Added: 11 months ago
From: Gawaine1066
Views: 6,328
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  • Beautiful work Gawaine. I'm curious to know how it was developed procedural Rope.

    You can share the script with us? or give us a direction on how to do it?

    I would be eternally grateful. Thanks advanced.

  • this is fun!

  • @dranoel1963 still working on your game i see ;D

  • can u make a tutorial how to make a simple rope like in half life 2? just need it for elevator to look more realistic

  • Men, all your Unity stuff is Amaaaaaaaaaazing!!!!

    .

  • What's wrong with the collision on the rocks? Perhaps you need to set up a collider for your imported rock mesh?

  • @Dazz009 As you spotted the rock doesn't have a collider, the rocks and vegetation are generated at runtime by another system which is just for scattering detail stuff in defined areas, I just added the rope to the scene. If you look at the webplayer version there is a tree in the way now with a collider on it. Working on self collision and adding a custom collider primitive to make the rope collision work totally correctly. The scatter system can be seen in another video.

  • Are you going to try and do , self collision?

  • @sammo351 Working on that now.

  • what's the frame rate?

  • @dogzer You can try it at the link in the main post. Esc key for options, there is a checkbox for the rope and fps.

  • Wow nice! It just needs a circular collider of some sort created or some proximity limiter for whenever the rope touches itself so it doesn't go through itself.

    There was one point where it twists too much on the rope closest to the bottom of the screen, but that looks freaking awesome! Nice work! I can see that being used in so many games :)

  • @Philosification Working on the self collision, dont really need it for my end use but would be nice to have. The odd looking coil at the bottom is due to me messing up the start spline with a tight knot, fixed now. You can try it in the demo link in the main subject.

  • @Gawaine1066 What exactly is your end use for this?

  • @spamsac Arr that would saying, keep watching it will become clear soon :)

  • @Gawaine1066 Figured you might say something like that.

    Hmmm, possibilities... ;-P

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