Added: 2 years ago
From: legitreview
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  • Holy *********

  • I fear game companies will ruin tesselation by making blurred distant objects, when tesselation was supposed to be "more or less life-like"

  • More polys than pixels is a bad thing. Demonstrates poor programming.

  • @WhiteDragon103 Absolutely, but is it so? Sorry, I do not know.

  • You want the best lighting? Look at Metro 2033.

  • @doomed151

    Try the Stalker series. :P

  • @mosswaves Man, you can download games ANYWHERE for free, stop spamming.

  • I've been playing the game so far with no issues at all. I'm running DX11 at 1680x1050 res with all detail settings maxed out. AA set to 2x in dx11 and AF set to 8x. My computer:

    MSI p55-gd65 mobo

    intel i5 750

    ATI Radeon 5870

    4GB of Kingston HyperX DDR3

    Windows 7 Pro 64 bit

  • The game is great, just doesn't run very well. I get artifacts and studdering constantly almost to the point of unplayability

  • they spent a ton of time getting dx11 bs working, and forgot that there are windows 7 64 bit people who can't play it. Stutters and craps out for 90% of the people I'm speaking with.

  • It works very very very smooth on 64-bit for me

  • You know i FUCKING agree. Im sick of us 64 bit people left out! I mean the developers have to get a grip and up date their systems. If you have a gaming rig you have x64. Are they going to wait until 128 bit processing takes hold to fix 64 bit. UGH it pisses me off.

  • I really hope Rebellion comes through all other DX11 games except Dirt 2 have failed horribly. STALKER doesn't look that great at all, Battle Forge is just a bad idea but I think Rebellion can make this work. I like the art style in graphics in the DX9 demo can't imagine a little help from DX11!!!

  • Stalkers CoP lighting looks amazing wtf are you smoking, best lighting I have ever seen in any game, period.

  • yeah your poorly worded response says enough about you. STALKER has a great lighting system & the sky looks fantastic but the texture details & character models are nothing special even lacking. No point in having 1 DX11 aspect look so good then just fail in all other aspects. Not a good example of DX11. AVP & Dirt 2 look good all around.

  • Face it people, DX 11 will not get support just like DX 10 didn't. Not until the new consoles get released. We are limited in graphics based on what xbox, PS3 can possibly muster. Look at MW2 as a perfect example. It's graphics where no nearly as revolutionary as MW1 (how many years later did it come out?) Another example, Crysis 2 will be ported to the PS3. Meaning WE will get the dumbed down engine, and worse graphics all around. It's sad but true.

  • well mw2 was just a shit console port but great games such as dirt2 and bad company 2 use dx11, which is all i want

    btw crysis 2 will be ported TO the ps3 not FROM the ps3, hopefully

  • @asleeperj What are you talking about? I thought Crysis 2 will still have better graphics. That was what was admitted by the developers. Maybe slightly dumbed down, but still hopefully with direct x11 at least.

  • Looking forward to AVP. Its going to make up for the disappointment of all the bugs in Bioshock2 and the use of LIVE killing the multiplayer apect.

    AVP looks like its going to be a good demonsration of how good graphics can be nowdays. I cant wait to see it. Just waiting for the preorder count down to be over hehe.

  • this video is a not good. they didnt zoom in to see the tesselation and the background is very low detailed, no tesselation. they didnt zoom in because it is not very detailed :-(

  • im going to wait for nvidia to get dx 11 i dont want to use an ati

  • Me too :D

  • aah man -.- this ati vs nvidea shit is so retarded man :s

  • Awsome graphics... i hope that the gameplay be as goog as the graphics are... =D

  • If it's Rebellion (the guys who did the very FIRST game), I wouldn't have to worry about gameplay.

    They've got it all covered.

  • Best Graphics ever with best game = cyber orgasm

  • if textures are console-like (AWFUL), then the tessellation is almost useless.

  • @luciosergiocatilina1 what do you mean console-like are you say consoles are completely incapable of good textures ?

  • @Trentonater47 They don't have the memory or the power to compete with modern PCs.

  • @3kliksphilip if console relied on power all console game wouldn't look to much better than halo 3 modern console titles rape crysis

  • @Trentonater47 I don't really understand what you're saying, your comment doesn't seem to abide by the laws of English language!

    I'm assuming you're saying that the new Halo game is epic and rapes every PC game, and that consoles are superior to PCs... despite having a tiny fraction of the RAM, processing power and GPU power that the PCs have. If that is what you're saying, then I simply cannot argue with you because your debating skills defy logic as much as your English skills.

  • @Trentonater47 Clearly you are an idiot. Do you not understand that PC hardware drives consoles and console updates. An XBox360 or PS3 is using 5 year old hardware to play low quality visuals at 25-30 fps. A modern PC plays more demanding games at higher visual quality at far superior frame rates. BTW 1080P resolution is pretty low also when compared to the capability of PCs (1600P on one monitor, or three monitors @ 1080P)

  • then go make a mod on crysis like this game.

  • Seriously, just shut the fuck up.

  • test

  • Holy shit, no 3D modeler would ever want to make that many polys, thank god for tesselation.

  • We just don't want to create them vert by vert ;)

    Thanks ZB & MB! :P

  • Same here, though I hear tesselation messes up shapes sometimes.

  • DX 11 is definetly a milestone in gaming and technology. i still cant belive this dense polycount how the fuk is this possible its realtime :O

  • amd hardware has INSANE amounts of shader power(almost 3 teraflops for the 5870). tessellation only effects shaders, so if the card is more texture/bandwidth limited, then tessellation will have no effect on performance.

  • i see that explains, i cant wait to see DX 11 for BF3 omg that will be porn

  • lol its because all the information for where to tessellate is stored in a height map so combine that with parallax and kick ass hardware and you get amazing results

  • all right that makes sense, but i stick with turbosmooth XD

  • at first sight when i saw this high dense polys, the UV map face option came to my mind is there something similar between these two or this was just plain stupid what i just said

  • this is awesome DX11 kicks ass

  • Hope they use tessellation for the predator and marines as well.

  • If you look good you can see that they use it on the predator as well, in fact they use it on almost everything in the demo.

  • you need another format for your models if you want to use tesselation. Tesselation will not make World of Goo look better.

  • I'm not really buying the tessellation stuff. Their own screenshots don't show any visible difference, except in wireframe.

  • That's the point!

    You don't see differences because it's made to not be noted. Unlike in games without it, where you can clearly see pop-up better 3d model.

  • Tessellation doesn't add detail, unlike what that guy blurted out.

    Besides that how often do you see polygonal edges in games these days?

    Biggest benefit would be if they can exchange normal mapping for polygonal information, but I doubt that will be done any time soon.

  • Check out the Frobblins demo. It does add details like bumps and warts, not just smoothing over existing curves. You'see polygonal edges any time a low poly object is close to the camera, or when a low poly object is silhouetted on a high contrast background. Check out Dirt 2 on a console with the in-car view, and you'll see why people are excited to play that with tesselation.

  • Tessellation doesn't add detail itself. You want extra model detail, tessellation isn't going to do it for you, you have to add it manually.

    I can see how Tessellation may be a more useful tool than traditional LOD settings, but by its very nature it's not adding detail.

    Furthermore, everything I've heard from artists is they don't like tessellation. It takes away control from artists and puts that control into calculations which are constantly modifying their work.

  • Tessellation can destroy the quality of a model, but it also requires significantly more work. Why don't we see more high quality models in games, when we do have the polygon pushing power? Because it requires artistic work.

    You mention Dirt 2 on console, and I've only played the demo of it, but I can tell you from experience that polygon edges are very rarely visible these days. Sure you might have a poor human model in Halo 3, or a low polygon steering wheel in Dirt 2...

  • But in quality productions, say Forza 3, I dare you to find polygonal edges to the models.

    Finally, let's just say you have a low quality model like the human heads in Halo 3. Tessellation won't help you there one bit. Tessellation or no, and artist would have to spend about four times as much time on those models to make them look good.

  • Forza 3 uses tesselation. Way to disprove your own point!

  • Sigh, OK kiddo, if you want to be immature about it. Then Gran Turismo 5 Prologue.

  • Oh, and for what it's worth, Forza 3 tessellation is not official either way.  Maybe it does use it, maybe it doesn't. It's just a theory by users at this point.

  • It does use tesselation, the 360's ATi GPU supports an older version of it.

  • Guess what, it was just confirmed it does not use tesselation.

    I wouldn't expect anything more out of Youtube idiots though.

  • Tessellation was made to help is this case, you seam to have no clue of what tessellation is by your comments it does add detail and it does smooth the model. Even the old TrueForm tech from ATI was able to smooth a model, yes modelers will need to be more careful with their models geometry so to be friendly to tessellation, it needs work but what doesn't?

  • You seem to have no clue of what tessellation is by your comments, it does not add detail.

  • Whoa, what are you talking about?

    Tesselation has nothing do with with quality of the textures, just th number of polygons.

    The higher the amount of polygons, the smoother the model.

  • Yes it does by using a hight map you can control the level of detail on a surface, like having a brick wall have real depth when close and be flat when far, and this as better performance with real geometry them with a trick like parallax occlusion mapping. ATI as a demo showing just this.

  • Tessellation does add detail, to character models and scenery, as this vid clearly shows. It can help produce far more complex shapes.

    And polygonal edges are very noticeable in any current game. Unless you play at some ridiculously low res like 800x600.

    One of the main things that makes games stand out from CG rendered images/videos is the far lower polygon counts.

  • Shcnizzle!

  • Fooking hell... :)

  • woot

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