Added: 2 years ago
From: bugzilla2001
Views: 11,856
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  • Good tutorial.

    keep going.

  • Thanks! Thats exactly what i havent found anywhere! :D

  • Thx :)

  • Thank you for making a tutorial that didn't drag on forever! Fast and to the point. Very nice.

  • I can't see shape keys in the action editor after adding them.

  • Thanks mate this help me so much!!

  • This is very interesting, i haev a question. Lets say i wanted to use the Shape Keys to set body types.(ie: Muscular, Skinny, Tall, etc) How would i go about doing so with the Shape Key and be able to export that so that whatever game engine i choose to use can read them? Great example of what im talking about is most MMO games let you change your character features, like nose size, eyes, eyebrows, as well as body size and muscle size.

  • @Hellblaze123 The FBX format that is used by game engines such as Unity only supports bones, so you would have to do some sort of morphing based on bones to get what you are talking about to work. the method shown here is used for rendered animations mostly.

  • @bugzilla2001 oh, well do you know how to use Bones to morph a model? or at least know of a tutorial for such a thing?

  • @bugzilla2001 so i have to use armature on simple things like doors, thats annoying,

  • ty soo much!!!!!

  • thanks, just what i needed =D

  • Why it dosn`t work with a Text object that I converted to a Mesh ?

  • Thats strange... I added basis like you did in the video and added after that a new shape. Then I deformed my new :" O " shape. After I finished, I changed it back to Object mode, but it didn't turn back to the basis form T.T . I tried to switch from my "O" form to my basis but nothing is happening and it still keeps the deformed form...

    Need help >.<!!

  • hard to find these good tuts! ty

  • God I just love your voice :D!

  • I'm actually using a armature to make a model to talk. Is there any way I can make shape keys on the armature?

  • The idea behind shape keys is very different from armatures. Shape keys are for moving the vertices of a model "by hand" to a pose then morphing between them. I think you are looking form my Pose tutorial. Look at my other tutorials and you will see one for recalling Armature poses.

  • Unfortunately, that is not what I'm talking about. That's a different thing altogether. I think I'll keep looking for my answer. There's has to be an easier way around it.

  • i cant insert a key frame "im presing i"

  • Are you clicking on the 3D window or the buttons window?

  • 3D window

  • @TheRaw222 Having the same issue. How are the frames inserted?

    Vital information skipped....?

  • I am having trouble with the Essential with blender book. On the section of Animating Shape Keys..There's a "pop up shape menu" thing mentioned in the book, but I can't find that... I need help for that.

    All will be appreciated.

  • I don't know what the book is mentioning, but if you follow my tutorial you should have no problems. I think they are referring to the fact that when you create a new shape, a new slider shows up in the shape key window.

  • how many shapes should i do? what should i name them? and they look like? plz help my alot

  • WOAH didnt know it was so easy. Thanks a ton!!! : )

  • Grat and useful tutorial. :)

    5/5

  • Awesome tutorial dude great help!

  • Great, TIP:

    While you are modeling the shapes, tobble the "x-axisi mirror" in "mesh tools more" panel, so you are editing your mesh in one side and it reflect the change in the other side!

  • this is a amazing tutorial, but did you have alot of coffee? you seem...twitchy

  • Thanks for the great tutorial!

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