Added: 4 years ago
From: tronicgr
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  • youtube.com/watch?v=cluBQg_cxj­A

  • thats fucking sickkkkkkkkk

    

  • Looks like you're trying to get as close as you can to the actual acceleration by using gravity. Bravo!

  • dude!! wow its so fricking awesome where did you buy it??

  • @rodrigopocoyo11 There is a small shop next to my house that sells household hardware... Added to them the electronic parts from a old toy robot I had and... voila!

    :P

  • this looks like it's 1/8th Erector Set lol just buggin, I like the setup.

    how hard would it be to build this, and how much would it cost? thanks!

  • dude that things friggin AWSOME!!!! haha.. right on dude

  • This is SICK!!!!!!!!!! How much does a setup like this cost?

  • you do we get on and off this thing? looks great!

  • I am building one too!! I just ordered the first part today off ebay.. the MOMO Wheel :D! I looked at Force Dynamics and other sim websites and they use actuators vs motors. I suppose if the motor is powerful enough you could feel the bumps really well vs just G-forces. Is it okay if I keep in contact with you during my build? Some people use windshield wiper motors.. what about you?! IM SO EXCITED AND HAVE SO MANY QUESTIONS!!

  • Bravo Thano, tromeri thouleia exeis kanei... thiavazo to website sou tora.

  • Na'sai kala file!!!! Eyxaristo!!!! :-)

  • how much are they and what are they called??

  • does it wore out yr motor faster by doing this?

  • No, most damage done to the pulley connection than the motor internal gears!!!!

  • wish you could get a multi monitor setup on that it would be awsome

  • Question?

    When u roll the car in the game... does the sim itself roll upside-down?

    XD

    Also nice TrackIR your using there

  • no, because of the way the motors move the hull, it can only go as high as the rope can go

  • You seem too be a smart guy creating that toy.. Why dont you rebuild and drive a real car....

  • Where? In my house? LOL

  • maximum body roll simulation lol

  • they should have one for a airplane

  • Its for airplanes too... see my other video... ;-)

  • I'm planning to combine this motion simulation system with gyro head tracking unit attached to the rc plane First Person Viewing(FPV) system, It would make a killer UAV flight experience more interesting.

  • yes correct,but your seat would not twist,this seat does.you would go in the direction opposite of teh turn your making but your seat wouldnt have the "swing"motion this seat is demonstrating.4 months goes by quick.lol

  • Προσωπικά προτιμώ την εξομοίωση των επιταχύνσεων στο αυτοκίνητο, παρά στο αεροπλάνο!

    Εεε, εντάξει είμαι περισσότερο του... εδάφους

  • bloobje its meant to feel like your being pushed into the seat when you accelerate and like your being bitch slapped around when you slam the break or smash into something.

  • Whats about cheaper then 30.000$ equipement but with more realistic effects for example simple bath with SilentHunter4 and waterproof 24'LCD with Scuba Mask besides TrackIR4 PRo?

  • You've never driven offroad, have you?

  • Il utilise la gravitée, cultive toi un peu

    It uses gravity go learn your physic books a bit

    :o)

  • I think the seats a good idea with the flight simulaters,but a car?Its so unrealistic! :/

  • It might look unrealistic from outside view, but if you consider it, it uses the earth's G-force to produce the lateral accelerations of the motion of a car!

    Thanos

  • well, when you turn right in a car, your inertia tries to keep you going straight, you get the feeling of being flung left. Its pretty simple. Of course it doesn't reproduce it exactly, but pretty damn well considering the seat itself isnt moving on rails :/

  • you don't sound like an asshole...you sound like an idiot. Did you even read what Tronic has written ?

  • yes ive read all of it.You wouldnt not have that much g-force going around a turn at so little speed,im all for what your trying to do,but i think it needs work.Now for plane i think its right on,for car a spinning motion is nt needed,if it slide back and forth it would be more realistic

  • Of course that it will be more realistic. But your wrong saying that theres not that much G force in a car. i don't know if you have ever driven a race car...i drive a Lancer Evo and there can be a loot of g force on each corner...and i'm pretty sure that race car on track delivers much more...not mentioning F1...no offense, but I think your wrong

  • I understand g force,but not that* much of it would have been there in the car in real life.Theres is a difference between g force and the certain movements this perticlur chair makes,when he turns the wheel completly stopped,i bet the chair still moves,wich would be unrealistic.I say make another video to prove me wrong,cuz what i see here is exactly what im explaining.

  • Hey, This isn't mean't to simulate accurate movements of a real car! I repeat that its just simulate accelerations using earth's G force! And it does it very well considering that is only a DIY construction!

  • Well ok then,lol i totally agree with that!

  • why do you think race cars have deep bucket seats? What would you feel if you just sat on a flat bench in a car driving around a lap?

  • the seat has nothing to do with it.yes it keeps you place but,thats not what this is about.

  • smellslike1974: *sigh* it is exactly what this is about. Simulating the lateral g-forces with the help of gravity. Read up on your physics

  • not really.When you go into a turn with a vehicle your seat does not go into a barrel roll type motion.Going into a turn your body would either go to the left or the right,(if your not breaking of accelerating and depending on turn)this setup would be great for flying games but not racing as ive said before,but you have yet to read.

  • smellslike1974: I don't know if you're just ignorant or just trolling. We're building a similar simulator ourselves. We know our physics, you obviously don't. Search for force dynamics motion on google to see what the principles are.

  • The guy that made this simulator said himself its motions aren't car realistic.yhow am i trolling when the comment to replied to me about was posted 4 months ago,get over yourself.Your the ignorant one,just drop.

  • well, you haven't changed your mind for the past 4 months, have you? :) check video R3PujMC0WEY You'll see the acceleration forces in the center gauge. It's these acceleration forces that the driver feels, and it's these acceleration forces that the simulator is simulating. When the driver does a hard left turn, he's thrown in the right direction because of the forces work in this direction. The simulator is simulating this by tilting the seat to the right.

  • ....(continued) making it feel like you're making a sharp left turn. Just think about it the next time you're out driving, or riding with someone. Try closing your eyes (not if you're driving, heh) and feel what the g-forces feel like. When the car steers to the left, your body will be pulled to the right and vice versa. When the car accelerates, you'll be pushed back in the seat.

  • Wow, that is really cool :)

    But it looks like the motion simulator amplifies the acceleration/bumps a bit much. How does it feel sitting in it?

  • very very cool man :)

  • im intrested in talking to you via a messenger service want to talk about the electonics part of it for more detail message me. please

  • Sorry, I don't have messenger service... You can contact me on my email. Just follow my web page link on my youtube channel. ;-)

    Regards, Thanos

  • i drive stock cars i real life and some games i play you get the sense of the movement but not the fell. this will help alot with testing new setups and other things i belive this is probly just as good if not beter than most on the market today, i to use the same momo wheel as you but plain on learing how to make my own boards so i can make a biult in peddel, shifter, and wheel asembly ,,

    im wondering if theres a way to take some motion out but not losse the g efect that it could produce

  • serious lag there.

  • fovero, alla ligo ypervoliko gia race games... tairiazei kalytera sta flight simulators..

  • Mhn to les! Kalo einai gia pthseis alla sta car racing paixnidia den stamata na kinitai!! Katalabaineis kai thn paramikrh lakouba!! :-)

    Thanos

  • Great work man.

    As I see not only BS2 reached their capabilities but also this plastic structure.

    The bending is now noticeable going over bumps so with the new faster controller there might be a problem.

    I am looking forward to see how that motion simulator will evolve. :)

  • Actually, the bending of the PVC helps to simulate bumps and vibrations with its bending properties. What I do is just to mix the vibration of the bumps into the Y axis motion and gravity take cares the rest! No need to add seperate heave axis! And the PVC is durable material (if rated for 16ATM pressure), can't brake it even if you jump on it!

  • In this video I used for last time the old electronics (BS2). I finally reached their capabilities.

    So expect a new video soon with the sim moved by its new AVR electronics! Their posibilities in motion accuracy and reaction are just not comparable...

    Thanos

  • did u make that on your own?

  • yer he did

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