easy solution
don't port to flash, flash games are bad for you
SmashBroPlusB 1 month ago in playlist More videos from N64Mario
Ur back!
luigifan001 4 months ago
"I stopped working on Mega Man engines in MMF2."
What!? I thought you were just taking a break from coding or something! D:
SmashBroPlusB 4 months ago
Only other way is the to use a shaders, but as far as I know, Flash doesn't support shaders.
Sodisna 4 months ago
Take a look at the Sonic Worlds Engine, a user made a work-around for it, You can find it in the Sonic Fangames Forums. Then, look at the super sonic code.
why not just use separate sprites for each color as opposed to changing the sprites you have
AirPhforce 4 months ago
Looks like the .exe file can handle it significantly better than the .swf file.
Darkmarine40 4 months ago
easy solution
don't port to flash, flash games are bad for you
SmashBroPlusB 1 month ago in playlist More videos from N64Mario
Ur back!
luigifan001 4 months ago
"I stopped working on Mega Man engines in MMF2."
What!? I thought you were just taking a break from coding or something! D:
SmashBroPlusB 4 months ago
Only other way is the to use a shaders, but as far as I know, Flash doesn't support shaders.
Sodisna 4 months ago
Take a look at the Sonic Worlds Engine, a user made a work-around for it, You can find it in the Sonic Fangames Forums. Then, look at the super sonic code.
Sodisna 4 months ago
why not just use separate sprites for each color as opposed to changing the sprites you have
AirPhforce 4 months ago
Looks like the .exe file can handle it significantly better than the .swf file.
Darkmarine40 4 months ago