Added: 7 months ago
From: archerx15
Views: 777
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  • Hello! Great Work! Im using udk for a little puzzle game (not physics) and your cell shading is just perfect for my needs! Please make a video about it! Good luck, man!!

  • @luciocorteletti Thank you! I should have a new video tomorrow that shows the "secret" behind the cel shading outline.

  • @luciocorteletti I made a new video showing how the cel shading outline works!

  • Just bought this from the store it's great, I'm currently working with udk for mobile I would really appreciate some more videos on the controls thanks, Keep up the good work

  • @ITomConstable Thanks! I have 2 more videos planned for next week based on feed back :)

  • @ITomConstable Thank you! I will do a video on the controls next, I have one on the cel shading and level loading system coming out tomorrow but I'll do it after that.

  • i was wondering how you managed get the cell shaded outline effect within udkmobile, thank you for showing briefly how you went about creating it in kismet. i know alot of people are very secretive when it comes to showing under the hood.

  • @powwoody The line shading is also part of the geometry, it's actually quite simple to do and I'll show you how it's done in the next video!

    It's a pity, if everyone is secretive no one will learn and improve, so that's why I'm sharing.

  • @powwoody The cel shading was done with geometry, so in you 3d app clone your object, scale it a little, flip its normals and give it a black texture. Then attach both models. It's not to hard but I show it in a video.

    People shouldn't be so secretive...

  • @archerx15 did you use Maya? ... This will be my first app I will buy! Soon as a buy my iphone :)

  • @agoraeufacovideos Thank you! No I used another popular program :)

  • I thought my Kismet looked like a nightmare. :P

    One thing that I am trying to figure out is scoring with Kismet. Or, more specifically, scoring when dealing with time. -- Fastest lap time, etc... Any ideas?

    Best of luck with your release.

  • @vawxs Thanks, I tried to keep it as simple but due to the complexity it looks a bit scary.

    I would have a counter that adds 1 every second and have a condition that if "seconds" reach 60 add 1 to "minute" and reset seconds back to zero and have it as a while loop. I hope that helps!

  • wish you a huge success on release.

    one quick question: how to achieve change levels in kismet?

  • @wawtest I used the prepare map change and commit map change nodes in kismet to change the levels. I'll talk about that in my next video because it involves a few other things.

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