Added: 4 years ago
From: mingo870
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  • This is great, I could never run this program as should be, I had no HDD in my Amiga 1000.

  • those graphics make me want to hurl

  • @2zporygon You're nuts. The graphics were incredible for 1985 (when PCs and Macs went 'beep' and only had 4 colors)

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  • God lord it isn't the Nintendo version!

  • This version was a technical marvel at the time. Full screen animation like this rendered in real-time on a home computer was simply unprecedented.

  • What a terrible terrible excuse of a game ... Nostalgia or not, this game is SHIT!

  • @redavatar The coin-op version was FAR better; the Amiga version only had a couple of screens from the coin-op.

  • @neomedia74 The con-op version also had hand-drawn cartoon graphics & required a $10,000 laserdisc player. Nobody could play that at home

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  • arghhhh non mi ricordavo la versione per amiga 500

    cosi' "brutta",,,, e poi aveva davvero poche scene ....

    mamma mia ...comunque lo metto tra i preferiti ^^

  • USE THE MAGIC POWER!

  • lmao lui kang @ rapids

  • Fair play to he Amiga conversion considering it was competing with a cartoon drawn laser disc that was the arcade version...Still damn hard though...

  • Yeah, I had to active the cheat mode to see the ending. But it was fun to beat! Lots of disk swapping originally on this bitch! The arcade version relieves us.

  • Yeah this game came with about 6 disks and U had to keep swapping em over, terrible!

  • @SkunkGrinder This was a cunt at the time with disk-swapping. But I loved this game on the Amiga and C64. So much easier now!

  • I could never get past the rapids for some reason. I tried hitting every direction and combination of directions possible and he'd always crash on some rocks. Bad timing I guess

  • During the Rapids one of the screams sounds like Homer Simpson, lol

  • This game makes as much sense today as it did 20+ years ago. Which is to say, not much.

  • @quincyhughes /signed

  • I had this - the load times were insane, and many disk swaps - I had an Amiga 500 like most.

  • this game was fucking hard i never got far

  • The best version of this is on Gameboy Color since all the arcade scenes were not missing like the Sega CD One. This version way too much stuff skipped.

  • @jamestanzra The best is the Blu-ray version. This was done on floppy discs in 1987. It came out before CD-ROM was even invented. As it was, it took up 8 discs and wasn't HD installable unless you had a specific type of HD. Hard drives were still fairly new at the time. It would have been too many discs to be practical to include everything. Most games were only one or two discs max at the time. In 1987, this was cutting edge stuff, the closest you could get to the arcade experience at home.

  • @Zaranyzerak Your wrong. CD's were invented in the late 70s they just weren't widely used until much later.

  • @Ritchstorm CD AUDIO was invented in the 70s, but CD-ROMs (for data storage) were not invented until the late 80s, and not adopted for computer usage until the 90s

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    So the guy was correct when he said this Floppy-based game predated CD ROM

    .

  • @electrictroy2010 You don't make any sense! Audio is just a certain type of data. Like I said, it didn't predate CD-ROMS at all, they just weren't used in widely used in games yet.

  • The best version of this game is on the NES :)

  • Got to give all my appreciation to a someone who has the nerves to play this one thru... really annoying game it was and way too hard....

  • the problem with this version (I know because i owned it) was the mirroring of the scenes. The amiga version came out in the 1980's and was on a lot of floppy discs - about 8. they saved on disc space by mirroring each scene - you would play the same screen twice but it would be flipped. they did that to save disc space, otherwise they'd have to put the whole game on 20 floppies which in the 80's would be unheard of.

  • I find it amusing the my 3000 megahertz Windoze PC can't keep up (sound/video out of sync) with a video from an ancient 7 megahertz Commodore Amiga

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  • Im sure this is a cool game, but its defenitly not the best version of DL

  • I had this on the AMIGA, and you have no idea how this game scared the shit out of me as a kid....especially since it was a lot harder to play it! Didn't know what the hell to do or where to go!

  • did you know this entire game was ported on the gbc fully just like the arcade only the sound sucked {beep boop bopbopboop} it was annoying no joke look it up

  • Shows that you really didn't need a cartoon on a laserdisc to pull this game off.

  • This version is one of the best I've seen

  • Amazing what a difference the audio makes over the PC version, but the Dos PC version is an awesome experience of its own.

  • 6:14 What if Daphne and Jessica Rabbit got together? WHHOOOAAA!

  • Despite the lack of gameplay, this was fun to see the fab graphics and funny death scenes.

  • A "game" with no gameplay! All you could was choose between 2 or 3 animations by moving the joystick up, left or right. Very boring. The most interesting aspect of this, IMO, was that it was able to utilize the kickstart mem, which was supposedly write-once-mem, on the A1000, so it could run with just 512kb of mem.

  • @krisp75 I think it's funny people say this game was "sucky". It was the most popular game in 1983 when released to arcades, and another blockbuster when sold to Amiga owners (which is why it spawned 5 sequels)

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    I and my friends went out and spent $150 for 1/2 to 1 megabyte upgrades, just to play this game because we were amazed by the graphics. And because we thought it was fun (and funny). Compare Dragon's Lair to all the other games that existed in 1985... they seemed dull in comparison

  • Can anyone tell me if there are other 8-bit games with graphics this amazing?

  • Amiga's 16 bit, not 8 bit.

  • @Nintendavin actually the 68000 in the a1000 was a 16/32 bit CPU, but was more 16bit then 32bit. meaning it could run 32bit code but wasn't optimal to run it (since everything wasn't 32bit). but yeah basically a 16bit machine

  • @madmax2069

    Even on a 68000, using 32 Bit datatypes would give a significant speed improvement over using 16 bit datatypes. There is absolutely no drawback, as your posts suggests, in doing so. Of course, on an 68020 upwards, 32 Bit code is even faster.

  • @madmax2069 The 68000 is a 32 bit CPU sitting on a 16-bit wide die (date bus). In that respect it's much like the 386SX which is also a 32 bit CPU sitting on a 16 bit die

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  • @shadyalien There is tech demos of 8bit systems producing some good looking GFX.

  • How the hell did they convert the game from laserdisc to floppy disk(s)? The animations are good...for a home version in the 1980's.

  • @Rlotpir1972 Lots and loooots of floppy disks... As far as I remember there were at least 10 of them...probably more.

  • Actually, in the original (non cracked version), there were 6 disks. Yep, just 6.

  • You'd be suprised how little this scale graphics actually take. Not to mention these graphics are made seperately on the background thus it doesn't require that much.

    Besides this game seems to repeat one scene over and over again "Quite cheap extending if you ask me." thus they have saved lots of space in it.

  • The princess is damn hot... for one time! ^^

  • @ MALIMEDO2 LOL

    But i Thing not many finsished the Game!

  • y did he have to replay the parts sooo many times it got f***ing annoying

  • he replay the scenes so often cause u reach every location twice. left & right direction! i know its annoying, but try to finish the game! Hard!

  • After 20 years of waiting...now i saw the end !

  • I still have this on 3.5 disks..along with monkey island and a lot of others

  • WOW!! This takes me back!

  • This was 1 of my fav games bk in the day when i had my amiga...no matter what i always died at 6:46....and now all these years later , i have just realised i was so damn close.....no!!!!!!!!!!! haha

  • damn tetris guardian. i hated him

  • Flipping every scene was gay.

  • LOL ye rapids

  • I believe this is sometime around 1989 - 1990.

    The interesting thing is Dragon's Lair 2 was in Production when Cinatromics went under. I know when it got released it was not the finished product. I wonder how many of the other scenes were cut/omitted from the final product.

  • the amiga was some powerful computer as this game demonstrates

  • That's really repetitive =O

  • Is it easier playing with CD because I played this game over dozen times and I could barely get past the second level.

  • That looks like CDI

  • what kinda cd you using lmfao!

  • The CD-i version was actually incredibly GOOD.

  • The copy protection wasn´t cracked for over half a year.

  • I still have the amiga AND the original 6 floppy disks. Still plays great to this day. Damn I wish the Comodore Amiga would come back - someone needs to give Microsoft and Apply a run for their money.

  • The Amiga version of Dragon's Lair looks nearly same as the laserdisc one, good job!

  • simultaneously the best and worst game made in it's time.

  • I had this game. I remember being really disappointed that it kept "flipping" every single scene.

    But then I'd put in Shadow of the Beast and be happy again. :-)

  • I had this on Amiga 500. I also had Dragons lair 2 time warp as well as space ace.

  • The Commodore Amiga version was a marvel back in 1988. The game came on floppy discs so the in-game scenes were limited, but as you can tell, it looked and sounded like the coin-op.

  • Agree, a real masterpiece at the time. What some people don't seem to undestand, is that this game was about 6 megabytes on floppies, read in DMA while playing. Much work was done to separate the background from the main animation. Whereas any CD version has 100 times the storage space of this one, and could have some sort of full motion video.

  • Wow. That was actually a pretty good version considering it was a 1988 release. Too bad the Nintendo system versions sucked so much. The Game Boy Color version was better than the NES and SNES ones put together. Anyhow, hats off to the Amiga folks. Well done.

  • If I remember, this was on FIVE floppy disks.

  • Six floppies the "original" version, eight the "other" versions...

  • Wow... that battle with Singe was rather short. But hey what do you have to expect for the memory limitations. I like how they tried to extend game play by making you go through several of the same screens ... including the drawbridge. That made me chuckle a bit.

  • I used to end Dragon's lair for the Sega CD without dying, Im a big fan of this game, but this amiga version seems much more beautiful, without ugly dithering graphics.

    Thanks for this video.

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