Can i import an illustrator character, putting bones on it and would the paths then be flexible e.g. when i move the arm? Could I also use a image and put bones on it and then doing animation in a way like "squeezing an scaling" the image.
Actually I am thinking wether buying anime studio would be great or better taking blender and then practising all blender 2d features... can Blender do what anime studio can? I want to avoid learning two softwares.
@Fantasmo81 - It's hard to import illustrator to blender. I find its easier to import them into toonboom using the skeleton element. You can always import the illustrator image as a plane to blender, then use a skeleton bone over the image by assigning the weight to each bone individually.
But it would not work like Anime Studio, that an Illustrator path gets short or longer, e.g. at the elbow, when I move the arm? It probably only works to import single body parts but not a complete character made of illustrator paths (i mean an imported illustrator path will probably turn into an image inside blender and will not stay a path?)?
I believe Toon Boom is very exepenisve, isn't it?! Too much for me...
@Fantasmo81 get anime studio it's so easy and fun to use, but if you don't believe me then get the free trial but you posted this 2 months ago so something probably happened. Oh and get the pro version if you want to make animations as long as you want.
another program that I have been playing around with is ToonBoom Studio. It's the same program used to create cartoons such as Family Guy, Simpsons, Futurama etc. I create the characters in Blender, import them to Toon Boom to put them in scenes, export the videos tp mp4 then import into Adobe Premiere to compile into a full video. My next upload will be a teaser intro to the cartoon Im making using all programs mentioned.
@er0c13 Thanks for the tutorial! This is what I was looking for, still trying to figure out where I should invest my time, Anime Studio Pro, ToonBoom, or Blender in 2d.
Great channel! Checking out your other cool stuff!
To make a 2D Character you can do a vertice trace around the outline of the image, fill it in like i did in my other tutorial etc. Then make sure the character is facing front view and select the camera. Press CTRL+ALT+0 (zero not O) and the camera automatically switches the view to your current view. Then go to the the "object data" selection for the camera in the properties panel and select Orthographic. You can then use the Orthographic Scale to adjust the distance of view.
I HATE NOTEPADS !
crewifyable 4 weeks ago 3
@crewifyable
I hate maxipads, you don't see me broadcasting it
er0c13 4 weeks ago
@er0c13 hey do you have a sculpting tutorial on the Human head?
crewifyable 3 weeks ago
@crewifyable
not at the moment, I can throw a quick one together though. Are you experienced at all with the sculpt tool?
er0c13 3 weeks ago
@er0c13 I have tried it a few times but, that was a while ago, i just accidentally happen to make a goblin from experimenting with the sculpt tool.
crewifyable 3 weeks ago
@er0c13 you just did
LoveMashine69 6 days ago
Can i import an illustrator character, putting bones on it and would the paths then be flexible e.g. when i move the arm? Could I also use a image and put bones on it and then doing animation in a way like "squeezing an scaling" the image.
Actually I am thinking wether buying anime studio would be great or better taking blender and then practising all blender 2d features... can Blender do what anime studio can? I want to avoid learning two softwares.
Fantasmo81 4 months ago
@Fantasmo81 - It's hard to import illustrator to blender. I find its easier to import them into toonboom using the skeleton element. You can always import the illustrator image as a plane to blender, then use a skeleton bone over the image by assigning the weight to each bone individually.
er0c13 4 months ago
@er0c13
But it would not work like Anime Studio, that an Illustrator path gets short or longer, e.g. at the elbow, when I move the arm? It probably only works to import single body parts but not a complete character made of illustrator paths (i mean an imported illustrator path will probably turn into an image inside blender and will not stay a path?)?
I believe Toon Boom is very exepenisve, isn't it?! Too much for me...
Fantasmo81 4 months ago
@Fantasmo81 get anime studio it's so easy and fun to use, but if you don't believe me then get the free trial but you posted this 2 months ago so something probably happened. Oh and get the pro version if you want to make animations as long as you want.
kick3n3mini 2 months ago
what software is it
SM97MIAH 4 months ago
@884bigal
another program that I have been playing around with is ToonBoom Studio. It's the same program used to create cartoons such as Family Guy, Simpsons, Futurama etc. I create the characters in Blender, import them to Toon Boom to put them in scenes, export the videos tp mp4 then import into Adobe Premiere to compile into a full video. My next upload will be a teaser intro to the cartoon Im making using all programs mentioned.
er0c13 5 months ago
@er0c13 Thanks for the tutorial! This is what I was looking for, still trying to figure out where I should invest my time, Anime Studio Pro, ToonBoom, or Blender in 2d.
Great channel! Checking out your other cool stuff!
777trekker 2 months ago
how to switch to 2d view???
244jovan 6 months ago
@244jovan it's not a 2D view. The character is a plane so it appears to be 2D in a 3D environment.
er0c13 6 months ago 2
@er0c13 I know that but when i switch to front view (fro example )in blender 2.5 it is still in 3D but u can change that to be in 2D
244jovan 6 months ago
@244jovan In 2.5 you start with a 3d cube, you have to get rid of some vertices and make it flat, or just delete it and make a new mesh.
Drawingb 6 months ago
@244jovan
To make a 2D Character you can do a vertice trace around the outline of the image, fill it in like i did in my other tutorial etc. Then make sure the character is facing front view and select the camera. Press CTRL+ALT+0 (zero not O) and the camera automatically switches the view to your current view. Then go to the the "object data" selection for the camera in the properties panel and select Orthographic. You can then use the Orthographic Scale to adjust the distance of view.
er0c13 5 months ago