Added: 2 years ago
From: ejaypierre
Views: 4,953
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  • Wow! Now this takes me back! The one thing I distinctly remember was the bars. You could "Buy a round for the house". Which made you more popular somehow. But if you drank too much your character would randomly turn left or right until you passed out. I also remember this (and I'm paraphasing) "There once was a man, Called Thoradan, the Man who Bit off the Dragons Hand, No Blows from his Sword Ever did Land, so he bit off the Dragons Hand... Claws and Paws could be the cause.." that's it.

  • Pro!

  • the songs from this game would work really well as dubstep

  • Wow, this is simulated? I think I've lived by the beach. I'm pretty sure that this is a photograph.

  • The Atari-8bit-Video in HD??????

  • Did'nt this game take up something like 8 disks? I remember loading it just to watch this amazing intro !!

  • @NewChannels It was 2 5/14" floppies, double-sided. There was a lot of disk-swapping and flipping if you didn't have two drives. Load disk 1 side 1, watch intro. Load. Flip disk. Create character. Load. Insert disk 2 side 1. Load. Load some more. Load load load. Flip disk 2 before you've even started playing. Load load load loadloadloadloadload.

    In other news, emulators are great. :)

  • @ejaypierre Oh.. I had parts of the cracked game. Then later bought it when I was old enough to work. By that time it was an outdated game and a year later I had an Amiga 1000. I just remember it had a lot of disks! LOL! I I now have all the ATR files and every version of the game. Maybe one day I'll play it. :) Thanks for the post!

  • One of the few games back then with a cinematic opening. I always loved that "gurgling" musical sound Gilbertson created for this and other games, including the "Passionately" demo. All those tunes are still in my head after all this time.

    I remember when Antic had a sneak peak of A.R. with some of the art work; it looked very promising. One frustration for me (besides being inexperienced with RPGs) was having to constantly flip floppies on my 1050 drive during crucial points of the game.

  • not far from being the best thing ever....(music a bit fast ?)

  • Comment removed

  • @xxlonewolfxx37 A well-considered argument, sir. Thank you for your time.

  • dude wat

  • @Repelsteeltje1337 Thank you for your contribution.

  • One of my favorite game of all time! I had an Atari 130XE and The City and The Dungeon were practically the only ones I played.

    Although I could play Commodore 64 and then AmigA, I think the best version was Atari.

    One of the best RPGs ever made, great sound enigmatic, mysterious, addictive and great history, hopefully make some remake.

    I think that having been in the second chapter, left a sour taste for many.

  • What a trip down memory lane!

  • I LOVED this game as a kid on my 800xl. twenty some odd years later I still remember the words to the Devourer song -lol

  • 'The Devourer, is it scale or fur? is it him or her? does it occur?!'

    lol I know what you mean, I played 'Alternate Reality: The Dungeon' all the way through and still have my maps somewhere in storage to this day, it was an AWESOME game.

  • Memories for sure! Too many to post here but what I thought was the coolest thing about this game was this very intro. It opens like a movie and really put you into the game. The music is hauntingly memorable and has stayed with me for over 20 years. In a word Awesome.

  • Holy crap, nostalgia bomb. I played this when I was like five.

  • Love the dark, 8-bit music! I bet the creators had great fun making that with all the flashing colours.

  • Yes, it's fantastically dark, isn't it? I found the whole intro sequence very threatening when I was a kid. The game centred around being abducted and taken somewhere so far away from home it would be impossible to go home. I found that idea really frightening as a kid, and the music reminds me of that.

    The "karaoke" lyric effect was the work of a musical programming language by Philip Price called AMS. It was an interesting idea to work around hardware limitations.

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