Added: 3 years ago
From: GrethSC
Views: 3,282
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  • it's hard? damn, my friends blew through it last year. I'm the only one who hasn't beaten it yet, but it's not a surprise when it took me several months to finally beat the original halo game on easy.

  • I love this game. I have it on N64 and it is awesome.

  • I even died at lets rock on episode 2 =l and 1 in 1 ALOT!!!!!!!!

  • you'll have a hard time on the 4th episode :D

  • I think I'll spend the time to watch through your entire series of duke reps. Not like I have much else to do with my time. >.>

  • ha uploaded on my birthday

  • heh i love your since of humor

  • Nice foray into Let's Playing. Look forward to seeing more.

  • Wow this is on par with Choleras fpvod on the oregon trail :D

    But really this was alot better than i thought it would be....:]

  • Awesome. Just awesome.

    If i look at this game nowadays, it actually becomes even more clear how dumbed down games these days are :/

  • Oh my god I remember this game. You are quite the man to still play it. If I had it I would. Props to thou.

  • dude, big fan. greth and duke nukem, awesome combination.

    i hope you had a good holiday greth.

  • you rock so hard greth!

  • 7:20 oO you died? :P looks like you manipulated it

  • "Hello, anyone in there?" BOOM!

    LOL, this guide is going to be awesome.

  • Wow dukenukem I LOVED THAT GAME WHEN I WAS 4!!! WAS THE BEST GAME EVER!!!!!

  • you remind me alot of yatzee from zero punctuation

  • Duke Nukem 3D used Apogee's Build engine, while Quake used it's very own engine produced by ID software. Quake was truly a 3D engine, while Build was not. It's actually emulated 3D on a 2D plane, like Doom, which it was designed to surpass.

    -Omi

  • But it's safe to say that it did inspire that engine, and that it was a pioneering effort.

    DN3D was also the first game to have multiple rooms on top of each other, by creating a sort of 'fake ceiling'- This was not possible in Doom 2

    Don't get me on the details :p

  • Right. Sector overlap. That doesn't make it 3D, though. Technically, you could create hallways that cross each other in space, like a spiral staircase of joined sectors that never actually increase in height.

    Bet you don't know how to speed run the first level in like 12 seconds. :p

  • "Bet you don't know how to speed run the first level in like 12 seconds. :p"

    'Piggyback'

  • your gonna help us learn to play 1st person shooters by playing them? thank you for your sacrifice

  • That's what I thought! Ghandi eat your heart out!

  • the cameras are in Red Faction.

  • OH SHIT

  • YEA GRETH ATTACK!

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