Yeah, I had to active the cheat mode to see the ending. But it was fun to beat! Lots of disk swapping originally on this bitch! The arcade version relieves us.
I could never get past the rapids for some reason. I tried hitting every direction and combination of directions possible and he'd always crash on some rocks. Bad timing I guess
The best version of this is on Gameboy Color since all the arcade scenes were not missing like the Sega CD One. This version way too much stuff skipped.
@jamestanzra The best is the Blu-ray version. This was done on floppy discs in 1987. It came out before CD-ROM was even invented. As it was, it took up 8 discs and wasn't HD installable unless you had a specific type of HD. Hard drives were still fairly new at the time. It would have been too many discs to be practical to include everything. Most games were only one or two discs max at the time. In 1987, this was cutting edge stuff, the closest you could get to the arcade experience at home.
@Ritchstorm CD AUDIO was invented in the 70s, but CD-ROMs (for data storage) were not invented until the late 80s, and not adopted for computer usage until the 90s
.
So the guy was correct when he said this Floppy-based game predated CD ROM
@electrictroy2010 You don't make any sense! Audio is just a certain type of data. Like I said, it didn't predate CD-ROMS at all, they just weren't used in widely used in games yet.
the problem with this version (I know because i owned it) was the mirroring of the scenes. The amiga version came out in the 1980's and was on a lot of floppy discs - about 8. they saved on disc space by mirroring each scene - you would play the same screen twice but it would be flipped. they did that to save disc space, otherwise they'd have to put the whole game on 20 floppies which in the 80's would be unheard of.
I had this on the AMIGA, and you have no idea how this game scared the shit out of me as a kid....especially since it was a lot harder to play it! Didn't know what the hell to do or where to go!
did you know this entire game was ported on the gbc fully just like the arcade only the sound sucked {beep boop bopbopboop} it was annoying no joke look it up
A "game" with no gameplay! All you could was choose between 2 or 3 animations by moving the joystick up, left or right. Very boring. The most interesting aspect of this, IMO, was that it was able to utilize the kickstart mem, which was supposedly write-once-mem, on the A1000, so it could run with just 512kb of mem.
@krisp75 I think it's funny people say this game was "sucky". It was the most popular game in 1983 when released to arcades, and another blockbuster when sold to Amiga owners (which is why it spawned 5 sequels)
.
I and my friends went out and spent $150 for 1/2 to 1 megabyte upgrades, just to play this game because we were amazed by the graphics. And because we thought it was fun (and funny). Compare Dragon's Lair to all the other games that existed in 1985... they seemed dull in comparison
@Nintendavin actually the 68000 in the a1000 was a 16/32 bit CPU, but was more 16bit then 32bit. meaning it could run 32bit code but wasn't optimal to run it (since everything wasn't 32bit). but yeah basically a 16bit machine
Even on a 68000, using 32 Bit datatypes would give a significant speed improvement over using 16 bit datatypes. There is absolutely no drawback, as your posts suggests, in doing so. Of course, on an 68020 upwards, 32 Bit code is even faster.
@madmax2069 The 68000 is a 32 bit CPU sitting on a 16-bit wide die (date bus). In that respect it's much like the 386SX which is also a 32 bit CPU sitting on a 16 bit die
You'd be suprised how little this scale graphics actually take. Not to mention these graphics are made seperately on the background thus it doesn't require that much.
Besides this game seems to repeat one scene over and over again "Quite cheap extending if you ask me." thus they have saved lots of space in it.
This was 1 of my fav games bk in the day when i had my amiga...no matter what i always died at 6:46....and now all these years later , i have just realised i was so damn close.....no!!!!!!!!!!! haha
The interesting thing is Dragon's Lair 2 was in Production when Cinatromics went under. I know when it got released it was not the finished product. I wonder how many of the other scenes were cut/omitted from the final product.
I still have the amiga AND the original 6 floppy disks. Still plays great to this day. Damn I wish the Comodore Amiga would come back - someone needs to give Microsoft and Apply a run for their money.
The Commodore Amiga version was a marvel back in 1988. The game came on floppy discs so the in-game scenes were limited, but as you can tell, it looked and sounded like the coin-op.
Agree, a real masterpiece at the time. What some people don't seem to undestand, is that this game was about 6 megabytes on floppies, read in DMA while playing. Much work was done to separate the background from the main animation. Whereas any CD version has 100 times the storage space of this one, and could have some sort of full motion video.
Wow. That was actually a pretty good version considering it was a 1988 release. Too bad the Nintendo system versions sucked so much. The Game Boy Color version was better than the NES and SNES ones put together. Anyhow, hats off to the Amiga folks. Well done.
Wow... that battle with Singe was rather short. But hey what do you have to expect for the memory limitations. I like how they tried to extend game play by making you go through several of the same screens ... including the drawbridge. That made me chuckle a bit.
I used to end Dragon's lair for the Sega CD without dying, Im a big fan of this game, but this amiga version seems much more beautiful, without ugly dithering graphics.
This is great, I could never run this program as should be, I had no HDD in my Amiga 1000.
mgarciah 1 week ago
those graphics make me want to hurl
2zporygon 6 months ago
@2zporygon You're nuts. The graphics were incredible for 1985 (when PCs and Macs went 'beep' and only had 4 colors)
.
electrictroy2010 4 months ago
God lord it isn't the Nintendo version!
kzbxvz 7 months ago
This version was a technical marvel at the time. Full screen animation like this rendered in real-time on a home computer was simply unprecedented.
Durwood71 8 months ago
What a terrible terrible excuse of a game ... Nostalgia or not, this game is SHIT!
redavatar 10 months ago
@redavatar The coin-op version was FAR better; the Amiga version only had a couple of screens from the coin-op.
neomedia74 8 months ago
@neomedia74 The con-op version also had hand-drawn cartoon graphics & required a $10,000 laserdisc player. Nobody could play that at home
.
electrictroy2010 4 months ago
arghhhh non mi ricordavo la versione per amiga 500
cosi' "brutta",,,, e poi aveva davvero poche scene ....
mamma mia ...comunque lo metto tra i preferiti ^^
mauri75 10 months ago
USE THE MAGIC POWER!
CJTheInvader 11 months ago
lmao lui kang @ rapids
ranpo677 1 year ago
Fair play to he Amiga conversion considering it was competing with a cartoon drawn laser disc that was the arcade version...Still damn hard though...
Jacksiin1 1 year ago
Yeah, I had to active the cheat mode to see the ending. But it was fun to beat! Lots of disk swapping originally on this bitch! The arcade version relieves us.
wandererlain 1 year ago
Yeah this game came with about 6 disks and U had to keep swapping em over, terrible!
SkunkGrinder 1 year ago
@SkunkGrinder This was a cunt at the time with disk-swapping. But I loved this game on the Amiga and C64. So much easier now!
wandererlain 1 year ago
I could never get past the rapids for some reason. I tried hitting every direction and combination of directions possible and he'd always crash on some rocks. Bad timing I guess
joemotive 1 year ago
During the Rapids one of the screams sounds like Homer Simpson, lol
the1andonlybigh 1 year ago
This game makes as much sense today as it did 20+ years ago. Which is to say, not much.
quincyhughes 1 year ago
@quincyhughes /signed
OlympicAirPilot 1 year ago
I had this - the load times were insane, and many disk swaps - I had an Amiga 500 like most.
Energyone 1 year ago
this game was fucking hard i never got far
JOCKATEO 1 year ago
The best version of this is on Gameboy Color since all the arcade scenes were not missing like the Sega CD One. This version way too much stuff skipped.
jamestanzra 1 year ago
@jamestanzra The best is the Blu-ray version. This was done on floppy discs in 1987. It came out before CD-ROM was even invented. As it was, it took up 8 discs and wasn't HD installable unless you had a specific type of HD. Hard drives were still fairly new at the time. It would have been too many discs to be practical to include everything. Most games were only one or two discs max at the time. In 1987, this was cutting edge stuff, the closest you could get to the arcade experience at home.
Zaranyzerak 1 year ago
@Zaranyzerak Your wrong. CD's were invented in the late 70s they just weren't widely used until much later.
Ritchstorm 1 year ago
@Ritchstorm CD AUDIO was invented in the 70s, but CD-ROMs (for data storage) were not invented until the late 80s, and not adopted for computer usage until the 90s
.
So the guy was correct when he said this Floppy-based game predated CD ROM
.
electrictroy2010 4 months ago
@electrictroy2010 You don't make any sense! Audio is just a certain type of data. Like I said, it didn't predate CD-ROMS at all, they just weren't used in widely used in games yet.
Ritchstorm 4 months ago
This has been flagged as spam show
@Zaranyzerak Your wrong. CD's were invented in the late 70s they just weren't widely used until much later.
Ritchstorm 1 year ago
The best version of this game is on the NES :)
gctechs 1 year ago
Got to give all my appreciation to a someone who has the nerves to play this one thru... really annoying game it was and way too hard....
Hoge74 1 year ago
the problem with this version (I know because i owned it) was the mirroring of the scenes. The amiga version came out in the 1980's and was on a lot of floppy discs - about 8. they saved on disc space by mirroring each scene - you would play the same screen twice but it would be flipped. they did that to save disc space, otherwise they'd have to put the whole game on 20 floppies which in the 80's would be unheard of.
multiz007 1 year ago
I find it amusing the my 3000 megahertz Windoze PC can't keep up (sound/video out of sync) with a video from an ancient 7 megahertz Commodore Amiga
.
harleykman 1 year ago 3
Im sure this is a cool game, but its defenitly not the best version of DL
RazorDaveInc 1 year ago
I had this on the AMIGA, and you have no idea how this game scared the shit out of me as a kid....especially since it was a lot harder to play it! Didn't know what the hell to do or where to go!
Mounce2 1 year ago
did you know this entire game was ported on the gbc fully just like the arcade only the sound sucked {beep boop bopbopboop} it was annoying no joke look it up
eman56447 1 year ago
Shows that you really didn't need a cartoon on a laserdisc to pull this game off.
Pinwormx 1 year ago
This version is one of the best I've seen
johnalang 1 year ago
Amazing what a difference the audio makes over the PC version, but the Dos PC version is an awesome experience of its own.
stringanime 1 year ago
6:14 What if Daphne and Jessica Rabbit got together? WHHOOOAAA!
odraconiandevil79 2 years ago
Despite the lack of gameplay, this was fun to see the fab graphics and funny death scenes.
odraconiandevil79 2 years ago
A "game" with no gameplay! All you could was choose between 2 or 3 animations by moving the joystick up, left or right. Very boring. The most interesting aspect of this, IMO, was that it was able to utilize the kickstart mem, which was supposedly write-once-mem, on the A1000, so it could run with just 512kb of mem.
krisp75 2 years ago
@krisp75 I think it's funny people say this game was "sucky". It was the most popular game in 1983 when released to arcades, and another blockbuster when sold to Amiga owners (which is why it spawned 5 sequels)
.
I and my friends went out and spent $150 for 1/2 to 1 megabyte upgrades, just to play this game because we were amazed by the graphics. And because we thought it was fun (and funny). Compare Dragon's Lair to all the other games that existed in 1985... they seemed dull in comparison
electrictroy2010 4 months ago
Can anyone tell me if there are other 8-bit games with graphics this amazing?
shadyalien 2 years ago
Amiga's 16 bit, not 8 bit.
Nintendavin 2 years ago
@Nintendavin actually the 68000 in the a1000 was a 16/32 bit CPU, but was more 16bit then 32bit. meaning it could run 32bit code but wasn't optimal to run it (since everything wasn't 32bit). but yeah basically a 16bit machine
madmax2069 1 year ago
@madmax2069
Even on a 68000, using 32 Bit datatypes would give a significant speed improvement over using 16 bit datatypes. There is absolutely no drawback, as your posts suggests, in doing so. Of course, on an 68020 upwards, 32 Bit code is even faster.
porcorosso81 1 year ago
@madmax2069 The 68000 is a 32 bit CPU sitting on a 16-bit wide die (date bus). In that respect it's much like the 386SX which is also a 32 bit CPU sitting on a 16 bit die
.
electrictroy2010 4 months ago
@shadyalien There is tech demos of 8bit systems producing some good looking GFX.
madmax2069 1 year ago
How the hell did they convert the game from laserdisc to floppy disk(s)? The animations are good...for a home version in the 1980's.
Rlotpir1972 2 years ago
@Rlotpir1972 Lots and loooots of floppy disks... As far as I remember there were at least 10 of them...probably more.
TorpedTure 2 years ago
Actually, in the original (non cracked version), there were 6 disks. Yep, just 6.
desiv1 2 years ago
You'd be suprised how little this scale graphics actually take. Not to mention these graphics are made seperately on the background thus it doesn't require that much.
Besides this game seems to repeat one scene over and over again "Quite cheap extending if you ask me." thus they have saved lots of space in it.
Bastiest 2 years ago
The princess is damn hot... for one time! ^^
Bombastic0013 2 years ago
@ MALIMEDO2 LOL
But i Thing not many finsished the Game!
SirAceMcFly 2 years ago
y did he have to replay the parts sooo many times it got f***ing annoying
MrSaidbeastie 2 years ago
he replay the scenes so often cause u reach every location twice. left & right direction! i know its annoying, but try to finish the game! Hard!
JUNIORintheMIX 2 years ago
After 20 years of waiting...now i saw the end !
Malimedo02 2 years ago 15
I still have this on 3.5 disks..along with monkey island and a lot of others
lancetexas999 2 years ago 3
WOW!! This takes me back!
actorben 2 years ago 9
This was 1 of my fav games bk in the day when i had my amiga...no matter what i always died at 6:46....and now all these years later , i have just realised i was so damn close.....no!!!!!!!!!!! haha
Royst 2 years ago
damn tetris guardian. i hated him
owlfood 2 years ago
Flipping every scene was gay.
jasonjlaw 2 years ago
LOL ye rapids
bigmaxy07 2 years ago
I believe this is sometime around 1989 - 1990.
The interesting thing is Dragon's Lair 2 was in Production when Cinatromics went under. I know when it got released it was not the finished product. I wonder how many of the other scenes were cut/omitted from the final product.
madgoose66 2 years ago 2
the amiga was some powerful computer as this game demonstrates
daveheel 3 years ago 3
That's really repetitive =O
piepietoro 3 years ago
Is it easier playing with CD because I played this game over dozen times and I could barely get past the second level.
TR50003 3 years ago
That looks like CDI
StupidityWiz 3 years ago
what kinda cd you using lmfao!
AllMightyDiesel 3 years ago
The CD-i version was actually incredibly GOOD.
Raymiles2 2 years ago
The copy protection wasn´t cracked for over half a year.
r8qt7 3 years ago
I still have the amiga AND the original 6 floppy disks. Still plays great to this day. Damn I wish the Comodore Amiga would come back - someone needs to give Microsoft and Apply a run for their money.
multiz007 3 years ago
The Amiga version of Dragon's Lair looks nearly same as the laserdisc one, good job!
FrogTesticle 3 years ago
simultaneously the best and worst game made in it's time.
irateyourvideo2 3 years ago
I had this game. I remember being really disappointed that it kept "flipping" every single scene.
But then I'd put in Shadow of the Beast and be happy again. :-)
UncleDeluxe 3 years ago
This comment has received too many negative votes show
shitty 32 colours graphics
Gurisssimo 3 years ago
I had this on Amiga 500. I also had Dragons lair 2 time warp as well as space ace.
mstoons 3 years ago
The Commodore Amiga version was a marvel back in 1988. The game came on floppy discs so the in-game scenes were limited, but as you can tell, it looked and sounded like the coin-op.
neomedia74 3 years ago
Agree, a real masterpiece at the time. What some people don't seem to undestand, is that this game was about 6 megabytes on floppies, read in DMA while playing. Much work was done to separate the background from the main animation. Whereas any CD version has 100 times the storage space of this one, and could have some sort of full motion video.
emiespo 2 years ago 2
Wow. That was actually a pretty good version considering it was a 1988 release. Too bad the Nintendo system versions sucked so much. The Game Boy Color version was better than the NES and SNES ones put together. Anyhow, hats off to the Amiga folks. Well done.
mikeferr107 3 years ago 2
If I remember, this was on FIVE floppy disks.
fuzzywzhe 3 years ago
Six floppies the "original" version, eight the "other" versions...
MCMXC3 3 years ago
Wow... that battle with Singe was rather short. But hey what do you have to expect for the memory limitations. I like how they tried to extend game play by making you go through several of the same screens ... including the drawbridge. That made me chuckle a bit.
SegaVsNin 3 years ago
I used to end Dragon's lair for the Sega CD without dying, Im a big fan of this game, but this amiga version seems much more beautiful, without ugly dithering graphics.
Thanks for this video.
TricoL0rd 4 years ago 3