im really confused, im new newton2 so its not surprising. basically my problem is that i dont understand why you do all that changing speed y position and global/initial values etc. when if i import it to the editor i have to do all that manually what am i doing wrong?
PS please dont call me an idiot or something, i downloaded it yesterday
I'm using newton2 to make an inverted rollercoaster, my first drop is lilke raptor and I'm using curved geometry and there is this strait part at the end, please help I can not figure it out.
It depends on what you are wanting to achieve. I'm trying to develop the skill set of the users so, once they understand the principles, they can apply the same principles to a wide variety of situations. I tend to invoke the word "about" frequently to stress that things like speed depend on the situation.
Thanks but i noticed that you assume we all know a lot of stuff about this. Some of us dont have newton 1 either. I think you should explain things about curved geometry, straight geometry, single force zones, and multizone forces
Thanks but i noticed that you assume we all know a lot of stuff about this. Some of us dont have newton 1 either. I think you should explain things about curved geometry, straight geometry, single force zones, and multiforce zones
...so the train doesn't disengage based on the length of it? Wouldn't it make sense that when more of the train is on the side of the drop than the other side, it would unhook?
@TheRealEntropy uh thanks but how to you change a track segment into a lifthill when its allready been built? I just have a station a pull up a straight lift hill and a drop, but in a tracksegment. how do I change that? control X?
@TheRealEntropy uh thanks but how to you change a track segment into a lifthill when its allready been built? I just have a station a pull up a straight lift hill and a drop, but in a tracksegment. how do I change that? control X?
@CoasterLab@TheRealEntropy uh thanks but how to you change a track segment into a lifthill when its allready been built? I just have a station a pull up a straight lift hill and a drop, but in a tracksegment. how do I change that? control X?
How do you change the segment types, either before or after importing the track? Very nice video though, i just wish i could finish my ride with a lift.
this is WAY too HARD, i always get comfused with the angle bars! like which way to drag it? ,which one?, its freaking impossible.and also my lift ...how do you know its straight?mine wasnt at all ! can you try to make more simple tuts please.
I know how to make a station, I know how to make the lift hill, I know how to make the drop, but how do I make it go up again without too many g-forces and also without going through the floor
Yeah, I'm having the same problem as rctpro. It looks like a whole row of 1 foot tall hills bunched really close together. I only get it at the bottom curve of the drop. I also got it while messing around trying to make some turns. Doesn't help if it doesn't work and it seems really helpful so...
If it's at the bottom of the drop, the track may be hitting the ground. Note that the track (including any control points) cannot penetrate the ground in the NL editor.
Not sure if this will help but In the NoLimits Simulator, try pressing F6 to toggle SHOCKS OFF. Perhaps there's more to it, physics wise, but before I disabled the shocks, it was as if my coasters were riding on a rutted or bumpy road.
In the 3D view, you move around by right-clicking the window and using A, S, D, W, and the mouse. In the top, side, or front views, you zoom in/out using the slider.
There's a bit or a problem, on the first drop you have that strait point of track, I don't see a lot of good rides with a strait drop but with a curving drop, were in curves over the top on the hill and immediately curves to flatten out... Like millennium force... how the first drop is a constant curve not a long strait drop.....
Well, there should be an inflection point along the drop where the derivative of the transition coordinate goes to zero. Otherwise, there would be an abrupt change in the normal force. The example in the tutorial isn't meant to replicate the drop on Millennium Force, but I'd be very surprised if that coaster didn't have such a transition in some form.
You right click on the 3D viewing area, and then you can use the A, S, D, and W keys to move around. You control the direction that you are looking with the mouse.
im really confused, im new newton2 so its not surprising. basically my problem is that i dont understand why you do all that changing speed y position and global/initial values etc. when if i import it to the editor i have to do all that manually what am i doing wrong?
PS please dont call me an idiot or something, i downloaded it yesterday
TheAntiParadox 4 weeks ago
I'm using newton2 to make an inverted rollercoaster, my first drop is lilke raptor and I'm using curved geometry and there is this strait part at the end, please help I can not figure it out.
MrMusicmagician123 1 month ago
Wow, it's amazing!
I'm Korean, and I'm one of the managers in RCTSchool-one of the biggest RCT+NoLimits forum in South Korea.
We have to make some manuals about NoLimits, and we need some videos about Newton2.
So, may I add Korean caption in your videos and reupload it in our forum?
If you can't trust me, I'll show where my reuploaded videos from.
Please allow me to show your videos for approximately 40000 members!
Reply please :-)
a47205432 1 month ago
I notice you say "about" alot like when you're typing in the speed, is it important to get the EXACT speed or do you just need to be close?
mrnoodle999 2 months ago
@mrnoodle999
It depends on what you are wanting to achieve. I'm trying to develop the skill set of the users so, once they understand the principles, they can apply the same principles to a wide variety of situations. I tend to invoke the word "about" frequently to stress that things like speed depend on the situation.
TheRealEntropy 2 months ago
Please reply quick!!
So,I have a problem with Newton 2.0.
When I download it and open it it says Newton 2.0 has encountered a problem and needs to close . We are sorry for the inconvience .
I have Windows XP and i have .net framework 4 so do I Have to remove it and download the .net framework 3 ??? Please reply ! I WANT NEWTON 2 : (
kondistsyke 2 months ago
@kondistsyke
You don't need to remove .net 4.0, but you still need to install .net 3.0. Hopefully, that should do the trick.
TheRealEntropy 2 months ago
Comment removed
kondistsyke 3 months ago
Thanks but i noticed that you assume we all know a lot of stuff about this. Some of us dont have newton 1 either. I think you should explain things about curved geometry, straight geometry, single force zones, and multizone forces
Winglets68 4 months ago
Thanks but i noticed that you assume we all know a lot of stuff about this. Some of us dont have newton 1 either. I think you should explain things about curved geometry, straight geometry, single force zones, and multiforce zones
Winglets68 4 months ago
Comment removed
mrnoodle999 6 months ago
Comment removed
mrnoodle999 6 months ago
thanks for the help man
mraron45 6 months ago
...so the train doesn't disengage based on the length of it? Wouldn't it make sense that when more of the train is on the side of the drop than the other side, it would unhook?
NoLimitzki 6 months ago
You have an idea as to the friction coefficient should be to simulate the improved and/or original friction in the NL editor?
sagnastyhoopa 6 months ago
This is so confusing.
michaelmfmills 7 months ago
@michaelmfmills
Don't feel badly. It's definitely not for everyone.
TheRealEntropy 7 months ago 2
How do I zoom/pan?
thomasc42 7 months ago
@thomasc42
Right-click the mouse over the view window to unlock the camera, then use the WASD keys to move around.
TheRealEntropy 7 months ago
@TheRealEntropy uh thanks but how to you change a track segment into a lifthill when its allready been built? I just have a station a pull up a straight lift hill and a drop, but in a tracksegment. how do I change that? control X?
CoasterLab 9 months ago
hey i recently got newton2 :) but how does the programm know its a lifthill section or a launch or a station or a brake?
CoasterLab 9 months ago
@CoasterLab
You have to import it into the NL editor to change the segments into stations, lift hills, etc.
TheRealEntropy 9 months ago
@TheRealEntropy uh thanks but how to you change a track segment into a lifthill when its allready been built? I just have a station a pull up a straight lift hill and a drop, but in a tracksegment. how do I change that? control X?
CoasterLab 9 months ago
@CoasterLab @TheRealEntropy uh thanks but how to you change a track segment into a lifthill when its allready been built? I just have a station a pull up a straight lift hill and a drop, but in a tracksegment. how do I change that? control X?
CoasterLab 9 months ago
How do you change the segment types, either before or after importing the track? Very nice video though, i just wish i could finish my ride with a lift.
euphorionium 1 year ago
@euphorionium You change the segment type in the NL editor (consult the editor's help file to learn how).
TheRealEntropy 1 year ago
@TheRealEntropy Thank you
euphorionium 1 year ago
how do i put it on nolimits?
rct3madness21 1 year ago
this is WAY too HARD, i always get comfused with the angle bars! like which way to drag it? ,which one?, its freaking impossible.and also my lift ...how do you know its straight?mine wasnt at all ! can you try to make more simple tuts please.
cartoontom9 1 year ago
Ok i'm having trouble with the lift. When I save the element and import to nolimits its just a piece of track, not lift. HELP!
IzCoaster 1 year ago
@IzCoaster Transform button is your friend
MrWhateveranything 7 months ago
when i try to import my coaster in to no limits it says error could not load. what should i do ? or is there any way to import it some other way ?
TwistedLimits 1 year ago
I know how to make a station, I know how to make the lift hill, I know how to make the drop, but how do I make it go up again without too many g-forces and also without going through the floor
LChanDesuDesu 1 year ago
for some reason the top wont straiten out. what's the deal?
bandman232 1 year ago
Yeah, I'm having the same problem as rctpro. It looks like a whole row of 1 foot tall hills bunched really close together. I only get it at the bottom curve of the drop. I also got it while messing around trying to make some turns. Doesn't help if it doesn't work and it seems really helpful so...
TeamApparition 1 year ago
@TeamApparition
If it's at the bottom of the drop, the track may be hitting the ground. Note that the track (including any control points) cannot penetrate the ground in the NL editor.
TheRealEntropy 1 year ago
@TheRealEntropy Yup that was it. I forgot I made the drop lower than the station. Thanks.
TeamApparition 1 year ago
I am confused, Entropy. I get like, these wavey jolts when I switch to No Limits. And I have been trying to figure it out... What am I doing wrong?
Rctpro1234 1 year ago
@Rctpro1234
The only time I've every experienced this is when the track in NoLimits attempts to go outside the boundaries.
TheRealEntropy 1 year ago
@Rctpro1234
Not sure if this will help but In the NoLimits Simulator, try pressing F6 to toggle SHOCKS OFF. Perhaps there's more to it, physics wise, but before I disabled the shocks, it was as if my coasters were riding on a rutted or bumpy road.
Argus054 1 year ago
In Newton 2, how does a user zoom or unzoom the staging area? Thanks.
Argus054 1 year ago
@Argus054
In the 3D view, you move around by right-clicking the window and using A, S, D, W, and the mouse. In the top, side, or front views, you zoom in/out using the slider.
TheRealEntropy 1 year ago
How did you get that curved piece at 1:24?
worldman29isback 1 year ago
@worldman29isback
I just switched to the curved geometry tab.
TheRealEntropy 1 year ago
There's a bit or a problem, on the first drop you have that strait point of track, I don't see a lot of good rides with a strait drop but with a curving drop, were in curves over the top on the hill and immediately curves to flatten out... Like millennium force... how the first drop is a constant curve not a long strait drop.....
FunkyMonkeyMachine 1 year ago
@FunkyMonkeyMachine
Well, there should be an inflection point along the drop where the derivative of the transition coordinate goes to zero. Otherwise, there would be an abrupt change in the normal force. The example in the tutorial isn't meant to replicate the drop on Millennium Force, but I'd be very surprised if that coaster didn't have such a transition in some form.
TheRealEntropy 1 year ago
thanks, that was a great tutorial!
komilatte 1 year ago
How can I move like that on Newton 2?
-.-
I'm new on it
Infitiniater 1 year ago
You right click on the 3D viewing area, and then you can use the A, S, D, and W keys to move around. You control the direction that you are looking with the mouse.
TheRealEntropy 1 year ago
Thanks...!
Infitiniater 1 year ago
Thank's for making a toturial. without your help it might take a long time for me to understand newton 2!!
Maridoffe 2 years ago
Thank thats very helpful
Daytonawinner 2 years ago
WOW U ARE AWSOME!!!
Kikabom 2 years ago
you are amazing! i need to learn how to make a lift coaster. i started in newton 1 but i might start over in the amazing newton 2. great job
rollercosterfreak92 2 years ago