Added: 1 year ago
From: cganim8or
Views: 35,744
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  • ANYONE! Is there a way to add the density of the model AFTER making the adaptvie skin!?!?

  • Wow. Thank you so much.

  • Thank you very much. Lots of confusing tutorials on Youtube. Yours is very clear!!! I thought I would never know how to start with this program. ;)

  • How do you align in zbrush? from 1 zshpere to another for example?

  • how comes when i press A with me armature i get more polygons than you?

    is there a way for me to decrease this ?

  • How do you delete spheres when you have run out of history to undo?

  • @cesern hold alt and press LMB on the sphere you want to delete

  • thanks youv helped me a ton

  • I am having so much trouble controling my camera movements on the documents, any advice

  • How do you re-center something in zbrush?

  • excellent tutorial!

  • I am in school for computer animation ACCELERATED and it's killing me This was one of those assignments. Wow, it may be simple stuff to you but you had everything on point. I mean it was simple and you didn't have a heavy, HEAVY accent. Job well done you have my enthusuastic approval and I can't wait to see more from you! kims2clever@gmail

  • heeeey It's been a year now, where is the full character tutorial? ;)

  • ok at the beginning you said this fixes that and thats super important but unless I am wrong you didn't say what fixes it?

  • now i need to learn how to edit it and make a character like how u edit ur villain

  • Hey. Is it posible to make a model in zbrush and animate it in 3ds max 8 without seperating the parts?

  • Thanks dude youre the fucking best! :D

  • Thanks for tutorial!

    

  • And how do i make the draw size smaller?.. :)

  • Comment removed

  • im trying to make a griffon and i spent all day yesterday learning zbrush so should i start wth zsphere (keep your reply simple plz i am 13 XDD)

  • thanks a lot :)

  • how to download this fucking video???

  • Nice video, I´m new in Zbrush, I used mudbox and now I realized how mudbox sucks. Thanks.

    @mycyberclone Maybe if you asking nicely or use google to search "how download videos from youtube", you will find the answer...

  • I'm a noob in ZBrush, thanks for this tutorial. Did you made any other videos since this one?

  • how do you go into front view on zbrush?

  • tanks for this tutorial

  • Very helpful and concise tutorial, thank you. :)

  • thanks you !

  • Awesome tutorial. Thank you for explaining it so well.

  • thanks for this tutorial. i got it today, and nothing made sense. haha. it was very clear. thanks!

  • you have the clearest tutorial for a basic/beginner like me to understand clearer!! GOOD!!!

  • Sorry but you have such a nice tutorial voice! haha but it was a good one keep them up!

  • Best teacher i've seen for sure, great job.

  • Heloo ,, i have made a model in zbrush and i wanted to animate it,, so i saved it as obj file,,, it turned out that its heavy as hell 160 mb.. so 3d max doest want to open it ,,,,,, whats the trick to animate that hight detaled objects?

  • @PLAlfa That's not the way to do it. You have to make a normal and displacement map, then export the lowest geometry level into 3ds max and apply the displacement and normal map to the model.

  • @cganim8or so the obj file has to be sved with the lowest geometry level,,,and in 3d max 2 maps have to be applayed,,,, does it meann that the model will get itsh hight detaled shapes?.... and why there have to be 2 maps displacment and normal... what normal does and what displacement map does?

  • @PLAlfa It has to be exported in the lowest geometry level. The normal map adds all of the fine detail, while the displacement map deforms the major forms of the model.

  • That's a really nifty feature, it kinda reminds me of the "make tree from curves" script in blender.

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