is this possible with just 1 or 2 cameras and would you be able to simplify the process to just capture first person movements and compute it as Sign Language
@lagas5 No, that's not just you... But the point of this video is to show how the movements are captured. Animation artists will then apply the right textures and other stuff to make it real again. At certain stages of compositing and rigging even mr potato head in toy story looks scary, that's just part of the process.
From what I know this is quite an amazing technique.
this is not fully functional .... check the captured image of girl dancing ... her fingers are open while in the 3d reconstruction hands are closed. Theres a lot of manipulation in the vedio
thats how it is with mocap with markers so its not manipluation. In lord of the rings andy serkis performance was captured but his hands where key frame animated , you would probably need cameras like 4-8 around the hands and then combine both capturings together to get the hands accurate, because the cameras wont be able to seperate due to the sillouete the individual hands thus the hands are closed. In marker style only one marker on the hand you need like 20 more markers for hands
Look at 0:33, the spaces between her fingers aren't captured in the silhouet. Its not the program that puts the videos together (the important one) its the one that gets the silhouet.
I always see cool stuff here, but OR it's way too expensive OR it doesn't work, OR it is only available for geeks who like to compile c++ stuff, OR it's only being implemented somewhere far away @ the Pixar studio's, OR (in your case) the web page is unavailable, OR it's not for Mac and Blender etc! We just want this stuff being made available. Posting this kind of stuff here is like (as dutch ppl say) holding up a sausage in front of a hungry nose, but you're not allowed to eat it
lol wtf , ever imganed that a 3d character´s moves are much much much more interesting than real life movements? no human could ever move as cool as a disney character + how would you animate cartoon-animals ?
i hate the perception by people that mocap is superiour to handmade animation, because its reversed ! but blending mocap with trad. animation for easy fast and efficient pipelines is the best imho !
this guy needs to tell new scientist to GTFO!! seriously this stuff would be fuking revolutionary in games...screw all that crap about little balls on all youre joints and shit, this could practically create a virtual skelton for game characters...the physics of games would be so ownage if they used this...iDitto about the feet , they need to make the floor an object on camera so it appears they interact with eachother rather than create
at the same time you'll need a machine that's 10 time expensive to render this shit. they are not adding water for the same reasons. real life animation is CPU intensive.
dawm that is fuckin tight looks like blubber real flesh and stuff imagine if cod had the guys move like this when you shoot them right now its still lame how they do things
Although I love the texture this appears to capture... the feet seem to be "skating" all over the place. This will not do in the professional mocap world. Not that you can't fix it, but what a horrendous waste of time that would be.
Basically all motion capture systems up until recently have had sliding feet problem on their raw data. And don't forget that hands and toebone have always had to be animated per hand afterwards anyway, and all body contact animations have to be hand-corrected so that they don't go right through or hang in the air.
@3yE I can't speak to anyone else's experience... in my world, I do this all day, everyday and we have virtually no sliding foot issues. Not that there is never any occlusion or poorer data that has to be cleaned up but we NEVER experience anything like 2:16 on.
Have you tried using this technique solely on the head to record facial expressions? That might be a more useful application than a full body one. That way, actors who are reading the voice parts to an animation feature can be recorded in this way.
for relatively stationary subjects. However, if we can figure out a way to dolly the 8 cameras at the same pace that the subject walks. Then she should be able to walk indefinitely in any combination of directions and we'd be able to capture her.
Also, as the subject moves away from the center point [where all the cameras are calibrated, I presume that the subject will enter blindspots on one or more cameras, right? Is there a way to move the 8 cameras with the subject?
For example, if the subject is constantly walking forward, then eventually she will walk out of the view of the 8 cameras [since this algorithm presumably requires that the 8 cameras all face the origin at bearing 45 mark 45]. So this algorithm would only be useful
Is the reason why 8 camera angles is sufficient is because you have 1 camera for each quadrant of 3D space? If you move the cameras closer to the subject or if you use a higher-res camera, can you get details like toes and fingers?
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It will all depends on the price. I just checked REALVIZ Movimento and the product is sold at 13000 Euros. If this technology will be at the same range, then it is dead already!!!!!!
You cyant use it to alter the cgi, f.e., you cant recreate the hulk beceause this methed is a direct change to cgi, while using the old fashion method, you can add a "skin" the the captured motion.
Mocap is used for a lot more than just animation. In some such cases, a kinesthetic understanding of the person's natural movement is what is needed, not a perfect image. How a person moves, not what it looks like. Sensorless motion capture data is ideal in these cases because mocap sensors can be cumbersome, distracting, and can inhibit natural movements - take dancing for example. If one wanted to get data for natural dance movements, no sensors is far superior to sensors (believe me, I know.)
pretty nice work, but anyway, I thought for years that such animation exists already. It is interesting that knowledge of such static model scanners existing, their cinematic clones believed to exist, and markers used in films doesn't lead mind to discrepany feel about cinematic technique.
Your technology looks promising! I'm interested in seeing any multi person tests that you may have done. And, I'd really like to see a more in depth description of your auto rigging and weighting software. Speaking of weighting, there seems to be a little weirdness around the elbows. I also noticed some pops in the geometry. Are you going to create software to smooth this? It looks like you have a few hurdles to cross before this will be ready for video game production, but it's a great start.
That's not the way to go, for video games anyway. For animated films, sure. But computer games need interactivity, which these REALLY strict animations don't have.
awesome technology, but u should have gotten better dancers lol. i was kind of creeped out by the dancing lady lol. games will look so real, it will even be easier to fake your surroundings on green screen.
while this is great for high quality videos, i don't think they could incorporate this level of detail into games yet. in a few years we may be able to incorporated this and have super realistic games, but i don't think we are at that point yet.
maybe they should come out with one budget version using 8 webcams instead. Or reduce it to 4 webcams using better software interpolation.
Still this is very very impressive indeed! Dead movie stars can come back and real actors don't have to wear spandex and IR reflecting ping pong balls anymore.
I want to congratulate Newscientist Youtube Channel for creating the concept of using your journal as an outlet to scientists rather than just making reports. That is a very valuable and unheard of innovation
This comment has received too many negative votesshow
agreed, he was a little slow...and didn't have many skills to show. An overall martial arts tricker (such as my self) would've been way more interesting lol
wow awesome. I was wondering if 3D video capture would be practical. I hope they automatically apply textures too. For that matter, record many things at once.
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Great video keep up the good work.
NewAgeDirector 2 months ago
We need to know how well this works on big bouncing boobs.
ClickyStudios 4 months ago 8
is this possible with just 1 or 2 cameras and would you be able to simplify the process to just capture first person movements and compute it as Sign Language
CrazyStoners 4 months ago
that's amazing! but i like to see how it looks when te camera moves around the 3d scanned character.
montotosk 5 months ago
/watch?v=eyyUXZzKYr4
IpI MOCAP with Kinect
TylerSierp 6 months ago
i do capoeira. it´s awesome to do.
lightstudiosLSA 6 months ago
thumbs up if the guy sounds like Jesse Eisenburg.
blotsafun 6 months ago
All i see are peoples feet sinking into wood and Bouncing Tits
JVBKing 6 months ago
Is it just me or are the Virtual Representations fucking creepy?
lagas5 6 months ago
@lagas5 No, that's not just you... But the point of this video is to show how the movements are captured. Animation artists will then apply the right textures and other stuff to make it real again. At certain stages of compositing and rigging even mr potato head in toy story looks scary, that's just part of the process.
From what I know this is quite an amazing technique.
musician1971a 6 months ago
it looks pretty good, although they need to rig the feet, or fix them somehow, because i dont think you can bend your foot like that in real life :/
m1k3ystar 7 months ago
Hi, could I get a copy of that software please? ;)
lordnipple 10 months ago
What software is this? please reply.
affllatoon 10 months ago
Is this the same tech that is used in Rockstar's LA Noire game?
conkerzzz 10 months ago 2
they look like a bunch of zombies...
nahh just kidding good job!
banebreaker3 10 months ago
WOW i like
vTHExUNKNOWENv 10 months ago
same as the actual kinect... this thing excists like 3 years ago so why is kinect so woooooo?
reno911unlocred 11 months ago
@reno911unlocred because its a video game. :)
KelseaRoxOutLoud 10 months ago
@reno911unlocred: Kinect doesn't require you to install and calibrate eight cameras around your room.
naavie 10 months ago
what software do we have to use to do this??
TheGoodtimeTv 11 months ago
That's sick! :O
DiGiTALFR3D 11 months ago
something tells me this isint gonna have a free trial lol
Trilink2 11 months ago
chyanne samuels singing listen xx please lve ur feed back
abigailb1234 1 year ago
This technology is able to campure animal motions, isn't it?
Crowe2Extreme 1 year ago
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7 PEOPLE ARE STILL LIVING IN THE STONE AGE PLEASE THUMBS UP BY 5 BILLION THUMBS I WANT TO BE POPULAR ON THE INTERNET HURrrrrrrrrrrrrrrrrr
FreezeCrackerFun 1 year ago
lol, why did anyone make kinematic skeletons anyway? This seems so much more straightforward.
QuipyGirbo 1 year ago
this is not fully functional .... check the captured image of girl dancing ... her fingers are open while in the 3d reconstruction hands are closed. Theres a lot of manipulation in the vedio
gauravlab 1 year ago
@gauravlab
thats how it is with mocap with markers so its not manipluation. In lord of the rings andy serkis performance was captured but his hands where key frame animated , you would probably need cameras like 4-8 around the hands and then combine both capturings together to get the hands accurate, because the cameras wont be able to seperate due to the sillouete the individual hands thus the hands are closed. In marker style only one marker on the hand you need like 20 more markers for hands
Henbot 1 year ago
@gauravlab
Look at 0:33, the spaces between her fingers aren't captured in the silhouet. Its not the program that puts the videos together (the important one) its the one that gets the silhouet.
QuipyGirbo 1 year ago
I think you should motion capture two people fucking. That would be cool.
snower5554 1 year ago 2
@snower5554 funny!
syszhpe 1 year ago
OK, awesome!
I always see cool stuff here, but OR it's way too expensive OR it doesn't work, OR it is only available for geeks who like to compile c++ stuff, OR it's only being implemented somewhere far away @ the Pixar studio's, OR (in your case) the web page is unavailable, OR it's not for Mac and Blender etc! We just want this stuff being made available. Posting this kind of stuff here is like (as dutch ppl say) holding up a sausage in front of a hungry nose, but you're not allowed to eat it
ArnoldVeeman 1 year ago 2
With a technique like that we soon won't need any character animators anymore.
NadjaVanStiphout 1 year ago
@NadjaVanStiphout
lol wtf , ever imganed that a 3d character´s moves are much much much more interesting than real life movements? no human could ever move as cool as a disney character + how would you animate cartoon-animals ?
i hate the perception by people that mocap is superiour to handmade animation, because its reversed ! but blending mocap with trad. animation for easy fast and efficient pipelines is the best imho !
goku21youtub 7 months ago
1:24 He's dancing like a troll. lololool.
CriticalFailiour 1 year ago
COMING SOON
A feature length film made for under $5000
The Greatest Movie Of All Time!
Check out my youtube channel, for several trailers :)
humanwarnings 1 year ago
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Se på mine video. Du vil sikkert bli sjokkert
MrMagiskMann 1 year ago
cool .. i dont understand why THQ doesnt use this to make smackdown vs raw games :O they use havok,but this looks awesome
bukie89fella 2 years ago
Because xD that would be to easy and work too well, THQ has to complicate things
MagnaGarurumonSE 2 years ago
wow thats awsome.. How?? where did you get it? body matchmove ? motion capture or what? My maya can make it ? Please help me.. Thanks
Kamer20101 2 years ago
ILM did it on pirates
junoreactor05 2 years ago
ILM used markers on Pirates and great deal of VICON cameras to do the performance capture.
daveandgoliathstudio 2 years ago
great job
CRonaldo3124 2 years ago
what is the diference with APAS?
chirix88 2 years ago
its good
aravindkalyan007 2 years ago
this guy needs to tell new scientist to GTFO!! seriously this stuff would be fuking revolutionary in games...screw all that crap about little balls on all youre joints and shit, this could practically create a virtual skelton for game characters...the physics of games would be so ownage if they used this...iDitto about the feet , they need to make the floor an object on camera so it appears they interact with eachother rather than create
"hover" people!!
Kavster92 2 years ago
at the same time you'll need a machine that's 10 time expensive to render this shit. they are not adding water for the same reasons. real life animation is CPU intensive.
cannoir 2 years ago
dawm that is fuckin tight looks like blubber real flesh and stuff imagine if cod had the guys move like this when you shoot them right now its still lame how they do things
gloryfighter1000 2 years ago
uhh,, does project Natal Ring a bell?
pudkiller2 2 years ago
Xbox natal
dariusfol 2 years ago
feet crashes aganist floor. It has to be curve-cleaned like the usual motion capture process
XSI5 2 years ago
Although I love the texture this appears to capture... the feet seem to be "skating" all over the place. This will not do in the professional mocap world. Not that you can't fix it, but what a horrendous waste of time that would be.
MeFlerg 2 years ago
Basically all motion capture systems up until recently have had sliding feet problem on their raw data. And don't forget that hands and toebone have always had to be animated per hand afterwards anyway, and all body contact animations have to be hand-corrected so that they don't go right through or hang in the air.
3yE 2 years ago
@3yE I can't speak to anyone else's experience... in my world, I do this all day, everyday and we have virtually no sliding foot issues. Not that there is never any occlusion or poorer data that has to be cleaned up but we NEVER experience anything like 2:16 on.
MeFlerg 9 months ago
The dynamic model capture alone is freaking awesome.
mutehero7 2 years ago
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It should be cool to be naked so the balls and the penis to fluf
alincrys 2 years ago 62
@alincrys what?
o0DeathStrike0o 1 year ago
@alincrys huh?
ActsChurchFire 11 months ago
LOL, I always have to do this by hand...XD
Arthurein 2 years ago 9
Do you have to use 8 cameras? or can you still use 2? I assume this is realviz movimento
Katman1245 2 years ago
is there anyway i can get the software? ill pay....
Pwner57 2 years ago
lol do you know how hard this is lol
puremage000 2 years ago
it must be super mega hard!
Pwner57 2 years ago 2
lol
jasonguyperson 2 years ago
dang, i like this...
what software is being use?
jiaoyinyang 2 years ago
What kind of program is this in ?
Samisun11 2 years ago
This comment has received too many negative votes show
that guy that does capoeira is an amature doesnt know whats he's doing
3mendo3 3 years ago
alright then just use it in videogame cinematics
LewQaT 3 years ago
Have you tried using this technique solely on the head to record facial expressions? That might be a more useful application than a full body one. That way, actors who are reading the voice parts to an animation feature can be recorded in this way.
makosharkesq 3 years ago
for relatively stationary subjects. However, if we can figure out a way to dolly the 8 cameras at the same pace that the subject walks. Then she should be able to walk indefinitely in any combination of directions and we'd be able to capture her.
makosharkesq 3 years ago
Also, as the subject moves away from the center point [where all the cameras are calibrated, I presume that the subject will enter blindspots on one or more cameras, right? Is there a way to move the 8 cameras with the subject?
For example, if the subject is constantly walking forward, then eventually she will walk out of the view of the 8 cameras [since this algorithm presumably requires that the 8 cameras all face the origin at bearing 45 mark 45]. So this algorithm would only be useful
makosharkesq 3 years ago
Is the reason why 8 camera angles is sufficient is because you have 1 camera for each quadrant of 3D space? If you move the cameras closer to the subject or if you use a higher-res camera, can you get details like toes and fingers?
makosharkesq 3 years ago
This comment has received too many negative votes show
It will all depends on the price. I just checked REALVIZ Movimento and the product is sold at 13000 Euros. If this technology will be at the same range, then it is dead already!!!!!!
GRmindfreak 3 years ago
13.000 euro is nothing for a game or movie company who constantly relies on motion capturing
Xiaopang3333 3 years ago 3
how do you scan cloths?
Mustafa4u 3 years ago
All that technology and they can't stop the feet going through the floor!
popplopdop 3 years ago
that's not the point here idiot!
motakay 3 years ago 3
You cyant use it to alter the cgi, f.e., you cant recreate the hulk beceause this methed is a direct change to cgi, while using the old fashion method, you can add a "skin" the the captured motion.
DarkProject 3 years ago
I don't think you watched to the end. Didn't you see the bit with the auto-generated skeletal rig? Guess what you can do with one of those!!
popplopdop 3 years ago 29
Mocap is used for a lot more than just animation. In some such cases, a kinesthetic understanding of the person's natural movement is what is needed, not a perfect image. How a person moves, not what it looks like. Sensorless motion capture data is ideal in these cases because mocap sensors can be cumbersome, distracting, and can inhibit natural movements - take dancing for example. If one wanted to get data for natural dance movements, no sensors is far superior to sensors (believe me, I know.)
jmumford05 3 years ago 2
imagine making a full movie in this technoogly? becuase it is in 3-d in captured in all angles you can "play" director...or a porno???
tardesnegras 3 years ago 2
pretty nice work, but anyway, I thought for years that such animation exists already. It is interesting that knowledge of such static model scanners existing, their cinematic clones believed to exist, and markers used in films doesn't lead mind to discrepany feel about cinematic technique.
konikula 3 years ago
This comment has received too many negative votes show
Oo forgot to add your thing is nothing new, check REALVIZ Movimento ---- exists for 2 years already and tons more.
So go back where you came from
human8000 3 years ago
This comment has received too many negative votes show
your technology will not make it to the big work. 24P only --- there is no usage of your thing nowhere.
NO RIGID, no texture ---- simply sucks, change your business
human8000 3 years ago
you couldn't know less if you tried
bitcloud1 3 years ago
this can easily be the future of games and 32 animation
GoatShadow 3 years ago 2
they dont have fingers!
MeowMix140 3 years ago
lulz couldnt they make other moves? it looks so...retarded
NuclearStrike101 3 years ago
Arent markers better?Is 3D animation filming humans or dragging markers into a shape and figure?
XSteelyzX 3 years ago
Nice...nice...
ColorfulSundays 3 years ago
very cool. fyi your audio is overmodulated.
JakesOnline 3 years ago
Can anyone say....Bio Shock? Scarry.
ryanincro 3 years ago
OMFG... coolest proggy ever?
Truthiness231 3 years ago
this is excellent! really, really good
britoca 3 years ago
that's amazing. I'm just enthralled by the clothing.
timidgothica 3 years ago
if u want better dancers don't whine when u find out that ur tax money were spent on crap
s8820199z 3 years ago
Could you please turn down a little bit the volume of your mic?
kneeonboatsmusic 3 years ago
Turn your own volume down lazyass.
Anonymous00230 3 years ago 3
Your technology looks promising! I'm interested in seeing any multi person tests that you may have done. And, I'd really like to see a more in depth description of your auto rigging and weighting software. Speaking of weighting, there seems to be a little weirdness around the elbows. I also noticed some pops in the geometry. Are you going to create software to smooth this? It looks like you have a few hurdles to cross before this will be ready for video game production, but it's a great start.
TMC27 3 years ago
That's not the way to go, for video games anyway. For animated films, sure. But computer games need interactivity, which these REALLY strict animations don't have.
batukhan 3 years ago
So this means I won't be seeing anymore video game captured people with box heads & feet?
tonkaaaaa 3 years ago
awesome technology, but u should have gotten better dancers lol. i was kind of creeped out by the dancing lady lol. games will look so real, it will even be easier to fake your surroundings on green screen.
boxa888 3 years ago
...That is awsome... I want it
hamsterhill 3 years ago
Cool. Where did their hands go to?
unsound64 3 years ago
you can even see her titties jiggle :)
cars2024 3 years ago 2
lol good eye
iSlusho 3 years ago
the hads of the virtual char. is not the sema with the original
mjcamz19 3 years ago
while this is great for high quality videos, i don't think they could incorporate this level of detail into games yet. in a few years we may be able to incorporated this and have super realistic games, but i don't think we are at that point yet.
kevin92620 3 years ago
This looks very useful! But having 8 cameras on one person doesn't exactly sound "low-budget"
merrett 3 years ago 3
maybe they should come out with one budget version using 8 webcams instead. Or reduce it to 4 webcams using better software interpolation.
Still this is very very impressive indeed! Dead movie stars can come back and real actors don't have to wear spandex and IR reflecting ping pong balls anymore.
weeliano 3 years ago
Suppose so...
To be honest I know little about 3D animation. I prefer 2D, and with 2D it only takes 1 camera to do motion capture.
merrett 3 years ago
Well compared to the current technology, that's very, very low budget.
balderdash707 3 years ago
most impressive!
5DVz 3 years ago
amazing
mrjubjub521 3 years ago
I want to congratulate Newscientist Youtube Channel for creating the concept of using your journal as an outlet to scientists rather than just making reports. That is a very valuable and unheard of innovation
teemuruskeepaa 3 years ago 4
oh wow, the detail is amazing...AND YEA! Capoeira!
DamienZshadow 3 years ago
Real impressive stuff... But they should really have gotten a less lousy capoerista.. pity..
misterkami2 3 years ago
This comment has received too many negative votes show
agreed, he was a little slow...and didn't have many skills to show. An overall martial arts tricker (such as my self) would've been way more interesting lol
DamienZshadow 3 years ago
that means good graphics games :D
020storm020 3 years ago
Dude, yeah!
teemuruskeepaa 3 years ago
I'm very impressed. I gotta get me some of that.
MasterMuffinMan 3 years ago 2
This comment has received too many negative votes show
b o r i n g
tullegutt991 3 years ago
that is awsome
lippskids 3 years ago 5
Ab-so-lu-te-ly impressive!! man, I don't know where's the limit with CGI, but this is breathtaking. Congrats!
Gnomusy 3 years ago 3
Need a 0-day download and crack for this software ASAP ;)
Zefrem23 3 years ago
I love science.
selsuru 3 years ago 2
wow, this would take 3D animation to the next level. smooth human movements.
code2break 3 years ago
this is a great program
jokerwe 3 years ago
wow awesome. I was wondering if 3D video capture would be practical. I hope they automatically apply textures too. For that matter, record many things at once.
PerfectBlindness 3 years ago
That's impressive.
Ch8ese 3 years ago
wow.
tommasfoolery 3 years ago
Incredible.
neelradhakrishnan 3 years ago
WOW
AirVol2 3 years ago 3
That god damn complex jazz!
Limited317 3 years ago
wow.
kakarote2010 3 years ago