Added: 3 years ago
From: rekcaHrepyH
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  • Is this still being worked on? What is the website that you're talking about?

  • @worldsboss I haven't worked on this project in a while, but I've been working on other things that will help (reusable libraries, hacking tools, enhancing Mupen64Plus, a devkit using real N64 hardware, etc). I'm planning to make something similar to the Mario 64 importer. The main difficulty is in tracking down all the little bits of code specific to each track, since Nintendo was lazy and scattered them all over instead of using tables...

  • @worldsboss also I'm afraid that website no longer exists.

  • @rekcaHrepyH Oh alright fair enough. My reason for asking is that Mario Kart Wii has a very strong hacking community and our CT distribution pack currently amounts to 128 custom tracks loading along with the 32 originals as well. If MK64 got custom tracks as well then they could be ported from both games, so each game would benefit.

  • Fascinating work. I'm glad that people like you keep old games alive through continually finding new ways to experience them.

    I still have my old N64 and Mario Kart 64 and my largest complaint is that there are just too few courses to maintain interest for very long. I would love to see your editor perfected to the point that it could be a widespread and easily used tool.

  • Does anyone here do N64 rom request?

  • you can make resort island or radiant emerald of sonic r?

  • please, teach me how do you put the track in the Game

  • needs item boxes... cool so far

  • AWESOME!!!

    oh btw: heres a gs code to make lakitu stop sayin "Wrong way"

    8107AA10 2400

    Keep up the good work,

    1 question:

    is it possible to add "ramps" in a map?

  • @kobzinfinity of course, what do you think those are at the end? Ramps are just part of the track structure like anything else.

    Lakitu was just broken because I hadn't yet updated the track path data. That's been fixed since then.

  • @rekcaHrepyH i meant put ramps on other courses without messing with anything else

    example: a huge ramp on kalimari dessert to jump over the train.

  • @kobzinfinity yes, that'd be possible.

  • lol Initial D music

  • reverse? OMG STFU LAKITU!

  • i liked rainbow road and all. it looked pretty and everything but it was such a bitch to finish. it was soooo long and it was like a maze with 200 loops!

  • hey... any updates for this year

  • GREAT WORK! This must have been a pain. I'm trying to learn how to do these things, but its really hard to get started...

  • Where did you learn to program and code like that? Like how do you know your stuff so well :P I would just fail if I were to attempt something like this. (sigh...)

  • Lol all in hex that must have been a bitch gratz for effort alone.

  • when you get a hacking tool created can you please DM me a link to it? i really wanna hack something other than SNES games. this is a sweet level by the way, the lack of curves really speaks saying you better not misjudge this by thinking it goes straight when its actually going left. all in all 5/5 for making the first ever Mario Kart 64 hack! i gotta give you credit for actually doing it despite the fact theres no editor and you had to do all the code yourself

  • I like this song

  • Considering this was done entirely in hex, let me just say this is AMAZING.

    I can't even look at hex without getting nauseous, let alone completely reverse engineer a game using only hex... nice job!

  • do you know how to change the paths the cars go in the game?

  • Goddamn, if I knew how to do this, I'd create a Initial D style downhill course from Mario Circuit's map!

  • Love the music, Lol..!

  • Nice DDR style music.

  • there's no track editor for MKDS yet

  • name of musick?

  • wow a mario kart editor.. sounds sweet! now all we need is (if we dont have it already) online multiplayer! and then ill probably have to play some mario kart again:D

  • LOL! its not a whole new level ure just fucking with the rainbow road map.

  • Did you steal Chuck Norris's brain?

  • I'm looking forward to seeing your work completed. This is quite an accomplishment.

  • "All of this was done by manually entering coordinates and graphic commands in a hex editor. " Damn, first of all, you should optimize your work. Since you did all the reverse-engineering necessary to hack the game, you should make an program with an easier interface. Doing everything on Hex must be a pain in the ass

  • @horokeusensei That's what I've been working on since. Making the program is perhaps more difficult than reverse-engineering the game. This track was largely a test to see if I'd correctly worked out everything needed to build levels.

    Still, reverse-engineering and hacking games isn't easy, and neither is creating such tools. This game especially does not lend itself well to being edited. So an "easier interface" probably still won't be as easy as some would like.

  • @rekcaHrepyH

    what you have done is really nice and i agree making a tool can be complex and requires time. however, what you should do is to write a technical document describing what you have found (rom offset etc) and publish it on a rom hacking website. this way people having time could easily implement it without have to rediscover what you have done.

  • @rekcaHrepyH CAN NOT WAIT FOR PROGRAM!!

    --- im subscribing, poast vid of program when done!!!

    ur the best

    what is the estimated time you think you will bew finisshed making the program?

  • I wonder what would happen if this was the actual Rainbow Road in Mario Kart 64... If not what if the Mario Kart 3ds's Rainbow Road is like this. It looks hard to be honest but looks fun. It would be cool to play this on wifi but any Rainbow Road is good to me :)

  • I think this is very cool. 'Cuz is the first ever custom track.

  • a lot of work for no reward. Just a level that looks like shit.

  • @crazyjorge2111 You do better then. This is a tech demo.

  • @rekcaHrepyH why would I want to? It just seems like a waste of time. I know it's a tech demo, but as stated in description you've worked on it for 3 years? Waste of time, I think most people can agree.

  • @crazyjorge2111 You're right, I've wasted so much time doing something I enjoy, creating something cool and learning a ton of useful programming skills along the way. How foolish of me.

    You're entirely welcome to ignore it if you'd like.

  • @rekcaHrepyH Do you do this for a living. Making custom mariokart tracks? And I can hardly believe that someone enjoys sitting in front of a computer for hours and CODING. That is the most boring shit ever.

  • @rekcaHrepyH you've worked on it for 3 years are you almost done or you quit :(

  • @sonicadx I'm not quitting now, that's for damn sure.

  • @rekcaHrepyH Cool Man I can't wait to see the level editor when it's done. :)

  • @rekcaHrepyH Hell Yeah!!! that's the spirit!!!!

    We are counting on you man!!! cheer and good luck!!! :D

    (and whenever you start making maps, please consider adapting tracks from the other mario karts, would you?)

  • @crazyjorge2111 I bet you know nothing about programming. Go play your damn ps2 kiddo.

  • @horokeusensei Programming: Boring as fuck. And I don't own a ps2. Why dont YOU go play with yer ps1. Portuguese cocksucker.

  • Hahaha Initial D

  • dis place is confusing as hell, i would fall at least 10 times per lap!

  • Yay, you're also a Eurobeat/Inidial D aka Project D fan :D

  • how'd u do that?

  • @krookyjj Elven magic.

  • @krookyjj read the discrisption egg

    Hex editor

  • What did you use to create this?

  • music rocks

    track rocks

    keep up the good work ^_^

  • The CPU's can play it?

    i... suppose

  • Eurobeat! Eurobeat! Eurobeat! Eurobeat! Eurobeat! :D

    The track is awesome. Too bad that it's basic *proceeds to watch the response*

  • Looks confusing.

  • Can you at least giv us teh link 2 hex editor and hex values???

  • If you can't even find a hex editor on your own, you're not going to be able to hack a proprietary scripting language and 3D vertices compressed in MIO0 format.

  • Can you at least put it in GS-cheat form???

  • The entire hack as a Gameshark code? Not only would that be a heck of a lot of work to convert (Gameshark can only edit RAM, and this is a ROM edit), the resulting code would be thousands of lines. No emulator (and certainly not real hardware) would be able to handle it.

    I think you underestimate the amount of work it takes to make this. You can't just play around with some numbers. You basically have to write the entire track as a raw machine code/ASM program, in two languages.

  • One more thing: I read the readme along with the patch and it "implies" that it's only compatible with the .rom file, but instead I have the .v64. WAT DO I DO!!!!111!!

    (btw it didn't work on .v64 files)

  • Find a byteswapper such as macet.exe, and convert to big endian/ABCD byte order. If you look in a hex editor afterward you should clearly see "MARIOKART64" toward the beginning.

  • put in the f-zero x rainbow road theme!

  • Yes, agree. ^^

  • thanx man! ^^

  • I have better songs in mind... that is a good one though v¯v if I ever finish this editor you'll be able to do that yourself. With any luck the songs can be directly ported.

  • idiotishly cool man! hurry and finish it! (although it's hard but whatever!) i look forward to it! ^^

  • Hey dude, what is the link to the website you keep talkin about? I'd like to check it out :D

  • My site? It's been dead for a while now.

  • You Mean The Expansion Kit Rainbow Road Song Right?

  • yes!

  • interesting.

    although the clipping problems make it hard to tell where the crap you're going XD.

  • I don't find it too difficult in motion. Depth testing would be a nice addition though.

  • Can You Help me Do It? I Would Love To Make A Whole Championship On New Tracks.

  • Eh... eventually I want to finish my editor (semi-working on it right now), and that will hopefully make it easy. Doing it without means learning R4300 assembly and F3DEX display list commands and basically programming a track with a hex editor and debugger. Not easy at all, hence the simplicity of this track (just a few rectangles stuck together).

    Not to mention making something as nice as the originals would be a LOT of work even with the right tools.

  • Comment removed

  • lol

  • how do you make that numbers meanwhile you give a round like in: 0:10 ? answer=sub

  • To dartf (what you meant by numbers while turning) hold the jump bottom After you land form a jump

    now wheres my SUB

  • thanks a lot dude, i sub and as u as friend

  • wow, weird. cool tho

  • If the path data doesn't change, does your character drive off the edge at the end of the race?

  • Yep.

  • So I take it the computers also fly off every five seconds. :P

  • In this version they do. It works in the finished version.

  • the level editor?

  • Hey guy, I suscribed you. I'm very interested on the level editor you're working on. I don't know if it's already done, but if not, can you tell me or something when it's done?? thx.

  • very good music and good track!!! rating 5 star

  • Tokyo Drift part 2...Mario Drift

  • New hack? You mean the finished version? It's just this with textures. O.o

  • Why is yoshi making... an odd noise?

  • The track fading in and out is a very nice touch. Plus, it looks good even without curves. Long live Mario Kart 64!

  • what is the song (ill subcribe if you tell me)

  • Consider reading.

  • Are you done with this track yet?

  • LOL 1:19 perfect on the yoshi voice :P

  • Haha, I didn't even notice that before.

  • I never thought I would see the day where I could see a new MK64 track. ;_; Bravo, Sir. Bravo. 5/5

  • oh wow .whats the name of this song =)?

  • Wooho Make Levels For MK 64 And Share them Online, I can Imaginate, New Characters, New Music, New Stages WOOHO!

  • Thats Sick!!!

    5/5!!

  • awsome

  • People like you are really cool, they help us computer noobs to remember the good 'ol days ti make his own levels, i for example always drew levels when I was a little kid. I hope you get someday a "reward" or similar thing for helping the people all over the world to make the most fun thing - creating things with the fantasy : ' D

    (Sorry for bad english, I'm not good at it^^ *shit*

  • Hey, your english was pretty good.

    Also, you can make levels like that too. Look up Lunar Magic. An easy to use "drag and drop" level editor for Super Mario World

  • this is a awesome hack and think it needs some graphics additions

  • this particular music plus racing reminds me of Sonic R *shudders*

  • i like it. i would like to race on it.

  • No its Mario Kart

  • What is tool to hack Super Mario 64

  • I call that track "Hacked Rainbow Road" because your hack is not bad, but average.

  • Well you made me laugh, I guess that's helpful.

  • Haha It looks good, considering, having read the comment, i'd assume it's still in the early stages...

    You should keep the Rainbow Road theme in your hack somewhere XD

    Either way, I'd like to try it when your finished, if it's not too much trouble ^.^

  • He did release it. Look at his newer video.

  • a and such is the original sound?

  • where you find thats sound?

  • what is this song called?

  • This is amazing!

  • it's a nice hack...

  • what version of the game was this done on, n64 or vc? could you send me the hack if it's possibl on vc? i would rly love to conquer this track.

  • N64, but it's possible to insert hacked ROMs into the VC images. It might not work with this one though because I used the Expansion Pak and expanded the ROM.

  • maybe i could get this hacked rom loaded onto an sd card or wii disk; could this wrk?

  • My Only Star.... Sounds familiar... What game or show is it from?

  • It was used in Initial D.

  • its rainbow road on drugs yeah!

  • dude this is awesome !!!! it must have been pain staking to enter all that code!!! by the by, where can i get the code and more custom stages????

  • I've played many rainbow roads in my time but I really want to conquer that one!! and the music fit it great. I really want to race that course!!

  • Sick track!

  • wow :o

  • Wow dude. nice job at first attempt :D

  • dumb song!!! dumb!!! oh sorry.. but nice video!! dont like the song though.....

  • Kickass track!!! Nice work!!

  • so it IS possible......i have been applying ips patches to goldeneye, got like 30 new levels. i WANT some new multi levels for mario kart 64 but i CANT find any in ips form....or any at all. know of any site with new multis??

  • This is the only one yet.

  • I will like a editor of levels of mario kart 64,while it isint hard to program levels (toadstools 64) i will try it.Good job! also,WOW people a -6???!!! he was only question!!!!!

  • Oh man... I had such a blast watching this.

    I wish I knew how to do something like this. It seems that the way you did it was really hard, what with all the in-depth hex editing, but you probably have it down pat for any future courses.

    Have you considered making a level editor? I was just looking for one out of curiosity and wanting to make some high altitude tracks/experiment around, and I found this. And I'm glad I did, this is great.

  • Win. Seriously nice.

  • Holy crap this is amazing

  • Wow, I like the textures you put, and the way the track glows

  • Know what? Made motherfucking props to you.

  • What song did you use for that video, and how do you make custom tracks?

  • fucking retards...

    i'm not saying anything...

  • The finished version does have working AI; check the video responses.

  • Now this is extreme karting!

  • OMG! Nice news, congratz man.

  • Hmm... I wonder how AI karts would react to this...

  • is the editor gonna be availible soon?

  • That's really nice :)

  • Can't wait ..you could have gave it to us as a christmas present D: lol jk take your time

  • It's not Christmas here yet...

  • Woah! Great job there!  I hope you release an app for hacking soon!!

  • Eventually it should be possible.

  • So, any new progress? I'd love to see what has been happening. Obviously, you can take your time with it, but I'm curious if anything new has happened? I don't like being left in the dark. Oh, the road is ligt again! No, dark, light, :D

  • Still tracing this one last hit detection bug. It's a right pain in the arse.

  • Why not make a video about it? Maybe someone can help you, and it may let out a bit of steam.

  • Not much to show, just a lot of hex. The problem requires fairly intimate knowledge of the game's data structures to even understand; I'm still having to reverse a lot of code and structures to figure out what's up.

    Basically, when it looks for the polygon at the starting line, it does some checking that for some reason is excluding every polygon, which makes it unable to determine the starting point. I'm not sure what it's checking for to exclude them.

  • When will the MK64 editor be realesed? or even better... When you release it, tell us plz!

  • Well of course I'll post a video and download link when it's done. :-p Still going to take a while though, there's a lot to be done.

  • very nice. very nice. this is definately much harder than custom characters (what im doing right now). you have to use a hex editor to manually appoint the coordinates and stuff ^_^ haha. if you wanna help me make custom characters (or anyone else), go here

    /watch?v=UgHsm1UZK-4

  • Initial D/M.O.V.E. owens,

    also nice Track ;)

  • dang thats pretty cool (and a confusing track =0 )

  • This must of taken a long time! This IS the first time someone hacked the course on MK64!

  • No kidding. Manually with a hex editor!?

    You are skilled! Can't wait to see the editor!

  • Sweet! I didn't know there were and Mario Kart 64 hacks.

  • Interesting hack. I'm looking forward to it when it's ready.

  • BETTER THAN THE ORIGINAL!

  • How do you make custom stages on mario kart 64?

  • Full details will be published in a document included with the final version of the hack, when it's done, but basically I've taken the old track, changed most of its pointers, and inserted new F3DEX code (to draw the polygons), surface map data (to make them solid), textures, and AI paths.

    tl;dr: Hex editor.

  • There's a pretty interesting C OpenGL open-source Display List viewer called OZMAV (for Zelda) with branches for Starfox, Mario64 and other few games. It supports a few variations of the F3DEX ucode, you might be interested in looking at it.

    There's a Google Code page with the sources.