@worldsboss I haven't worked on this project in a while, but I've been working on other things that will help (reusable libraries, hacking tools, enhancing Mupen64Plus, a devkit using real N64 hardware, etc). I'm planning to make something similar to the Mario 64 importer. The main difficulty is in tracking down all the little bits of code specific to each track, since Nintendo was lazy and scattered them all over instead of using tables...
@rekcaHrepyH Oh alright fair enough. My reason for asking is that Mario Kart Wii has a very strong hacking community and our CT distribution pack currently amounts to 128 custom tracks loading along with the 32 originals as well. If MK64 got custom tracks as well then they could be ported from both games, so each game would benefit.
Fascinating work. I'm glad that people like you keep old games alive through continually finding new ways to experience them.
I still have my old N64 and Mario Kart 64 and my largest complaint is that there are just too few courses to maintain interest for very long. I would love to see your editor perfected to the point that it could be a widespread and easily used tool.
i liked rainbow road and all. it looked pretty and everything but it was such a bitch to finish. it was soooo long and it was like a maze with 200 loops!
Where did you learn to program and code like that? Like how do you know your stuff so well :P I would just fail if I were to attempt something like this. (sigh...)
when you get a hacking tool created can you please DM me a link to it? i really wanna hack something other than SNES games. this is a sweet level by the way, the lack of curves really speaks saying you better not misjudge this by thinking it goes straight when its actually going left. all in all 5/5 for making the first ever Mario Kart 64 hack! i gotta give you credit for actually doing it despite the fact theres no editor and you had to do all the code yourself
wow a mario kart editor.. sounds sweet! now all we need is (if we dont have it already) online multiplayer! and then ill probably have to play some mario kart again:D
"All of this was done by manually entering coordinates and graphic commands in a hex editor. " Damn, first of all, you should optimize your work. Since you did all the reverse-engineering necessary to hack the game, you should make an program with an easier interface. Doing everything on Hex must be a pain in the ass
@horokeusensei That's what I've been working on since. Making the program is perhaps more difficult than reverse-engineering the game. This track was largely a test to see if I'd correctly worked out everything needed to build levels.
Still, reverse-engineering and hacking games isn't easy, and neither is creating such tools. This game especially does not lend itself well to being edited. So an "easier interface" probably still won't be as easy as some would like.
what you have done is really nice and i agree making a tool can be complex and requires time. however, what you should do is to write a technical document describing what you have found (rom offset etc) and publish it on a rom hacking website. this way people having time could easily implement it without have to rediscover what you have done.
I wonder what would happen if this was the actual Rainbow Road in Mario Kart 64... If not what if the Mario Kart 3ds's Rainbow Road is like this. It looks hard to be honest but looks fun. It would be cool to play this on wifi but any Rainbow Road is good to me :)
@rekcaHrepyH why would I want to? It just seems like a waste of time. I know it's a tech demo, but as stated in description you've worked on it for 3 years? Waste of time, I think most people can agree.
@crazyjorge2111 You're right, I've wasted so much time doing something I enjoy, creating something cool and learning a ton of useful programming skills along the way. How foolish of me.
You're entirely welcome to ignore it if you'd like.
@rekcaHrepyH Do you do this for a living. Making custom mariokart tracks? And I can hardly believe that someone enjoys sitting in front of a computer for hours and CODING. That is the most boring shit ever.
If you can't even find a hex editor on your own, you're not going to be able to hack a proprietary scripting language and 3D vertices compressed in MIO0 format.
The entire hack as a Gameshark code? Not only would that be a heck of a lot of work to convert (Gameshark can only edit RAM, and this is a ROM edit), the resulting code would be thousands of lines. No emulator (and certainly not real hardware) would be able to handle it.
I think you underestimate the amount of work it takes to make this. You can't just play around with some numbers. You basically have to write the entire track as a raw machine code/ASM program, in two languages.
One more thing: I read the readme along with the patch and it "implies" that it's only compatible with the .rom file, but instead I have the .v64. WAT DO I DO!!!!111!!
Find a byteswapper such as macet.exe, and convert to big endian/ABCD byte order. If you look in a hex editor afterward you should clearly see "MARIOKART64" toward the beginning.
I have better songs in mind... that is a good one though v¯v if I ever finish this editor you'll be able to do that yourself. With any luck the songs can be directly ported.
Eh... eventually I want to finish my editor (semi-working on it right now), and that will hopefully make it easy. Doing it without means learning R4300 assembly and F3DEX display list commands and basically programming a track with a hex editor and debugger. Not easy at all, hence the simplicity of this track (just a few rectangles stuck together).
Not to mention making something as nice as the originals would be a LOT of work even with the right tools.
Hey guy, I suscribed you. I'm very interested on the level editor you're working on. I don't know if it's already done, but if not, can you tell me or something when it's done?? thx.
People like you are really cool, they help us computer noobs to remember the good 'ol days ti make his own levels, i for example always drew levels when I was a little kid. I hope you get someday a "reward" or similar thing for helping the people all over the world to make the most fun thing - creating things with the fantasy : ' D
(Sorry for bad english, I'm not good at it^^ *shit*
N64, but it's possible to insert hacked ROMs into the VC images. It might not work with this one though because I used the Expansion Pak and expanded the ROM.
so it IS possible......i have been applying ips patches to goldeneye, got like 30 new levels. i WANT some new multi levels for mario kart 64 but i CANT find any in ips form....or any at all. know of any site with new multis??
I will like a editor of levels of mario kart 64,while it isint hard to program levels (toadstools 64) i will try it.Good job! also,WOW people a -6???!!! he was only question!!!!!
I wish I knew how to do something like this. It seems that the way you did it was really hard, what with all the in-depth hex editing, but you probably have it down pat for any future courses.
Have you considered making a level editor? I was just looking for one out of curiosity and wanting to make some high altitude tracks/experiment around, and I found this. And I'm glad I did, this is great.
So, any new progress? I'd love to see what has been happening. Obviously, you can take your time with it, but I'm curious if anything new has happened? I don't like being left in the dark. Oh, the road is ligt again! No, dark, light, :D
Not much to show, just a lot of hex. The problem requires fairly intimate knowledge of the game's data structures to even understand; I'm still having to reverse a lot of code and structures to figure out what's up.
Basically, when it looks for the polygon at the starting line, it does some checking that for some reason is excluding every polygon, which makes it unable to determine the starting point. I'm not sure what it's checking for to exclude them.
very nice. very nice. this is definately much harder than custom characters (what im doing right now). you have to use a hex editor to manually appoint the coordinates and stuff ^_^ haha. if you wanna help me make custom characters (or anyone else), go here
Full details will be published in a document included with the final version of the hack, when it's done, but basically I've taken the old track, changed most of its pointers, and inserted new F3DEX code (to draw the polygons), surface map data (to make them solid), textures, and AI paths.
There's a pretty interesting C OpenGL open-source Display List viewer called OZMAV (for Zelda) with branches for Starfox, Mario64 and other few games. It supports a few variations of the F3DEX ucode, you might be interested in looking at it.
Is this still being worked on? What is the website that you're talking about?
worldsboss 2 weeks ago
@worldsboss I haven't worked on this project in a while, but I've been working on other things that will help (reusable libraries, hacking tools, enhancing Mupen64Plus, a devkit using real N64 hardware, etc). I'm planning to make something similar to the Mario 64 importer. The main difficulty is in tracking down all the little bits of code specific to each track, since Nintendo was lazy and scattered them all over instead of using tables...
rekcaHrepyH 1 week ago
@worldsboss also I'm afraid that website no longer exists.
rekcaHrepyH 1 week ago
@rekcaHrepyH Oh alright fair enough. My reason for asking is that Mario Kart Wii has a very strong hacking community and our CT distribution pack currently amounts to 128 custom tracks loading along with the 32 originals as well. If MK64 got custom tracks as well then they could be ported from both games, so each game would benefit.
worldsboss 1 week ago
Fascinating work. I'm glad that people like you keep old games alive through continually finding new ways to experience them.
I still have my old N64 and Mario Kart 64 and my largest complaint is that there are just too few courses to maintain interest for very long. I would love to see your editor perfected to the point that it could be a widespread and easily used tool.
MrThrowawayAccount 1 month ago
Does anyone here do N64 rom request?
dancypants1023 3 months ago
you can make resort island or radiant emerald of sonic r?
odioalospoopers 4 months ago
please, teach me how do you put the track in the Game
1999Elias 5 months ago
needs item boxes... cool so far
kobzinfinity 7 months ago
AWESOME!!!
oh btw: heres a gs code to make lakitu stop sayin "Wrong way"
8107AA10 2400
Keep up the good work,
1 question:
is it possible to add "ramps" in a map?
kobzinfinity 7 months ago 2
@kobzinfinity of course, what do you think those are at the end? Ramps are just part of the track structure like anything else.
Lakitu was just broken because I hadn't yet updated the track path data. That's been fixed since then.
rekcaHrepyH 7 months ago
@rekcaHrepyH i meant put ramps on other courses without messing with anything else
example: a huge ramp on kalimari dessert to jump over the train.
kobzinfinity 7 months ago
@kobzinfinity yes, that'd be possible.
rekcaHrepyH 7 months ago
lol Initial D music
WhiteTigerRevenge 8 months ago
reverse? OMG STFU LAKITU!
TuascoBR 8 months ago
i liked rainbow road and all. it looked pretty and everything but it was such a bitch to finish. it was soooo long and it was like a maze with 200 loops!
xbearcanrockx 9 months ago
hey... any updates for this year
alex5000an 1 year ago
GREAT WORK! This must have been a pain. I'm trying to learn how to do these things, but its really hard to get started...
GamingMasterErnest 1 year ago
Where did you learn to program and code like that? Like how do you know your stuff so well :P I would just fail if I were to attempt something like this. (sigh...)
DjblMan13 1 year ago
Lol all in hex that must have been a bitch gratz for effort alone.
jeshaw3242 1 year ago
when you get a hacking tool created can you please DM me a link to it? i really wanna hack something other than SNES games. this is a sweet level by the way, the lack of curves really speaks saying you better not misjudge this by thinking it goes straight when its actually going left. all in all 5/5 for making the first ever Mario Kart 64 hack! i gotta give you credit for actually doing it despite the fact theres no editor and you had to do all the code yourself
MERMAIDSEIRA6 1 year ago
I like this song
patsaints15 1 year ago
Considering this was done entirely in hex, let me just say this is AMAZING.
I can't even look at hex without getting nauseous, let alone completely reverse engineer a game using only hex... nice job!
GammaRidley 1 year ago
do you know how to change the paths the cars go in the game?
JIM4741return 1 year ago
Goddamn, if I knew how to do this, I'd create a Initial D style downhill course from Mario Circuit's map!
irregularzero 1 year ago
Love the music, Lol..!
BlackTigress777 1 year ago
Nice DDR style music.
SPS148669 1 year ago
there's no track editor for MKDS yet
magnusbon 1 year ago
name of musick?
HateCrewMitglied 1 year ago
wow a mario kart editor.. sounds sweet! now all we need is (if we dont have it already) online multiplayer! and then ill probably have to play some mario kart again:D
chunktuff 1 year ago
LOL! its not a whole new level ure just fucking with the rainbow road map.
cashfastonline 1 year ago
Did you steal Chuck Norris's brain?
ultradude100 1 year ago
I'm looking forward to seeing your work completed. This is quite an accomplishment.
Franz7331 1 year ago
"All of this was done by manually entering coordinates and graphic commands in a hex editor. " Damn, first of all, you should optimize your work. Since you did all the reverse-engineering necessary to hack the game, you should make an program with an easier interface. Doing everything on Hex must be a pain in the ass
horokeusensei 1 year ago
@horokeusensei That's what I've been working on since. Making the program is perhaps more difficult than reverse-engineering the game. This track was largely a test to see if I'd correctly worked out everything needed to build levels.
Still, reverse-engineering and hacking games isn't easy, and neither is creating such tools. This game especially does not lend itself well to being edited. So an "easier interface" probably still won't be as easy as some would like.
rekcaHrepyH 1 year ago
@rekcaHrepyH
what you have done is really nice and i agree making a tool can be complex and requires time. however, what you should do is to write a technical document describing what you have found (rom offset etc) and publish it on a rom hacking website. this way people having time could easily implement it without have to rediscover what you have done.
Tigrou7777 1 year ago
@rekcaHrepyH CAN NOT WAIT FOR PROGRAM!!
--- im subscribing, poast vid of program when done!!!
ur the best
what is the estimated time you think you will bew finisshed making the program?
kobzinfinity 7 months ago
I wonder what would happen if this was the actual Rainbow Road in Mario Kart 64... If not what if the Mario Kart 3ds's Rainbow Road is like this. It looks hard to be honest but looks fun. It would be cool to play this on wifi but any Rainbow Road is good to me :)
sonicadx 1 year ago
I think this is very cool. 'Cuz is the first ever custom track.
Videos894 1 year ago
a lot of work for no reward. Just a level that looks like shit.
crazyjorge2111 1 year ago
@crazyjorge2111 You do better then. This is a tech demo.
rekcaHrepyH 1 year ago
@rekcaHrepyH why would I want to? It just seems like a waste of time. I know it's a tech demo, but as stated in description you've worked on it for 3 years? Waste of time, I think most people can agree.
crazyjorge2111 1 year ago
@crazyjorge2111 You're right, I've wasted so much time doing something I enjoy, creating something cool and learning a ton of useful programming skills along the way. How foolish of me.
You're entirely welcome to ignore it if you'd like.
rekcaHrepyH 1 year ago
@rekcaHrepyH Do you do this for a living. Making custom mariokart tracks? And I can hardly believe that someone enjoys sitting in front of a computer for hours and CODING. That is the most boring shit ever.
crazyjorge2111 1 year ago
@rekcaHrepyH you've worked on it for 3 years are you almost done or you quit :(
sonicadx 1 year ago
@sonicadx I'm not quitting now, that's for damn sure.
rekcaHrepyH 1 year ago
@rekcaHrepyH Cool Man I can't wait to see the level editor when it's done. :)
sonicadx 1 year ago
@rekcaHrepyH Hell Yeah!!! that's the spirit!!!!
We are counting on you man!!! cheer and good luck!!! :D
(and whenever you start making maps, please consider adapting tracks from the other mario karts, would you?)
TeknoMaX 1 year ago
@crazyjorge2111 I bet you know nothing about programming. Go play your damn ps2 kiddo.
horokeusensei 1 year ago
@horokeusensei Programming: Boring as fuck. And I don't own a ps2. Why dont YOU go play with yer ps1. Portuguese cocksucker.
crazyjorge2111 1 year ago
Hahaha Initial D
SirPuppumHat 1 year ago
dis place is confusing as hell, i would fall at least 10 times per lap!
typhlosion96 1 year ago
Yay, you're also a Eurobeat/Inidial D aka Project D fan :D
Milan0r 1 year ago
how'd u do that?
krookyjj 1 year ago
@krookyjj Elven magic.
rekcaHrepyH 1 year ago
@krookyjj read the discrisption egg
Hex editor
MichielWS 1 year ago
What did you use to create this?
Octan07 2 years ago
music rocks
track rocks
keep up the good work ^_^
justiceforallonearth 2 years ago
The CPU's can play it?
i... suppose
lfmxgg368 2 years ago
Eurobeat! Eurobeat! Eurobeat! Eurobeat! Eurobeat! :D
The track is awesome. Too bad that it's basic *proceeds to watch the response*
Lebon19 2 years ago
Looks confusing.
DoomFireARMZ 2 years ago
Can you at least giv us teh link 2 hex editor and hex values???
MushroomEtR0120 2 years ago
If you can't even find a hex editor on your own, you're not going to be able to hack a proprietary scripting language and 3D vertices compressed in MIO0 format.
rekcaHrepyH 2 years ago
Can you at least put it in GS-cheat form???
MushroomEtR0120 2 years ago
The entire hack as a Gameshark code? Not only would that be a heck of a lot of work to convert (Gameshark can only edit RAM, and this is a ROM edit), the resulting code would be thousands of lines. No emulator (and certainly not real hardware) would be able to handle it.
I think you underestimate the amount of work it takes to make this. You can't just play around with some numbers. You basically have to write the entire track as a raw machine code/ASM program, in two languages.
rekcaHrepyH 2 years ago
One more thing: I read the readme along with the patch and it "implies" that it's only compatible with the .rom file, but instead I have the .v64. WAT DO I DO!!!!111!!
(btw it didn't work on .v64 files)
MushroomEtR0120 2 years ago
Find a byteswapper such as macet.exe, and convert to big endian/ABCD byte order. If you look in a hex editor afterward you should clearly see "MARIOKART64" toward the beginning.
rekcaHrepyH 2 years ago
put in the f-zero x rainbow road theme!
lucariokiddo 2 years ago
Yes, agree. ^^
CrazyGameNerd 2 years ago 2
thanx man! ^^
lucariokiddo 2 years ago
I have better songs in mind... that is a good one though v¯v if I ever finish this editor you'll be able to do that yourself. With any luck the songs can be directly ported.
rekcaHrepyH 2 years ago
idiotishly cool man! hurry and finish it! (although it's hard but whatever!) i look forward to it! ^^
lucariokiddo 2 years ago
Hey dude, what is the link to the website you keep talkin about? I'd like to check it out :D
shortbusheros4 2 years ago
My site? It's been dead for a while now.
rekcaHrepyH 2 years ago
You Mean The Expansion Kit Rainbow Road Song Right?
Joshinator137 2 years ago
yes!
lucariokiddo 2 years ago
interesting.
although the clipping problems make it hard to tell where the crap you're going XD.
dudejo 2 years ago
I don't find it too difficult in motion. Depth testing would be a nice addition though.
rekcaHrepyH 2 years ago
Can You Help me Do It? I Would Love To Make A Whole Championship On New Tracks.
juniorgeneric 2 years ago
Eh... eventually I want to finish my editor (semi-working on it right now), and that will hopefully make it easy. Doing it without means learning R4300 assembly and F3DEX display list commands and basically programming a track with a hex editor and debugger. Not easy at all, hence the simplicity of this track (just a few rectangles stuck together).
Not to mention making something as nice as the originals would be a LOT of work even with the right tools.
rekcaHrepyH 2 years ago
Comment removed
lephiro 2 years ago
lol
alejandro1000o 2 years ago
how do you make that numbers meanwhile you give a round like in: 0:10 ? answer=sub
sdagfegfd 2 years ago
To dartf (what you meant by numbers while turning) hold the jump bottom After you land form a jump
now wheres my SUB
didowexbox 2 years ago 4
thanks a lot dude, i sub and as u as friend
sdagfegfd 2 years ago
wow, weird. cool tho
katherinnnnne 2 years ago
If the path data doesn't change, does your character drive off the edge at the end of the race?
drayoio 2 years ago
Yep.
rekcaHrepyH 2 years ago
So I take it the computers also fly off every five seconds. :P
drayoio 2 years ago
In this version they do. It works in the finished version.
rekcaHrepyH 2 years ago
the level editor?
angek95 2 years ago
Hey guy, I suscribed you. I'm very interested on the level editor you're working on. I don't know if it's already done, but if not, can you tell me or something when it's done?? thx.
xxmago 2 years ago
very good music and good track!!! rating 5 star
bowser9812 2 years ago 2
Tokyo Drift part 2...Mario Drift
FlawlessVizionz08 2 years ago
This comment has received too many negative votes show
why did you play as yoshi? why not bowser?? bowser has feelings too, ya know!!!
littleboyred1 2 years ago
New hack? You mean the finished version? It's just this with textures. O.o
rekcaHrepyH 2 years ago
Why is yoshi making... an odd noise?
TheJackw13 2 years ago 2
The track fading in and out is a very nice touch. Plus, it looks good even without curves. Long live Mario Kart 64!
tsherwoodrzero 2 years ago 2
what is the song (ill subcribe if you tell me)
fsffda 2 years ago
Consider reading.
rekcaHrepyH 2 years ago
Are you done with this track yet?
pab2000k 2 years ago
LOL 1:19 perfect on the yoshi voice :P
PsychoChipper 2 years ago 2
Haha, I didn't even notice that before.
rekcaHrepyH 2 years ago
I never thought I would see the day where I could see a new MK64 track. ;_; Bravo, Sir. Bravo. 5/5
BaconBricks 2 years ago
oh wow .whats the name of this song =)?
Mawwo7 2 years ago
Wooho Make Levels For MK 64 And Share them Online, I can Imaginate, New Characters, New Music, New Stages WOOHO!
OKStudios 2 years ago
Thats Sick!!!
5/5!!
CrazyInfernape 2 years ago
awsome
denestud 2 years ago
People like you are really cool, they help us computer noobs to remember the good 'ol days ti make his own levels, i for example always drew levels when I was a little kid. I hope you get someday a "reward" or similar thing for helping the people all over the world to make the most fun thing - creating things with the fantasy : ' D
(Sorry for bad english, I'm not good at it^^ *shit*
Bigkroate 2 years ago
Hey, your english was pretty good.
Also, you can make levels like that too. Look up Lunar Magic. An easy to use "drag and drop" level editor for Super Mario World
stevoisiak 2 years ago
this is a awesome hack and think it needs some graphics additions
guitarherorules14 2 years ago
this particular music plus racing reminds me of Sonic R *shudders*
reconditelacuna 2 years ago
i like it. i would like to race on it.
sunsmiles84 2 years ago
No its Mario Kart
VampDarkX 2 years ago
What is tool to hack Super Mario 64
VampDarkX 2 years ago
I call that track "Hacked Rainbow Road" because your hack is not bad, but average.
HandFever00479 2 years ago
This has been flagged as spam show
that track looks like shit because its illegal. plez stop romming i hope i helped your life
abduels 2 years ago
Well you made me laugh, I guess that's helpful.
rekcaHrepyH 2 years ago
Haha It looks good, considering, having read the comment, i'd assume it's still in the early stages...
You should keep the Rainbow Road theme in your hack somewhere XD
Either way, I'd like to try it when your finished, if it's not too much trouble ^.^
XxXAdaliaXxX 2 years ago
He did release it. Look at his newer video.
stevoisiak 2 years ago
a and such is the original sound?
agripinofeliz 2 years ago
where you find thats sound?
agripinofeliz 2 years ago
what is this song called?
dustmyte 2 years ago
This is amazing!
FireJigglypuff2310 2 years ago
it's a nice hack...
Renann64 3 years ago
what version of the game was this done on, n64 or vc? could you send me the hack if it's possibl on vc? i would rly love to conquer this track.
zylerk29 3 years ago
N64, but it's possible to insert hacked ROMs into the VC images. It might not work with this one though because I used the Expansion Pak and expanded the ROM.
rekcaHrepyH 3 years ago
maybe i could get this hacked rom loaded onto an sd card or wii disk; could this wrk?
zylerk29 3 years ago
My Only Star.... Sounds familiar... What game or show is it from?
WilliamIndyFan 3 years ago
It was used in Initial D.
dzlilb0i 2 years ago
its rainbow road on drugs yeah!
clownycloud1 3 years ago 2
dude this is awesome !!!! it must have been pain staking to enter all that code!!! by the by, where can i get the code and more custom stages????
maximushg2 3 years ago
I've played many rainbow roads in my time but I really want to conquer that one!! and the music fit it great. I really want to race that course!!
135678987 3 years ago
Sick track!
BurninNoumander 3 years ago
wow :o
Roly426 3 years ago
Wow dude. nice job at first attempt :D
BamfGamr 3 years ago
dumb song!!! dumb!!! oh sorry.. but nice video!! dont like the song though.....
32400mario 3 years ago
Kickass track!!! Nice work!!
shinedown1993 3 years ago
so it IS possible......i have been applying ips patches to goldeneye, got like 30 new levels. i WANT some new multi levels for mario kart 64 but i CANT find any in ips form....or any at all. know of any site with new multis??
IMDARKFIRE007 3 years ago
This is the only one yet.
rekcaHrepyH 3 years ago
I will like a editor of levels of mario kart 64,while it isint hard to program levels (toadstools 64) i will try it.Good job! also,WOW people a -6???!!! he was only question!!!!!
aguspal96 3 years ago
Oh man... I had such a blast watching this.
I wish I knew how to do something like this. It seems that the way you did it was really hard, what with all the in-depth hex editing, but you probably have it down pat for any future courses.
Have you considered making a level editor? I was just looking for one out of curiosity and wanting to make some high altitude tracks/experiment around, and I found this. And I'm glad I did, this is great.
Toastypk 3 years ago
Win. Seriously nice.
Ch8ese 3 years ago
Holy crap this is amazing
Cioger 3 years ago
Wow, I like the textures you put, and the way the track glows
SwordmasterRalis 3 years ago
Know what? Made motherfucking props to you.
h4ck3rtheslacker 3 years ago
What song did you use for that video, and how do you make custom tracks?
dcgitz 3 years ago
fucking retards...
i'm not saying anything...
Zant5976 3 years ago
The finished version does have working AI; check the video responses.
rekcaHrepyH 3 years ago
Now this is extreme karting!
MarioSonic3 3 years ago
OMG! Nice news, congratz man.
MarcosVAlves87 3 years ago
Hmm... I wonder how AI karts would react to this...
TEHREALBOB 3 years ago
is the editor gonna be availible soon?
Patricio87 3 years ago
That's really nice :)
pokerfan2202 3 years ago
Can't wait ..you could have gave it to us as a christmas present D: lol jk take your time
Yeeksta 3 years ago
It's not Christmas here yet...
rekcaHrepyH 3 years ago
Woah! Great job there! I hope you release an app for hacking soon!!
Lebon19 3 years ago
Eventually it should be possible.
rekcaHrepyH 3 years ago
So, any new progress? I'd love to see what has been happening. Obviously, you can take your time with it, but I'm curious if anything new has happened? I don't like being left in the dark. Oh, the road is ligt again! No, dark, light, :D
stevoisiak 3 years ago
Still tracing this one last hit detection bug. It's a right pain in the arse.
rekcaHrepyH 3 years ago
Why not make a video about it? Maybe someone can help you, and it may let out a bit of steam.
stevoisiak 3 years ago
Not much to show, just a lot of hex. The problem requires fairly intimate knowledge of the game's data structures to even understand; I'm still having to reverse a lot of code and structures to figure out what's up.
Basically, when it looks for the polygon at the starting line, it does some checking that for some reason is excluding every polygon, which makes it unable to determine the starting point. I'm not sure what it's checking for to exclude them.
rekcaHrepyH 3 years ago
When will the MK64 editor be realesed? or even better... When you release it, tell us plz!
KstaRicotero 3 years ago
Well of course I'll post a video and download link when it's done. :-p Still going to take a while though, there's a lot to be done.
rekcaHrepyH 3 years ago
very nice. very nice. this is definately much harder than custom characters (what im doing right now). you have to use a hex editor to manually appoint the coordinates and stuff ^_^ haha. if you wanna help me make custom characters (or anyone else), go here
/watch?v=UgHsm1UZK-4
thatisnotedible 3 years ago
Initial D/M.O.V.E. owens,
also nice Track ;)
Milan0r 3 years ago
dang thats pretty cool (and a confusing track =0 )
lilkid88 3 years ago
This must of taken a long time! This IS the first time someone hacked the course on MK64!
DKCplayer 3 years ago 8
No kidding. Manually with a hex editor!?
You are skilled! Can't wait to see the editor!
RockRichard 3 years ago 3
Sweet! I didn't know there were and Mario Kart 64 hacks.
TerabiteX 3 years ago
Interesting hack. I'm looking forward to it when it's ready.
Phoenix21692 3 years ago
BETTER THAN THE ORIGINAL!
skacannon 3 years ago
How do you make custom stages on mario kart 64?
jsackss 3 years ago
Full details will be published in a document included with the final version of the hack, when it's done, but basically I've taken the old track, changed most of its pointers, and inserted new F3DEX code (to draw the polygons), surface map data (to make them solid), textures, and AI paths.
tl;dr: Hex editor.
rekcaHrepyH 3 years ago
There's a pretty interesting C OpenGL open-source Display List viewer called OZMAV (for Zelda) with branches for Starfox, Mario64 and other few games. It supports a few variations of the F3DEX ucode, you might be interested in looking at it.
There's a Google Code page with the sources.
frauber 3 years ago