Added: 1 month ago
From: supergreatfriend
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  • Actually the first game I thought of when I saw this video is Mirror's Edge. All the white with the brightly colored things you interact with just scream ME to me.

  • @rlfletcher Oh thank goodness. It not just me.

  • Now this ball here, this is the first time we've seen anything thats not a sphere.

  • I don't think that is how you are meant to solve that last puzzle there. So good job for finding an alternate way of doing it.

  • I'm not surprised that this game looks a lot like the Portal series. But then again once a successful idea is used it is bound to be copied and create a troupe or meme (Intelligent Qube, Portal, Mirror's Edge, You Me and the Cubes, Edge) Qube does look really interesting though and the ideas shown in this demo make me care very little about the visual comparisons to Portal and Portal2. I don't like the sound design though it sounds like you're running around Techniquest or a ball pool.

  • This game reminds me of Intelligent Qube on the PS1.

  • Holy cow, I remember when I saw this on ModDB a few years back. Glad to see them pull through on this.

  • This game would be pretty impossible to play for people with colour blindness

  • @animtr83 The colours are bright and bold enough to be easily distinguishable. Colourblind people don't see in grayscale, you know!

  • While the game itself looks pretty good, the ambiance gives it an eerie feel that sort of puts me on edge...

  • I effing love your reviews on Demos

  • Did Portal create the first-person puzzler subgenre, or is it something that's been around for a while that I just wasn't aware of?

  • @Alucula Even if Portal didn't invent the first-person puzzler, it certainly codified it.

    In any case, though, it's a very nice-looking game. Expecting other games to be Portal is setting the bar a bit high, but this one looks very good for what it is.

  • @Alucula It's been around for a while, but Portal brought it into the mainstream eye.

  • Also, I think that if they had added story it would have been too much like portal, I kind like the silent ambiance of the game without dialogue and think that it works better the way it is.

  • Now you're thinking with Qubes.

    It's kinda sad that Portal has set the standard for these kinds of games to be "funny" story-based romp through room after room of puzzles.

    When something like this comes along that tries to be a little bit different, reviewers hate it.

    "this game isn't shouting at me and calling me fat while i try to do switch puzzles 6/10"

  • @FEfan56 Ironically, when a game DOES give them what they want, the response will be " This game is clearly just a poor rip-off of Portal 3/10". It's a no-win situation when a game is even minimally influenced by an extremely popular game

  • I got this back when it was Steam's Daily Deal. Fucking Love it!

  • If only it didn't use Unreal Engine... I can run Portal 2 at 720p just fine (without AA) and it runs fairly smooth, but all Unreal Engine games stutter along at low FPS no matter what the resolution, including the demo for this game. Which is disappointing when this game in particular is so simply designed. I honestly don't understand why it doesn't run well for me.

    Yes, I know a better graphics card would help, but the one I have right now is at least decent.

  • soooo the ball isn't a sphere?

  • blue cube = blue gel? coincidence? i think not

  • Thanks for the tip, I'll be picking this game up later when I get home.

    By the way, thanks for the RetroBlazer video as well.

  • i played this games demo and it seems Great cant wait to get it and play it

  • Interesting and fun puzzle game. Nice.

  • The way you solve the puzzle at about 15:00-15:07 was pretty interesting for me...

    I don't know if you're aware or not but I think it was intended to be solved by pulling the two red blocks out from near the yellow blow (pulling the red ones all the way out) and then pulling the yellow block by the middle to fill the gap between the red blocks, allowing the ball to roll freely to the blue trampoline block.

    It's nice to see that there seems to be multiple solutions to some puzzles

  • The ambient occlusion is FIERCE.

  • I can't get over the lack of textures on the green blocks and green ball. It need to be polished more,

  • How did I miss this before? I must give it a try.

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