Added: 1 year ago
From: Scanlia
Views: 152,766
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  • them some strong buildings to withstand that wave!

  • is the city made out of diamond?

  • @DewitDr Carbonite actually. I live there. Also, the Jello Festival is a yearly occurance.

  • @bob10023 lol

  • looks like a close up of my hair, getting shampooed :D

  • OMG the city is being flooded in propulsion gel!

  • @KFCArbiter *repulsion jel

  • @Mrw0fflez Lol i always get them mixed up

  • As you can see, this simulation clearly shows massive damage if god was to drop his pot of lube...

  • Ouuch... 3 days bake and render time . . . and your domain box is too small. But change the scale of the water to be really large so that it doesnt look like the city is mini. Make the water smaller in size so you dont have to supersize the city/domain, causing even longer bake/render time

  • SPEEEEEERM.

  • thats a funny sea wave.. like you dont expect to see huge blots of giant water shapes floating in mid air just like that surely :)

  • That's an epic non-Newtonian tsunami. As a physics enthusiast, I'd be thrilled to see that thing coming at me.

  • mmm..the buildings should react to water no?

  • Why the unlikes? :/

  • it's a tsu-nom-nom-nom-i

  • BOUGER ATTAAAAAAAAAAAAAAAAACK!!!!!

  • epic water drops!?!!!?!

  • your physics simulation is set for a small scale city.

  • Those are some big water drops.

  • I would love to see masses of water being thrown half a kilometer through the air like that, it looks pretty cool. But I think everyone above 30 centimeters will survive though. If not, I'm not sure they're suppose to carry on their DNA strain >)

  • The particle physics of this indicate that the city model is approximately 1cm in size. Seems you fucked up.

  • @bashpr0mpt I guess he figured 3 days render time is better than 3 years?

  • Where download this ?

  • and that is why atlantis is lost 

  • RUUUUN!!!! ATTACK OF THE BLUE JELLO!!!!!

  • The city of the ants is now lost

  • bukkake tzunami

  • i would go to the biggest building ;)

  • The Day After Tomorrow lol, nice

  • Neat... buildings would probably bust though! nice work.

  • fake =)

  • @bnewton81 no! its a real simulation!

  • your city needs to be about 100 times bigger because of the size of the water drops

  • @ottopalmerfuog or the water needs to be smaller... lol

  • @ottopalmerfuog Or you can just change the scale of the water in meters.

  • do you have to make every frame with the water yourself or is it the program?

  • @goku0warrior its the program

  • @goku0warrior its the program physics, but it needs a very long time to be rendered.

    this video, for example, was made in a i7 with 4GHZ and rendered in 3 days.

    You need to have a extremly good computer to do anything like this!

  • More like an astteroid induced tsunami

  • i am like omg rofl

  • ok ok dont worry about it. ıts gonna be good video some day. keep workin

  • 2012

  • @keshav15157 You really need an upgrade, that machine is horribly slow.

  • Looks like jelly

  • @keshav15157 LOL

  • @Scanlia Get Maya 2011-2012, blender is too restricted and glitchy....At least it was when I worked with it :S

  • This is definatly not life like. i dont even see a McDonalds.

  • @Scanlia I just found about these programs, and my future PC is a Phenom II x4 with either 4GB or 8GB of RAM and a HD6870. How does this program work? can i run it? would it be faster than your pc?:P

  • Need some city to go with that water?

  • sad, it flooded a nice city too

  • Honey Tsunami :)

  • ...and then all the lego citizens died.

    THE END

  • You make the city using the desconbulator?

  • When Jell-O attacks!

  • shure, shure

    

  • Look at those MASSIVE SALTY BALLS

  • Some massive water drops!

  • Comment removed

  • Wrong you doing wron man this should be when thunami attacks need to distroy all buildings

  • well, i was expecting falling buildings, but cool anyway

  • the water looks like in small size

  • that looks more like an oil tsunami

  • japan :)

  • @keshav15157 direct x 11.0 is latest...

  • mate, change the buildings from obstacle to particle - tracer, I believe it will then be destroyed on impact.

  • @keshav15157 lol no seriously man, no.

  • Too big water :P

  • 300 meter high tsuname? PREPOSTEROUS!

  • @werandomnize Not so preposterous. Lituya Bay, Canada, 1958, tsunami caused by 8.5 earthquake and a landslide of 30 million cubic meters of rock sliding into the ocean, raised a wave estimated at 525 meters high. There have been several tsunamis in the last 200,000 years that make that one look puny, such as one that scoured the coast of Australia after a landslide in Hawaii.

  • Nice

  • Ultimate tsunami lol :P

  • aweesoommee

  • Ohnoes! the city is being flooded by a thick minty blue gelatin in a low gravity environment!

  • why would someone post this?

  • if that was a full sized city, you would have water drops as big as a four story building.

  • 3 days? are you kidding me? It takes me about 4 hours to render something like that. The resolutio of fluid look very low. I don't particles. So, why 3 days?

  • @keshav15157 Stick with paper and pencil... I spent 7000 dollars on an ok computer... keep up.

  • sturdy shit, I'd live there.

  • The cohesion/adhesion coefficients are all wrong; water doesn't behave that way at that scale. 0:16 - closest side: when would flood waters be walled in by buildings?

  • yep, that'l protect the country side, for a while

  • @keshav15157 dude to be completely honest, dont even bother. ur pcis just gonna crash.

  • @keshav15157 hey umm i have a comp that is like way better than that and it can run pretty well

  • NO!

  • looks like a film i've watched.

  • If floods were this fast we'd be fucked.

  • is it impossible to make is look like is breaks the buildings?

  • do no wat u could add too these videos.... maybe some sort of sound or music....

  • I did better but, it took 2 weeks to render. D: I Made larger buildings same size water and colors and backround :D

  • how did you even get that city and the tsunami in that white background? doesn't it just have gray background, a grid type surface, and cubes, shapes ect.?

  • not real , but its cool :P

  • thats look great dude. well done.

  • I like the way the building on the edge are only flooded HALF :) Nice vid tho a tut if possible ?

  • Why Would You Dislike This, I'd Like To See You Do It...

  • Seems more like goo to me... Does it make you bounce?

  • strong buildings :D XD

  • 3 days and only 13k views. ur so famous lolz

  • where did u get this Simulation from...whats it called

  • All I really care is if I youtube can load this instantly, I don't care how long it takes to render =)

  • Too heavy

  • Jelly Water.Lol

  • this is not a tsunami, this is the apocalypse

  • 2012 simulator

  • water doesn't fly 2000miles an hour over a city, ur scaling is off

  • @SuperSonicDonk3y Yeah sorry, Blender has a restriction of 10 meters to the whole fluid simulation.

  • @Scanlia so do most things, you have to fake it by adjusting viscosity and speed and raising the resolution obscenely high. Look at Mike Pan's Massive Fluid Simulation, it was done in blender but is very well done and realistic.

  • @Scanlia THEN YEE SHALL MAKE 10 METER TSUNAMIS! YAY!

  • @Scanlia a good way to combat the speed issue is to change the gravity of the world to like 5.0 (from 10.0), this will create the illusion that the water is of a much larger scale.

  • @SuperSonicDonk3y And you determined the speed of the water how ?

  • @SuperSonicDonk3y 1.Type in mega tsunami 2. watch the video 3. come back to this one 4. apologize for being a dumbass

  • not bad.

  • thanks i always wanted to know what a jello tsunami would look like

  • would take me 3 sec to render .. but .. why did u make the water that thick? it isnt even looking good

  • thats some chunky ass water!

  • mirrors edge has been flooded!

  • @supadupasqwid Gives you a reason to run on the rooftops, eh?

  • to make it a better vid

    1. turn up the res to 250

    2. set the generate particles to 1

    3. set suface subdivide to 2

  • god i wish someone could make these kind of blender vids in the longest a month but no it has to take a friggen year to make

    in other words

    wow it took a tear to make this

  • I guess this took you a year to render?

  • @YINGAI1995 i think less than 10 hours to simulate and the same to render. The mesh has not a lot of detail. It seems like a bottle of water going into sugar's pieces.

  • @YINGAI1995 3 days

  • wow

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