May i ask, how exactly did you go about making the crane and the saw on the tractor move? Im modeling a shipyard for UDK right now and im curious if i could use matinee to make the cranes move in UDK. Thanks, Nice level btw
@Michaelog74 Thank you. As for animating objects in UDK, you can do one of two things. You can either animate objects within your 3D program of choice (in my case 3DS Max) set the root bone's name as b_root, skin and weigh your bones with the mesh, and export your skeletal mesh with the ActorX plugin (available at the UDK website) as a .PSK and the animation as a .PSA file. Bring these into unreal and assign the .PSA file to your newly imported skeletal mesh (the .psk file). (cont.)
@Michaelog74 (2/2) Open Kismet, right click and add a Matinee node. Assign a Skeletal Mesh director group within Matinee and add your animation to it. The alternative to this is to simply right click your object and convert it to a Mover. Create a Matinee node in Kismet and add a director group. After that, key frame the animation you want to happen in the scene as you would in 3DS Max. To trigger events, add trigger nodes, trigger volumes, or level loaded nodes to trigger your Matinee sequence.
And Activision still want to use the CoD 4 engine!?
SwedishEpicTime 3 weeks ago
What i dont understand about games.. why everything is always turned on in buildings that are completely empty..
PhenomenalHeadShot 5 months ago
May i ask, how exactly did you go about making the crane and the saw on the tractor move? Im modeling a shipyard for UDK right now and im curious if i could use matinee to make the cranes move in UDK. Thanks, Nice level btw
Michaelog74 8 months ago
@Michaelog74 Thank you. As for animating objects in UDK, you can do one of two things. You can either animate objects within your 3D program of choice (in my case 3DS Max) set the root bone's name as b_root, skin and weigh your bones with the mesh, and export your skeletal mesh with the ActorX plugin (available at the UDK website) as a .PSK and the animation as a .PSA file. Bring these into unreal and assign the .PSA file to your newly imported skeletal mesh (the .psk file). (cont.)
KeeepOut 8 months ago
@Michaelog74 (2/2) Open Kismet, right click and add a Matinee node. Assign a Skeletal Mesh director group within Matinee and add your animation to it. The alternative to this is to simply right click your object and convert it to a Mover. Create a Matinee node in Kismet and add a director group. After that, key frame the animation you want to happen in the scene as you would in 3DS Max. To trigger events, add trigger nodes, trigger volumes, or level loaded nodes to trigger your Matinee sequence.
KeeepOut 8 months ago
Comment removed
Michaelog74 8 months ago