This is really cool.
I'm also working on OpenGL / GLSL stuff, but I haven't tried GPU particles yet.
cyborgtroy 2 years ago
I just merged the positions textures, cutting the texture sampling bottleneck 40%. It runs a lot faster now with no noticeable quality loss.
GeometrianGL 2 years ago
This is really cool.
I'm also working on OpenGL / GLSL stuff, but I haven't tried GPU particles yet.
cyborgtroy 2 years ago
I just merged the positions textures, cutting the texture sampling bottleneck 40%. It runs a lot faster now with no noticeable quality loss.
GeometrianGL 2 years ago