS3. Meaning WE will get the dumbed down engine, and worse graphics all around. It's sad but true.
@asleeperj What are you talking about? I thought Crysis 2 will still have better graphics. That was what was admitted by the developers. Maybe slightly dumbed down, but still hopefully with direct x11 at least.
Looking forward to AVP. Its going to make up for the disappointment of all the bugs in Bioshock2 and the use of LIVE killing the multiplayer apect.
AVP looks like its going to be a good demonsration of how good graphics can be nowdays. I cant wait to see it. Just waiting for the preorder count down to be over hehe.
this video is a not good. they didnt zoom in to see the tesselation and the background is very low detailed, no tesselation. they didnt zoom in because it is not very detailed :-(
@Trentonater47 I don't really understand what you're saying, your comment doesn't seem to abide by the laws of English language!
I'm assuming you're saying that the new Halo game is epic and rapes every PC game, and that consoles are superior to PCs... despite having a tiny fraction of the RAM, processing power and GPU power that the PCs have. If that is what you're saying, then I simply cannot argue with you because your debating skills defy logic as much as your English skills.
@Trentonater47 Clearly you are an idiot. Do you not understand that PC hardware drives consoles and console updates. An XBox360 or PS3 is using 5 year old hardware to play low quality visuals at 25-30 fps. A modern PC plays more demanding games at higher visual quality at far superior frame rates. BTW 1080P resolution is pretty low also when compared to the capability of PCs (1600P on one monitor, or three monitors @ 1080P)
amd hardware has INSANE amounts of shader power(almost 3 teraflops for the 5870). tessellation only effects shaders, so if the card is more texture/bandwidth limited, then tessellation will have no effect on performance.
lol its because all the information for where to tessellate is stored in a height map so combine that with parallax and kick ass hardware and you get amazing results
at first sight when i saw this high dense polys, the UV map face option came to my mind is there something similar between these two or this was just plain stupid what i just said
Check out the Frobblins demo. It does add details like bumps and warts, not just smoothing over existing curves. You'see polygonal edges any time a low poly object is close to the camera, or when a low poly object is silhouetted on a high contrast background. Check out Dirt 2 on a console with the in-car view, and you'll see why people are excited to play that with tesselation.
Tessellation doesn't add detail itself. You want extra model detail, tessellation isn't going to do it for you, you have to add it manually.
I can see how Tessellation may be a more useful tool than traditional LOD settings, but by its very nature it's not adding detail.
Furthermore, everything I've heard from artists is they don't like tessellation. It takes away control from artists and puts that control into calculations which are constantly modifying their work.
Tessellation can destroy the quality of a model, but it also requires significantly more work. Why don't we see more high quality models in games, when we do have the polygon pushing power? Because it requires artistic work.
You mention Dirt 2 on console, and I've only played the demo of it, but I can tell you from experience that polygon edges are very rarely visible these days. Sure you might have a poor human model in Halo 3, or a low polygon steering wheel in Dirt 2...
But in quality productions, say Forza 3, I dare you to find polygonal edges to the models.
Finally, let's just say you have a low quality model like the human heads in Halo 3. Tessellation won't help you there one bit. Tessellation or no, and artist would have to spend about four times as much time on those models to make them look good.
Oh, and for what it's worth, Forza 3 tessellation is not official either way. Maybe it does use it, maybe it doesn't. It's just a theory by users at this point.
Tessellation was made to help is this case, you seam to have no clue of what tessellation is by your comments it does add detail and it does smooth the model. Even the old TrueForm tech from ATI was able to smooth a model, yes modelers will need to be more careful with their models geometry so to be friendly to tessellation, it needs work but what doesn't?
Yes it does by using a hight map you can control the level of detail on a surface, like having a brick wall have real depth when close and be flat when far, and this as better performance with real geometry them with a trick like parallax occlusion mapping. ATI as a demo showing just this.
Holy *********
sereda008 1 year ago
I fear game companies will ruin tesselation by making blurred distant objects, when tesselation was supposed to be "more or less life-like"
teemuruskeepaa 1 year ago
More polys than pixels is a bad thing. Demonstrates poor programming.
WhiteDragon103 1 year ago
@WhiteDragon103 Absolutely, but is it so? Sorry, I do not know.
sereda008 1 year ago
You want the best lighting? Look at Metro 2033.
doomed151 1 year ago
@doomed151
Try the Stalker series. :P
1986wumpscut 1 year ago
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You can download this game for FREE at MediaHazard(dot)com!!
mosswaves 1 year ago
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You can get this game for FREE at MediaHazard(dot)com!!
mosswaves 1 year ago
This has been flagged as spam show
You can get this game for FREE at MediaHazard(dot)com!!
mosswaves 1 year ago
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You can get this game, and many others for FREE at MediaHazard(dot)com!
mosswaves 1 year ago
@mosswaves Man, you can download games ANYWHERE for free, stop spamming.
sereda008 1 year ago
I've been playing the game so far with no issues at all. I'm running DX11 at 1680x1050 res with all detail settings maxed out. AA set to 2x in dx11 and AF set to 8x. My computer:
MSI p55-gd65 mobo
intel i5 750
ATI Radeon 5870
4GB of Kingston HyperX DDR3
Windows 7 Pro 64 bit
heresyfnord 1 year ago
The game is great, just doesn't run very well. I get artifacts and studdering constantly almost to the point of unplayability
LouSaydus 1 year ago
they spent a ton of time getting dx11 bs working, and forgot that there are windows 7 64 bit people who can't play it. Stutters and craps out for 90% of the people I'm speaking with.
joshualwilliams1981 1 year ago
It works very very very smooth on 64-bit for me
willemsemarijn 1 year ago
You know i FUCKING agree. Im sick of us 64 bit people left out! I mean the developers have to get a grip and up date their systems. If you have a gaming rig you have x64. Are they going to wait until 128 bit processing takes hold to fix 64 bit. UGH it pisses me off.
asleeperj 1 year ago
I really hope Rebellion comes through all other DX11 games except Dirt 2 have failed horribly. STALKER doesn't look that great at all, Battle Forge is just a bad idea but I think Rebellion can make this work. I like the art style in graphics in the DX9 demo can't imagine a little help from DX11!!!
DragonAge1103 1 year ago
Stalkers CoP lighting looks amazing wtf are you smoking, best lighting I have ever seen in any game, period.
bob333336 1 year ago
yeah your poorly worded response says enough about you. STALKER has a great lighting system & the sky looks fantastic but the texture details & character models are nothing special even lacking. No point in having 1 DX11 aspect look so good then just fail in all other aspects. Not a good example of DX11. AVP & Dirt 2 look good all around.
DragonAge1103 1 year ago
Face it people, DX 11 will not get support just like DX 10 didn't. Not until the new consoles get released. We are limited in graphics based on what xbox, PS3 can possibly muster. Look at MW2 as a perfect example. It's graphics where no nearly as revolutionary as MW1 (how many years later did it come out?) Another example, Crysis 2 will be ported to the PS3. Meaning WE will get the dumbed down engine, and worse graphics all around. It's sad but true.
asleeperj 1 year ago
well mw2 was just a shit console port but great games such as dirt2 and bad company 2 use dx11, which is all i want
btw crysis 2 will be ported TO the ps3 not FROM the ps3, hopefully
rhun664 1 year ago
@asleeperj What are you talking about? I thought Crysis 2 will still have better graphics. That was what was admitted by the developers. Maybe slightly dumbed down, but still hopefully with direct x11 at least.
sereda008 1 year ago
Looking forward to AVP. Its going to make up for the disappointment of all the bugs in Bioshock2 and the use of LIVE killing the multiplayer apect.
AVP looks like its going to be a good demonsration of how good graphics can be nowdays. I cant wait to see it. Just waiting for the preorder count down to be over hehe.
Makadonska27 1 year ago
this video is a not good. they didnt zoom in to see the tesselation and the background is very low detailed, no tesselation. they didnt zoom in because it is not very detailed :-(
budojon 2 years ago
im going to wait for nvidia to get dx 11 i dont want to use an ati
milktree4545 2 years ago
Me too :D
Mechafizz024 2 years ago
aah man -.- this ati vs nvidea shit is so retarded man :s
Vleesball 2 years ago
Awsome graphics... i hope that the gameplay be as goog as the graphics are... =D
mibs959 2 years ago
If it's Rebellion (the guys who did the very FIRST game), I wouldn't have to worry about gameplay.
They've got it all covered.
Blade3327 2 years ago 6
Best Graphics ever with best game = cyber orgasm
L33tRaven 2 years ago
if textures are console-like (AWFUL), then the tessellation is almost useless.
luciosergiocatilina1 2 years ago 16
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Thats what i thought lol -.-
The textures in this game look like its from a 2006 game...
Vleesball 2 years ago
@luciosergiocatilina1 what do you mean console-like are you say consoles are completely incapable of good textures ?
Trentonater47 1 year ago
@Trentonater47 They don't have the memory or the power to compete with modern PCs.
3kliksphilip 1 year ago
@3kliksphilip if console relied on power all console game wouldn't look to much better than halo 3 modern console titles rape crysis
Trentonater47 1 year ago
@Trentonater47 I don't really understand what you're saying, your comment doesn't seem to abide by the laws of English language!
I'm assuming you're saying that the new Halo game is epic and rapes every PC game, and that consoles are superior to PCs... despite having a tiny fraction of the RAM, processing power and GPU power that the PCs have. If that is what you're saying, then I simply cannot argue with you because your debating skills defy logic as much as your English skills.
3kliksphilip 1 year ago 3
@Trentonater47 Clearly you are an idiot. Do you not understand that PC hardware drives consoles and console updates. An XBox360 or PS3 is using 5 year old hardware to play low quality visuals at 25-30 fps. A modern PC plays more demanding games at higher visual quality at far superior frame rates. BTW 1080P resolution is pretty low also when compared to the capability of PCs (1600P on one monitor, or three monitors @ 1080P)
RyanADillon 1 year ago
This has been flagged as spam show
ugly ass graphic....fake ass looking shader and crap. Crysis and cry engine FTW
qbthething 2 years ago
then go make a mod on crysis like this game.
kesuga7 2 years ago 3
This comment has received too many negative votes show
@kesuga7 Crysis has garbage graphics and shitty performance. Just a damn tech demo.
lizard2006 2 years ago
Seriously, just shut the fuck up.
OneWithDragons 2 years ago
test
Redemption80 2 years ago
Holy shit, no 3D modeler would ever want to make that many polys, thank god for tesselation.
Freak2121GTAF 2 years ago
We just don't want to create them vert by vert ;)
Thanks ZB & MB! :P
thyroid99 2 years ago
Same here, though I hear tesselation messes up shapes sometimes.
Freak2121GTAF 2 years ago
DX 11 is definetly a milestone in gaming and technology. i still cant belive this dense polycount how the fuk is this possible its realtime :O
Levente20 2 years ago 3
amd hardware has INSANE amounts of shader power(almost 3 teraflops for the 5870). tessellation only effects shaders, so if the card is more texture/bandwidth limited, then tessellation will have no effect on performance.
thebeetalls 2 years ago
i see that explains, i cant wait to see DX 11 for BF3 omg that will be porn
Levente20 2 years ago
lol its because all the information for where to tessellate is stored in a height map so combine that with parallax and kick ass hardware and you get amazing results
Conundrummy 2 years ago
all right that makes sense, but i stick with turbosmooth XD
Levente20 2 years ago
at first sight when i saw this high dense polys, the UV map face option came to my mind is there something similar between these two or this was just plain stupid what i just said
Levente20 2 years ago
this is awesome DX11 kicks ass
dat1337vet 2 years ago
Hope they use tessellation for the predator and marines as well.
plm3d 2 years ago
If you look good you can see that they use it on the predator as well, in fact they use it on almost everything in the demo.
Noctifer22 2 years ago
you need another format for your models if you want to use tesselation. Tesselation will not make World of Goo look better.
krux02 2 years ago
I'm not really buying the tessellation stuff. Their own screenshots don't show any visible difference, except in wireframe.
Leadwerks 2 years ago
That's the point!
You don't see differences because it's made to not be noted. Unlike in games without it, where you can clearly see pop-up better 3d model.
IIARROWS 2 years ago
Tessellation doesn't add detail, unlike what that guy blurted out.
Besides that how often do you see polygonal edges in games these days?
Biggest benefit would be if they can exchange normal mapping for polygonal information, but I doubt that will be done any time soon.
JigenD 2 years ago
Check out the Frobblins demo. It does add details like bumps and warts, not just smoothing over existing curves. You'see polygonal edges any time a low poly object is close to the camera, or when a low poly object is silhouetted on a high contrast background. Check out Dirt 2 on a console with the in-car view, and you'll see why people are excited to play that with tesselation.
irontiger 2 years ago
Tessellation doesn't add detail itself. You want extra model detail, tessellation isn't going to do it for you, you have to add it manually.
I can see how Tessellation may be a more useful tool than traditional LOD settings, but by its very nature it's not adding detail.
Furthermore, everything I've heard from artists is they don't like tessellation. It takes away control from artists and puts that control into calculations which are constantly modifying their work.
JigenD 2 years ago
Tessellation can destroy the quality of a model, but it also requires significantly more work. Why don't we see more high quality models in games, when we do have the polygon pushing power? Because it requires artistic work.
You mention Dirt 2 on console, and I've only played the demo of it, but I can tell you from experience that polygon edges are very rarely visible these days. Sure you might have a poor human model in Halo 3, or a low polygon steering wheel in Dirt 2...
JigenD 2 years ago
But in quality productions, say Forza 3, I dare you to find polygonal edges to the models.
Finally, let's just say you have a low quality model like the human heads in Halo 3. Tessellation won't help you there one bit. Tessellation or no, and artist would have to spend about four times as much time on those models to make them look good.
JigenD 2 years ago
Forza 3 uses tesselation. Way to disprove your own point!
irontiger 2 years ago 2
Sigh, OK kiddo, if you want to be immature about it. Then Gran Turismo 5 Prologue.
JigenD 2 years ago
Oh, and for what it's worth, Forza 3 tessellation is not official either way. Maybe it does use it, maybe it doesn't. It's just a theory by users at this point.
JigenD 2 years ago
It does use tesselation, the 360's ATi GPU supports an older version of it.
Caleb1915 2 years ago
Guess what, it was just confirmed it does not use tesselation.
I wouldn't expect anything more out of Youtube idiots though.
JigenD 2 years ago
Tessellation was made to help is this case, you seam to have no clue of what tessellation is by your comments it does add detail and it does smooth the model. Even the old TrueForm tech from ATI was able to smooth a model, yes modelers will need to be more careful with their models geometry so to be friendly to tessellation, it needs work but what doesn't?
Argoon1981 2 years ago
You seem to have no clue of what tessellation is by your comments, it does not add detail.
JigenD 2 years ago
Whoa, what are you talking about?
Tesselation has nothing do with with quality of the textures, just th number of polygons.
The higher the amount of polygons, the smoother the model.
Caleb1915 2 years ago 3
Yes it does by using a hight map you can control the level of detail on a surface, like having a brick wall have real depth when close and be flat when far, and this as better performance with real geometry them with a trick like parallax occlusion mapping. ATI as a demo showing just this.
Argoon1981 2 years ago
Tessellation does add detail, to character models and scenery, as this vid clearly shows. It can help produce far more complex shapes.
And polygonal edges are very noticeable in any current game. Unless you play at some ridiculously low res like 800x600.
One of the main things that makes games stand out from CG rendered images/videos is the far lower polygon counts.
YouAreThick 2 years ago
Shcnizzle!
PerfectIllz 2 years ago
Fooking hell... :)
cyberheater 2 years ago
woot
CRAKIZGOOD 2 years ago