Added: 1 year ago
From: Nautth
Views: 5,870
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  • Woah, the Rin music just fit this boss perfectly.

  • Ahh.. Meltdown if it were composed by ZUN. The songs name.

  • @jbird1130 when I first heard that I didn't even know who ZUN was and loved it!

  • HEY! Why is Okuu's theme not playing!

    Oh well, this song's pretty good...

    Wait, I recognize it...

    MELTDOWN.

    YOU ARE A GENIUS.

  • meltdown lol

  • ... I hear Meltdown.. ; n ; Can someone explain to me why?

  • @sailormeo Because Utsuho has nuclear fusion powar, nuclear meltdown etc etc

  • @SuppaErinchan I figured as much. But which one came first?

  • @sailormeo Meh. Wouldn't really make a difference... I figured this combo was bound to happen. :P

  • For a moment I was like "Why Meltdown? oh wait..."

  • God damn it, Yukari...

  • Touhou run from the bullets? '-'

  • it's like playing dodge ball..while being surrounded in a nuclear powerplant

  • I think it would be better if there would be a lockdown function for this game.

  • This kind of playstyle would be an awesome Touhou x.x game.

  • Wow, really interesting take on Touhou. That's pretty neat.

  • MEEEEELLLLLLLLLTTTTTTDDDDDDDDO­OOOOOOOOOWWWWWWNNNNNN FTW

  • Meltdown! XD Of course...How fitting

  • When I download Danmakufu and start it, When I press something, It just closes, ;-;'' I sux with this stuff, help?

  • Youmu's turning upsidedown.

    ._.

  • Hey, whats the name of song of bossbattle? I forget it .__.

  • @touhou2 The beginning song is Hellfire Mantle.

  • Meltdown Feel Like Touhou Music Very Much

  • MELTDOWN FTW! :D

  • @KuraiShoka Bulletforge is temporarily down. Blargel (the webmaster, and also the guy who made this script) is currently working on it.

  • This is actually reeeally fucking cool

  • this is cool :D, yay at Meltdown being used XD

  • Where can I find that version of Meltdown? It sounds like it was made completely with ZUN's instruments.

  • @Davidkracht Getting the script should be enough, since it's inside it.

    Also FFS Nauth those movements are so goddamn fast I can't even wonder what you're thinking

  • ... Oh my god...

  • Oh. This reminds me of that marisa flash game where you have to dodge the bullets and shoot your laser at the boss.

    In fact it's exactly like it.

  • aaaah this was awesome!!

  • Wait, why do bullets blink out of existence, like at 1:01?

  • @OyVeey They infinitely scroll across the field. If they didn't delete themselves at some point, the stage would be completely filled with bullets, permanently.

  • @Nautth would it be possible to have them only dissappear when they've gone through their duration AND aren't on the screen?

  • @Roflcopter147 Yep, though some parts would be inconsistantly harder/easier just due to movement. Not really a good thing imo.

  • Oh my, that's bloody impressive!

  • @DarkOverord It's made of awesome, that's what it is.

  • I love the concept. Adding in the song "Meltdown" was a nice touch, too! ^_^

  • That's one badass script!

  • Woot, thanks for recording. <3

    It's only been a few hours since I released it and you freaking beat it already. Crazy bastard. :V

  • @DanmakufuBlargel I had a suggestion for the script. Around :59 when the yellow shots from the fairy disappear, maybe you could make them fade away?

    It looks kinda odd how they just flash away right now. ^^;

    Still pretty awesome script ya got going on.

  • @Firestorm2900 Obviously the script is still in the works. I know that the bullets just randomly disappearing looks kind of odd. Fading proved to be a bad idea already because it made things hard to see. The idea I had was to make the bullets pop with some sort of effect, but I was too lazy to make the effect so I released as it is now.

  • @DanmakufuBlargel What if the bullets changed color or slowed down before they dissapeared? Like, if bullets faded to grey before they vanished?

  • What the hell am I witnessing here. Don't tell me Blargel made a 2.5D (is that the right naming) danmakufu script?

  • reminds me of fraxy

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