Added: 9 months ago
From: tojiro67445
Views: 30,734
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  • WebGL is amazing. Now we just need WebAL and WebCL :)

  • @raket94 WebCL is closer than you might think, but as far as I know WebAL isn't on the table anywhere. That's a shame too, since we really need an audio API at that level. Browsers are getting better about it, though, with things like the Audio data API.

  • Of course, on a static bad game like RAGE odd, worst game from Id Software ever made, all is static !!!

  • This is stupid. Next thing you know they'll be writing interpreters in javascript that run games for the web os's built-in browser browser.

  • I love the lighting. I don't why people hate JS yet beautiful stuff like this is being created.

  • @thaibui01

    cuz gay ass fagoty M$ Internet Explorer (ver 8 and below) has freakin' slow Javascript engine and people out there still use M$ Internet Explorer cuz it comes built-in to Windows and they r too lazy to download other browsers. Even if M$ Internet Explorer 9 is heaps better it is not up to the standard yet.

  • @funnyuday How I see it. If we continue pushing the limits, they have no choice to pay attention to the potential gaming system through the web browser.

  • This is the future. Javascript will replace C++. All games wil run on brownsver. C++ R.I.P.

  • @MrRobertFritz

    no way mate, javascript can never ever ever replace C++, however, they will work together in the future.

    and get a load of this, webgl is based on openGL which is written in C.

    also most of the JavaScript engines are written in C and C++.

  • Unfortunately javascript can't handle heavy animations (vectors manipulation) and interaction (collisions, AI). I see a lot of misunderstanding on webgl in the future, like it's happening with HTML5

  • ID and Jack Carmack should look at this. Javascript and webgl is flexible.

  • holy fuck thats javascript and webgl? Jesus christ I knew javascript was flexible but goddamn...

    How long did it take you to get the parser to work? Sounds like it was a lot of trial and error.

    Also, props on Carmack

  • Id software should port that to chromewebstore for Chrome OS. Rage for Chrome OS with multiplayer.

  • WebGL aint shit.

  • @TiCLer I agree! It's looking pretty useful.

  • @TiCLer WebGL is the future!!! Carmack is working on Rage2 with Webgl!

  • nice work!

  • Comment removed

  • Very cool of Carmack to give you some pointers. Amazing WebGL demo.

  • I am absolutelky astounded that something like this is even possible not having the original source code. I would pay for a technical presentation of how you did this.

  • @Durkheim306 The source code would mostly be the engine. If you work out the data structures you can them write you own engine. Bit like writing an emulator.

  • *headsplode*

  • Nice work, do you try to use object pools at all? it looks like you're getting a lot of pausing from the garbage collector although it maybe the video recording software causing it.

  • @OriginalSnkKid Yes, if you listened to the audio he said its the recording software making it appear to stutter.

  • @OriginalSnkKid he explicitly said, near the start of the video, it was the video recording software.

  • Impressive. Very good work.

  • Well done man, it looks awesome.

  • Wow hot!! quite impressive I will have to learn webgl..

  • very cool!

  • Too crazy... this is black magic!

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