Slystriker: this is a real-time path tracer. The algorithm is old, but so far, it has been too expensive to do even close to real-time. Recently some fast path tracers have been made, this is one of them. Where others focus on fast rendering for production rendering, this one is aimed at real-time graphics for games. We are not there yet, but it's getting closer.
@Slystriker007, this is a demontration of realtime dynamic global illumination with path tracing, something that used to take hours to compute one frame (even Hollywood grade CGI studios fake global illumination because it takes too long)! With enough samples (passes) per pixel, this lighting method actually achieves higher quality than what you see in movie CG, hard to believe isn't it? :-)
Unbelievable! This is the same kind of raytracing (path tracing) that is used by super high quality physically correct rendering software and it's running in real-time at 8 fps!!! One year ago, everyone (including me) thought that this was at least 10-15 years out and here it is already :-D
hirning: The GPU-side was implemented in CUDA. It's a plugin system, so an OpenCL port shouldn't be too hard. This project will eventually be free; I hope before the end of the year.
Wow, this looks incredible, it is the first time I see path-traced real-time animation. Also it is a hybrid renderer which is very advanced. Is there any information what libraries are used OpenCL or Cuda?
Also, willl this project eventually be free just like Arauna?
how much is path depth on this? is path depth at level enough for physical correct light simulation?
EasternMerchant 1 year ago
I don't know what this is but it sounds cool, but looks like staticy shit.
shiftri 1 year ago
Amazing to see this!
MrKarlalfred88 1 year ago
Slystriker: this is a real-time path tracer. The algorithm is old, but so far, it has been too expensive to do even close to real-time. Recently some fast path tracers have been made, this is one of them. Where others focus on fast rendering for production rendering, this one is aimed at real-time graphics for games. We are not there yet, but it's getting closer.
jaccobikker 1 year ago
@jaccobikker
Great tech demo, but you should have let image continue to buffer so we can see it in the object more clearer, without the grain.
OperationDEE 1 year ago
What am I looking at what is this that makes it so special
Slystriker007 1 year ago
@Slystriker007, this is a demontration of realtime dynamic global illumination with path tracing, something that used to take hours to compute one frame (even Hollywood grade CGI studios fake global illumination because it takes too long)! With enough samples (passes) per pixel, this lighting method actually achieves higher quality than what you see in movie CG, hard to believe isn't it? :-)
SuperGastrocnemius 1 year ago
Unbelievable! This is the same kind of raytracing (path tracing) that is used by super high quality physically correct rendering software and it's running in real-time at 8 fps!!! One year ago, everyone (including me) thought that this was at least 10-15 years out and here it is already :-D
SuperGastrocnemius 1 year ago
hirning: The GPU-side was implemented in CUDA. It's a plugin system, so an OpenCL port shouldn't be too hard. This project will eventually be free; I hope before the end of the year.
jaccobikker 1 year ago
Wow, this looks incredible, it is the first time I see path-traced real-time animation. Also it is a hybrid renderer which is very advanced. Is there any information what libraries are used OpenCL or Cuda?
Also, willl this project eventually be free just like Arauna?
HirniNG 1 year ago
killerluki: This is experimental software, a download is not available.
jaccobikker 1 year ago
Where you have download there? I want try it, thanks.
MFG Killerluki
killerluki 1 year ago
wiegje: the motion blur is a silly left-over of my demo coding days. ;)
jaccobikker 1 year ago
Is the motion blur on purpose or is that a side effect of the accumulation?
wiegje 1 year ago