great job. for the longest time I've been meaning to play around with this subject matter in much the same way. I've always been fascinated by tornadoes.
how did you get that irregular surface and wispy look? all i get is a cloud like mass and when crank up turbulence, noise or something, it completely destroys the shape. was it just a matter of increasing the resolution to allow for these smaller things to appear? or a trick regarding texturing/shading?
@CarleeAlex02 there is no filed used in the tornado shot,fluid is emitted from particle,and it inherit the velocity of particle.the cloud,it's a single 3d fluid container,no 2d fluid,and the far cloud is an image.
@philipZhang86 but you have to animate the particles so that the fluid picks up that velocity in the first place? have you created that vortex-like movement of the particles with a script or something then?
@notthere83 particles are goaling on a nurbs model.you can write some expression to make particle move like vortex...i used per particle attribute like goalU goalV goalOffset,it's easy.then fluid can inherit particle's velocity.
though... why would you do it like that instead of just slapping a vortex field onto the particles? faster workflow in your opinion, more control, ...?
@notthere83 vortex field is a field,it can affect a particle systerm,but you won't know the result 100%.when i am doing a tornado effect,i hope i can control the tornado shape,more than that,i hope i can animate it,you can do this by using goal.and then the shape is under 100% control.
Legends of awesomeness
dulguun571 2 weeks ago
Fluid tornado? very awesome! very very cool
ryantheram719 4 months ago
0_0'
thats f**king nice
hzm32 4 months ago
great job. for the longest time I've been meaning to play around with this subject matter in much the same way. I've always been fascinated by tornadoes.
jwhit3d 4 months ago
how did you .i worked realy hard to creat a sutupid tornado with particles!!
wheni saw yours i sow truth of mine to...lol
LoneXeaglE 5 months ago
awesome
loooo88ooool 6 months ago
how did you get that irregular surface and wispy look? all i get is a cloud like mass and when crank up turbulence, noise or something, it completely destroys the shape. was it just a matter of increasing the resolution to allow for these smaller things to appear? or a trick regarding texturing/shading?
notthere83 6 months ago
@CarleeAlex02 It won't let me paste a link, but google: "maya emit fluid from ndynamics" and its the first result
jasonemaynard 6 months ago
@CarleeAlex02 there is no filed used in the tornado shot,fluid is emitted from particle,and it inherit the velocity of particle.the cloud,it's a single 3d fluid container,no 2d fluid,and the far cloud is an image.
philipZhang86 8 months ago
@philipZhang86 but you have to animate the particles so that the fluid picks up that velocity in the first place? have you created that vortex-like movement of the particles with a script or something then?
notthere83 6 months ago
@notthere83 particles are goaling on a nurbs model.you can write some expression to make particle move like vortex...i used per particle attribute like goalU goalV goalOffset,it's easy.then fluid can inherit particle's velocity.
philipZhang86 6 months ago
@philipZhang86 ah, i see! thanks!
though... why would you do it like that instead of just slapping a vortex field onto the particles? faster workflow in your opinion, more control, ...?
notthere83 6 months ago
@notthere83 vortex field is a field,it can affect a particle systerm,but you won't know the result 100%.when i am doing a tornado effect,i hope i can control the tornado shape,more than that,i hope i can animate it,you can do this by using goal.and then the shape is under 100% control.
philipZhang86 6 months ago
@philipZhang86 ah,.. makes sense... thanks a lot! will try to do one of these sometime soon :)
notthere83 6 months ago
Nice work man.
jjbiggs 9 months ago
Philip, very very nicely done. I assume 2011, right?
untelon 1 year ago
@untelon thanks.and yes,maya 2011 particle emit fluid.
philipZhang86 1 year ago