that being said, a few points i kinda disagree with. i always suggest extinguishing a creep the second the first wave spawns. then block creep wave and by the time the creeps clash ur almost able to exting. another one, which is huge.
also, awesome timers on creeps. but you missed last hit on both the big money neutrals because ur focusing on getting a "deny" popup on ur own creep. since none of their hero is in range, the "deny" hit doesnt mean anything, only the death
close the stat window in the top right. its not relevant to the tutorial and its distracting.
other than that, love it :)
speeding up the game in unimportant parts is a great idea, and can be used regardless of what the topic is (for example, you could speed through the early game if you were teaching us about mid/late game).
i like what your doing!
that being said, a few points i kinda disagree with. i always suggest extinguishing a creep the second the first wave spawns. then block creep wave and by the time the creeps clash ur almost able to exting. another one, which is huge.
also, awesome timers on creeps. but you missed last hit on both the big money neutrals because ur focusing on getting a "deny" popup on ur own creep. since none of their hero is in range, the "deny" hit doesnt mean anything, only the death
kazeer1 8 months ago
keep up the good work, world needs more ppl like u :)
DesMish 11 months ago
This video taught me the timers for creep stacking. So cool, thanks. :)
mattmakescovers 1 year ago
I thought most plague riders got extinguish first so you can deny a melee creep right at the start.
Defenestrationed 1 year ago
@Defenestrationed Right, then wait at the creep spawn,
use it as soon as possible and you can deny a second creep before the enemy has a chance to hit it.
derJOHO86 1 year ago
whats the mod that you have for the towers?
xCheeseburgersx 1 year ago
how were you supposed to get a ward if they killed your courier?
YuVW 1 year ago
close the stat window in the top right. its not relevant to the tutorial and its distracting.
other than that, love it :)
speeding up the game in unimportant parts is a great idea, and can be used regardless of what the topic is (for example, you could speed through the early game if you were teaching us about mid/late game).
keep it up!
Caesarr7 1 year ago 6
Was creep pulling and stacking intentional for the first design of dota?
johnpootnose 1 year ago
@johnpootnose
No, but it was implemented and tweaked (As Scrouge(Hellbourne) mid you could pull neutrals, when opposite side couldnt), as it was good idea.
Shoutenkou 1 year ago
more videos please, this one roxxx
SureBarbie 1 year ago
Comment removed
Czwakiel 1 year ago
First :3
nigmanoname 1 year ago