If this can be incorporated, let alone improved upon within the near future, then surely we won't need to worry about hard drive space, or how many discs (let alone how much we have to pay for the medium) we have to get to install such games.
This is a far more impressive venture than simply extending a game world, since most of the times, games that have "extended" worlds tend to have very large capacity requirements.
It is not like data is generated on the fly. The opposite: the engine first takes a few minutes (on my pc) to generate textures/sounds... and then use them from memory. (maybe save them on disk for the run time too)...
i tested this demo ! and i have 1 word! Awesome!!! procedural generation is a nextgen totaly 100% , no lags ? awesome postprocessing and light !! and you imagine , the exe file = 184 kb ! How????? i mean this is magical ,
I know this has nothing to do with the technology but if anyone knows who made this music, please! give me a shout, this is one of the most amaznig tunes i've ever heard. Thanks!
171 kb for this, its amazing, that means that the sys requirements would bee very low as cpu and video card goes. But sayng this was used in OF:Dragon Rising a game that moves like shit with heavy performance impact gives me doubts about it :)
nice system, well on that i suppose it runs nice. But about the performance hit of this, how dramatic it can be since it works with such small sized textures. IT creates the entire geometry in real time? Ex: buildings and others instead of just render them as usual?
the textures are actually high-res, they are simply "made" instead of loaded. the geometry is pre-made, since polygons take up miniscule space.
the textures are physically generated, much like a fractal image. it merely gives the texture generation engine "instructions" on how to make the texture.
Their 96k game kkrieger is really awesome! a little too easy but it is incredibily cool, tey say at the end that it is to be continued, well I hope they do! its awesome! This demo ran smooth on my mediocre PC with everything maxed out, had some glitches but besides that it is really very, very,very well done!
This video has 4,630 in this moment. Shame. It should have at least 2 zeros after that number.
The thing is when someone makes a technology like this only a hanfull of peolple understand it's value.
And some rolling puppy video has zillion views. I'v been there, created something unique (procedural planets in real time), and could not find a publisher for my space game.
Maybee I should make rolling puppies game, or something like that...
Guys, congrats, this is really cool. I mean reeeally cool.
hay man i and others would be interested to see a video of that i think its awesome. Another thing try harder with publishers i think that someone would finally see that awesome display of thenology
i don't know why people are so stupid because now ps3 has blu-ray and they make games with good graphics but they only use 1 blu-ray disc if they use more than 1 disc they would make a mega super realistic game or a longer gameplay.
ive noticed neither to be honest. the restraining factors are the loading speed of the blu-ray, and the restricted GPU in the ps3, along with its severely limited RAM. back to the tech: both power consoles are perfectly suited to this tech, due to their extremely powerful CPUs
If that was truly made by code, and not by animation: UN-F*CKEN-REAL!!!!!!
(And if it is by animation, still... UN-F*CKEN-REAL!!!)
I always want to be an excellent programmer... this is now my goal: to beat this! that is, if it is possible! Congratulations and all respects, designer, this is the most impressive thing I have seen in a VERY (over a decade) long time!!!
i removed the other comment, i only need 1 link on here lol.
thats good, but it would be useless for a first person shooter for example, or a racing game. the only application i see for that city gen is supreme commander like games. there are character models, the code to tell the procedural engine what texture to make, the sounds, planning of the levels/missions, vehicle designs, the list is endless. and a game on blu-ray with this tech would still be far too large to be a reasonable game.
lol yeah but dont you think it would be great online? i could be in one part of the world and someone else on the other... i could fly over there and fight him or something.maby lile 60 people and npc's
what you jsut said about blu-ray is wrong! you could make a map of the world with this running along side with blu-ray! this shit is perfect for it! much bigger maps.
actually, you have just demonstrated how sony's propaganda has affected people. a game using this technology on a blu-ray would be so huge, that completing it would be near impossible, and it would take so long to develop that it just wouldn't be viable. with this tech, something like uncharted (which i own by the way) could potentially be possible on a regular old CD (assuming the sounds were small enough).
its not the HDR, its the procedural textures. the textures themselves dont exist in the traditional sense, but are generated in real-time using a special algorithm. this means that the above video was run from an executable that was 170k in size. it only contains models, actions, and the algorthm to create the textures.
wow evil views 1666 and likes to dislikes 66 6..mommy im scared be cool as hell software..
noahyen 2 months ago
GTA 6!... ( Plus "Unlimited Detail" and "World Machine")....
MyQwerqwerqwerqwerqw 2 months ago
If this can be incorporated, let alone improved upon within the near future, then surely we won't need to worry about hard drive space, or how many discs (let alone how much we have to pay for the medium) we have to get to install such games.
This is a far more impressive venture than simply extending a game world, since most of the times, games that have "extended" worlds tend to have very large capacity requirements.
Mythosician06 8 months ago
gta 3 ?
MartyHITD 1 year ago
@MartyHITD
hell no! lol
its a 100% original graphics engine made by some very clever people at the website in the description.
iwanthalo3 1 year ago
@iwanthalo3 I was joking. With now-a-days industry thats not very "cleaver" anymore, But its nice to see the work that they did back in the day
MartyHITD 1 year ago
This is amazing stuff. the thing i like about the presentation is the theme; how all was put together.
edwin11373 1 year ago
It is not like data is generated on the fly. The opposite: the engine first takes a few minutes (on my pc) to generate textures/sounds... and then use them from memory. (maybe save them on disk for the run time too)...
duhecr 1 year ago
@duhecr Optimization, reusing resources.
GhostXoP 9 months ago
procedural textures have been around for ages!
Capeau 1 year ago
@Capeau
how long exactly?
genuine question
iwanthalo3 1 year ago
@iwanthalo3
probably something like 20 years... probably even longer
Capeau 1 year ago
@Capeau
im guessing we didnt have the performance to do it until now.
iwanthalo3 1 year ago
@iwanthalo3
you dont need the 'perdormance' as these things get preloaded/calculated and loaded into mem before the demo starts
Capeau 1 year ago
i tested this demo ! and i have 1 word! Awesome!!! procedural generation is a nextgen totaly 100% , no lags ? awesome postprocessing and light !! and you imagine , the exe file = 184 kb ! How????? i mean this is magical ,
No more PhisX
No more 2048x2048 hard textures
now this all on the fly!
Anton1987RU 1 year ago
I know this has nothing to do with the technology but if anyone knows who made this music, please! give me a shout, this is one of the most amaznig tunes i've ever heard. Thanks!
Baloneum 1 year ago
If you added a physics engine to a game with this engine, it would kil the pc right lol?
8monoxxx 1 year ago
maybe not a modern pc with hardware acceleration, or something with more power should be able to do it no problem :)
iwanthalo3 1 year ago
171 kb for this, its amazing, that means that the sys requirements would bee very low as cpu and video card goes. But sayng this was used in OF:Dragon Rising a game that moves like shit with heavy performance impact gives me doubts about it :)
optmius99 1 year ago
actually, the performance hit is quite dramatic, since it generates the textures in real time, as opposed to loading them.
but operation flashpoint (the demo at least) runs perfectly on my pc (specs are:
q6600 at 3.0ghz
8800GTS 512
8GB ram
ASUS p5q-e
iwanthalo3 1 year ago
nice system, well on that i suppose it runs nice. But about the performance hit of this, how dramatic it can be since it works with such small sized textures. IT creates the entire geometry in real time? Ex: buildings and others instead of just render them as usual?
optmius99 1 year ago
the textures are actually high-res, they are simply "made" instead of loaded. the geometry is pre-made, since polygons take up miniscule space.
the textures are physically generated, much like a fractal image. it merely gives the texture generation engine "instructions" on how to make the texture.
iwanthalo3 1 year ago
@iwanthalo3 55 fps to 85 fps on 9600gt
nidzaPFC 1 year ago
Please! Who made this beautiful beautiful music?
Baloneum 2 years ago
im afraid i have no idea. the people to ask would be at theprodukkt . com
iwanthalo3 2 years ago
Their 96k game kkrieger is really awesome! a little too easy but it is incredibily cool, tey say at the end that it is to be continued, well I hope they do! its awesome! This demo ran smooth on my mediocre PC with everything maxed out, had some glitches but besides that it is really very, very,very well done!
Fangornmmc 2 years ago
This video has 4,630 in this moment. Shame. It should have at least 2 zeros after that number.
The thing is when someone makes a technology like this only a hanfull of peolple understand it's value.
And some rolling puppy video has zillion views. I'v been there, created something unique (procedural planets in real time), and could not find a publisher for my space game.
Maybee I should make rolling puppies game, or something like that...
Guys, congrats, this is really cool. I mean reeeally cool.
RobertoKoci 2 years ago 11
lol, i agree that tech like this deserves more views, but i had nothing to do with it :)
i just ran a search for it, and found nothing, so i made a vid of it.
iwanthalo3 2 years ago
Where are the puppies? I was told there would be puppies.
Good example of what you're saying is what they did to Spore.
redleg70 2 years ago
hay man i and others would be interested to see a video of that i think its awesome. Another thing try harder with publishers i think that someone would finally see that awesome display of thenology
optmius99 1 year ago
Their 1mb game already lags the shit out of me :(
So ironic.
NakedCreep 2 years ago
This would kill my computer, after lighting it ablaze into an explosion of gargantuan proportions
ice788 2 years ago
i ran it at max settings, so it may run ok at lower settings.
iwanthalo3 2 years ago
i don't know why people are so stupid because now ps3 has blu-ray and they make games with good graphics but they only use 1 blu-ray disc if they use more than 1 disc they would make a mega super realistic game or a longer gameplay.
tepicoeloyo2 2 years ago
ive noticed neither to be honest. the restraining factors are the loading speed of the blu-ray, and the restricted GPU in the ps3, along with its severely limited RAM. back to the tech: both power consoles are perfectly suited to this tech, due to their extremely powerful CPUs
iwanthalo3 2 years ago
If that was truly made by code, and not by animation: UN-F*CKEN-REAL!!!!!!
(And if it is by animation, still... UN-F*CKEN-REAL!!!)
I always want to be an excellent programmer... this is now my goal: to beat this! that is, if it is possible! Congratulations and all respects, designer, this is the most impressive thing I have seen in a VERY (over a decade) long time!!!
Enigma415 3 years ago 8
not mine lol,
although i wish it was, this stuff is just awesome.
the site has a special app for making things such as this.
the procedural tech used to make the textures in this video is making its way into a few retail games already :)
iwanthalo3 3 years ago
looks really nice :)
X45DX 3 years ago
these Produkkt guys are geniuses
bloodwolfshadow 3 years ago
this is pretty good
dkx187 3 years ago
It looks amazing and so REAL :0 Great job you 6 very talented :D
Tallos1 3 years ago
FYI:
i had no involvment with this, i just thought it was so impressive that it needed to be shown.
iwanthalo3 3 years ago
watch?v=yI5YOFR1Wus&feature=related check this out its quick way of making new maps so i dont think it would take that long...
903harman 3 years ago
i removed the other comment, i only need 1 link on here lol.
thats good, but it would be useless for a first person shooter for example, or a racing game. the only application i see for that city gen is supreme commander like games. there are character models, the code to tell the procedural engine what texture to make, the sounds, planning of the levels/missions, vehicle designs, the list is endless. and a game on blu-ray with this tech would still be far too large to be a reasonable game.
iwanthalo3 3 years ago
lol yeah but dont you think it would be great online? i could be in one part of the world and someone else on the other... i could fly over there and fight him or something.maby lile 60 people and npc's
903harman 3 years ago
i think that would be TOO big. i mean, i used to get annoyed having to cross the map on san andreas lol
iwanthalo3 3 years ago
really awsome but far to slow for me
dogydog01 3 years ago
If this is what they can do in 171kb, imagine a whole disk worth (dvd or hell even bluray) running off of this.
nubbinnoob 3 years ago
i now what you mean. the 171KB even included the sound, models etc.
this kind of tech is the specific reason why i have always said that blu-ray was completely unnecessary this generation.
iwanthalo3 3 years ago
and being completely procedural, the graphics are even more scalable than traditional games, so a wider range of computers can take it
supertrinko 3 years ago
what you jsut said about blu-ray is wrong! you could make a map of the world with this running along side with blu-ray! this shit is perfect for it! much bigger maps.
903harman 3 years ago
actually, you have just demonstrated how sony's propaganda has affected people. a game using this technology on a blu-ray would be so huge, that completing it would be near impossible, and it would take so long to develop that it just wouldn't be viable. with this tech, something like uncharted (which i own by the way) could potentially be possible on a regular old CD (assuming the sounds were small enough).
iwanthalo3 3 years ago
i can see the HDR Lighitning tecnology is working? lol, they have HDR on Oblivion alo, and that game is from 200-5 / 2006
hstera 3 years ago
did you read the words in the video?
its not the HDR, its the procedural textures. the textures themselves dont exist in the traditional sense, but are generated in real-time using a special algorithm. this means that the above video was run from an executable that was 170k in size. it only contains models, actions, and the algorthm to create the textures.
iwanthalo3 3 years ago
ive only seen 1 video of amd cinema 2.0, and that was at AMD's website. i ran this locally, on my machine, from a 171KB executable file.
iwanthalo3 3 years ago
it was really slow for me...
903harman 3 years ago
what are your specs?
iwanthalo3 3 years ago
i need to buy more ram,its a laptop,
512 mgs... :(
903harman 3 years ago
that would be the problem :)
this system is pretty intensive
iwanthalo3 3 years ago
You sure this isn't AMD cinema 2.0?
faro0485 3 years ago