Added: 4 years ago
From: phoenixfire2001
Views: 4,164
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  • thats why i love SoA

  • Would suck if they had damage reduction.

  • ms/db is better

  • ok sooo where is the build code? eh?

    u never heard off posting ur template code so it makes it 10times easier? '-_-

  • Sorry bud, but practice dummies don't fight back OR use skills. You will have to find a real reason why assassins own.

  • Hehe i two hit the 80AL on my derv.

  • So does my Assassin when using a scythe ^.-

    Reaper'S Sweep -136 :P

  • Enjoy my "Video respons" maybe it can show what i mean with Möbius Combo ... ^^

  • But in pve normally u "never" die to normal physical dmg, if you die than to a spike of some ME or Elemental attacks, such like shatter enchantment+fireball or something, all predictabel damage should be no match for each monk, not even npc have a problem with it, and dead Elementals deal no dmg, so gg stupid monsters ...

  • Normal Möbius Combo deals its 60 dmg Death Blossom x2(Dual Attack) and AoE, than Möbius 50-60 dmg and Death Blossom again until u are bored.

    Just use the 5 mana (2-4 sec reload) skills, easy to use and a hell of fun to play, unload your combo in 5 sec, next target, unload, next target ...

  • i mentioned Death Blossom + Möbius Strike, that is a 2 sek Dual Attack on every target, and if it is below 50% death blossom is recharged in 1sek (with Möbius following), you deal your +40 damage x2 with normal damage, in AoE and if u need u can add Horns for permanent knockdown if target is below 50% (varesh f.e.), and if needed spam critical strike in your combo.

  • really low dmg for an Assa, try out möbius strike with death blossom, with +33% attack speed it deals a lot more damage per sec and with critical strike (energy weopen) you never run out of energy ...

    PS: Looks cool with the "100%" doublestrike, but really not impressive dmg ...

  • The damage isn't low, it just looks so, because its many small numbers.

    On low armored targets (60-70 Armor) this build does more damage than an attack skill based build; Example:

    In 1.33 seconds ->

    You do 1 Attack skill let's say Wild strike. You do (60AL) 32+31 = 63 Damage

    I do 3 Auto attacks for 31+11 + 32+11 + 29+11 = 125 damage.

    See? Your damage would only match if you could spam dual attacks all day.

    On high armored, an attack skill based build does better, +damage ignores armor.

  • Tbh I couldnt care who is right. But to end it, try doing this against master or dmg.

    gg. /zrank in teh face

  • assa ftw

  • loool wtf

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