I apologize for being harsh, I understand I have never developed something this complicated, but I do know that if it were my work, I would be frustrated with it, and I can tell hearing you, that you may be as well. I agree a lot of hard work was put into this, but it is not close to pristine. Let me try and be more constructive. I think it suffers from a basic fault: trying to do too much, and appeal to too many at once. As a result, it is not user friendly, and glitches are more plentiful.
In addition, the fail mode is inconsistent, setting it to off, or continue on fail renders an immediate fail, as if the options mean absolutely nothing. I would rather pull out all my own teeth and sew them all back into my gums upside down while pouring salt and rubbing alcohol down my throat than play this incredibly poor rendition of a game. The fact that it takes so long to load because it reviews the cache of games is not necessary at all, its poor programming. This needs to be abandoned
@elephantman2222 as one of the developers, you seem to lack alot of experience actually developing things and alot more experience complaining about them. If you can fix the problems we've been trying to fix, you have all the right to be complaining, but otherwise, you honestly really need to stop being harsh as if you can make something better :^)
Yeah I'm sorry but SM5 is the worst excuse for software I've ever seen. It's sad that this POS is the only available open source option. The updates are so few and far between, and this is a poor excuse even for an alpha. Yes options are good, but my god the options tab is so convoluted, it is obvious that the plethora of options is a substitute for good software. Changing modes is completely inconsistent, finding modes switching randomly where i have no diagonal arrows on my control scheme.
Can someone please tell me how to change the game type in stepmania? I'd rather do Up/Down/Left/Right arrows rather than down-left/up-left/up-right/down-right.
I'm not sure if this is something that I'd like to see widespread, in cabinets and what have you if people end up ditching OpenITG or this gets integrated into it. It's definitely cool, don't get me wrong, but I think it's muddying the waters between songs and courses.
@UnderscoreSchlagwerk Changing BPMs per difficulty and stretching/crunching the charts in a normal song are all normal arcade behavior in PIU. Some charts you should check out that do this in PIU: Shock, Arch of Darkness CZ (look up NM as well for BPM changes), Chimera (Normal vs Hard, very different), and one to really look up is Uprock CZ, which is a completely gimmicky chart. PIU doesn't lay out the notes. It makes each chart its own entity. Makes it quite unique in that regard.
Honestly, all these insane options are great, but unfortunately the pad community still won't use most of these mostly due to the fact that ITG2 just isn't ready for all that at all since it uses 3.95 features at most.
@xxHiryuuxx No kidding. In fact, setting scroll to 0 can imitate a stop without actually stopping, and set scroll to 1 again when you want it to act normal.
I apologize for being harsh, I understand I have never developed something this complicated, but I do know that if it were my work, I would be frustrated with it, and I can tell hearing you, that you may be as well. I agree a lot of hard work was put into this, but it is not close to pristine. Let me try and be more constructive. I think it suffers from a basic fault: trying to do too much, and appeal to too many at once. As a result, it is not user friendly, and glitches are more plentiful.
elephantman2222 3 days ago
so pro so good
:3
RevolutionalShooter 1 week ago
In addition, the fail mode is inconsistent, setting it to off, or continue on fail renders an immediate fail, as if the options mean absolutely nothing. I would rather pull out all my own teeth and sew them all back into my gums upside down while pouring salt and rubbing alcohol down my throat than play this incredibly poor rendition of a game. The fact that it takes so long to load because it reviews the cache of games is not necessary at all, its poor programming. This needs to be abandoned
elephantman2222 1 week ago
@elephantman2222 as one of the developers, you seem to lack alot of experience actually developing things and alot more experience complaining about them. If you can fix the problems we've been trying to fix, you have all the right to be complaining, but otherwise, you honestly really need to stop being harsh as if you can make something better :^)
PhosphorusGL 1 week ago
@PhosphorusGL oh and an addendum: if you're a troll? you did your job well. if not? you blur the lines fairly well.
PhosphorusGL 1 week ago
Yeah I'm sorry but SM5 is the worst excuse for software I've ever seen. It's sad that this POS is the only available open source option. The updates are so few and far between, and this is a poor excuse even for an alpha. Yes options are good, but my god the options tab is so convoluted, it is obvious that the plethora of options is a substitute for good software. Changing modes is completely inconsistent, finding modes switching randomly where i have no diagonal arrows on my control scheme.
elephantman2222 1 week ago
@elephantman2222 then code a rhythm game simulator on your own if you hate the work we're doing.
misterogyny 1 week ago
@elephantman2222 unlike the other people here, I'm not nice
so fuck you
jousway 1 week ago
Is the WHAT supposed to be as in WHAT THE FUCK?
wizkid5059 4 months ago
I need some help.
Can someone please tell me how to change the game type in stepmania? I'd rather do Up/Down/Left/Right arrows rather than down-left/up-left/up-right/down-right.
Coolblue3680 5 months ago
I'm not sure if this is something that I'd like to see widespread, in cabinets and what have you if people end up ditching OpenITG or this gets integrated into it. It's definitely cool, don't get me wrong, but I think it's muddying the waters between songs and courses.
UnderscoreSchlagwerk 7 months ago
@UnderscoreSchlagwerk You... obviously have never played PIU then.
cpubasic13 7 months ago
@cpubasic13 You read me correct. I was under the impression that changing notefields were constrained to the mission mode in PIU?
UnderscoreSchlagwerk 7 months ago
@UnderscoreSchlagwerk Changing BPMs per difficulty and stretching/crunching the charts in a normal song are all normal arcade behavior in PIU. Some charts you should check out that do this in PIU: Shock, Arch of Darkness CZ (look up NM as well for BPM changes), Chimera (Normal vs Hard, very different), and one to really look up is Uprock CZ, which is a completely gimmicky chart. PIU doesn't lay out the notes. It makes each chart its own entity. Makes it quite unique in that regard.
cpubasic13 7 months ago
wow... hmm how to make the step like accordion XD
G4nt3ng22 8 months ago
wow... hmm how to make it ?
G4nt3ng22 8 months ago
Honestly, all these insane options are great, but unfortunately the pad community still won't use most of these mostly due to the fact that ITG2 just isn't ready for all that at all since it uses 3.95 features at most.
Gpop119 8 months ago
Halfway reading the new options, my head hurts thinking what WinDEU will create out of this.
Pallero200 9 months ago
Damn that's...a lot of options.
xxHiryuuxx 9 months ago
@xxHiryuuxx No kidding. In fact, setting scroll to 0 can imitate a stop without actually stopping, and set scroll to 1 again when you want it to act normal.
Options have opened up and it is amazing.
cpubasic13 9 months ago
Looks good so far. Downloading the SM5 build right now.
RichardCozODST 9 months ago