When you walk into a complete stranger's house and they wake to find you watching them in bed, they casually talk about their dreams, just like real life!
Then again, yeah, logic and realism doesn't seem to be a key design objective for this game. :P
I forgot to mention a few things, yes the spiderbugs walked on water, I remember that when running around the lake in Zelda OoT, and that pitchfork is a trident, where ever that came form.
Grinding is not fun. (Hooray for Lun putting all the option toggles into the Way!) Still, you should totally keep at it, if just because I never persevered with Nethack and want to see you get to the later levels : )
...Agreed, but I don't think that hardcore talpathropy really fits with the tone of the rest of the game, eh?
Heh, even in the game, it's set up that it's Character level+Dungeon Level reached = Difficulty, but it's just more annoying that it out right doubles the EXP total you need to reach, Hopfully I will find another wreath or some thing.
In SLASH'EM they changed the EXP level requirements so people can get up there, and level up, rather then grinding for ever, but the first few levels take longer.
Though ether way, I should keep a Number of deaths count for Randy.
But, you never know. Perhaps aside from taking inspiration from Zelda, Sylvan Tale co-opts the whole 'gender bending on contact with water' thing from Ranma 1/2.
When you walk into a complete stranger's house and they wake to find you watching them in bed, they casually talk about their dreams, just like real life!
Then again, yeah, logic and realism doesn't seem to be a key design objective for this game. :P
AtkinsSJ1 2 years ago
It's only polite : )
This game is, simply put, *pure* escapism. The story is largely incidental.
Malefact 2 years ago
Comment removed
alvinyhwong 2 years ago
your awesome dude
love the walk throughs
especially sense i never know what any of the games are ;)
well i did know what the way was i played through that a few times
uglypinkmoose 2 years ago
Glad to hear you like the vids : )
Malefact 2 years ago
I forgot to mention a few things, yes the spiderbugs walked on water, I remember that when running around the lake in Zelda OoT, and that pitchfork is a trident, where ever that came form.
Adalore 2 years ago
Ah, but that's OoT! That was released in like, 1998. I'm talking aboot the NES / SNES versions, here.
Trident. D'oh. That's the thing that I meant. The other one is for farmers, and pretentious music critics.
Malefact 2 years ago
I feel so inactive, on my let's play, maybe it's that I HAVE TO grind at the point I am at, jeeze... WHHHHYYY?!
... Also when I think of other forms, I think of them far more feral stature, unlike the costume'ish forms on here. :P
Adalore 2 years ago
Grinding is not fun. (Hooray for Lun putting all the option toggles into the Way!) Still, you should totally keep at it, if just because I never persevered with Nethack and want to see you get to the later levels : )
...Agreed, but I don't think that hardcore talpathropy really fits with the tone of the rest of the game, eh?
Malefact 2 years ago
Heh, even in the game, it's set up that it's Character level+Dungeon Level reached = Difficulty, but it's just more annoying that it out right doubles the EXP total you need to reach, Hopfully I will find another wreath or some thing.
In SLASH'EM they changed the EXP level requirements so people can get up there, and level up, rather then grinding for ever, but the first few levels take longer.
Though ether way, I should keep a Number of deaths count for Randy.
Adalore 2 years ago
...you sure that's a mer"man"?
SageOfTheWise 2 years ago
I'm...taking the lack of cleavage as evidence.
But, you never know. Perhaps aside from taking inspiration from Zelda, Sylvan Tale co-opts the whole 'gender bending on contact with water' thing from Ranma 1/2.
Malefact 2 years ago