The projections technique is not very elegant..., it's more versatil and usefull to have three diferent UVs for the object (one for each axis) so you don't have to recalculate the projections for every frame of an animation.
Also you don't need the mix20layer node to do this, use plusMinusAverage for example and you stick to maya's own nodes.
Hey miica37, thanks for this video and the links! I'm glad someone figured out how to construct this for maya. A shame the shader network looks just as convoluted as the max one. :) But hopefully as more people use the technique, someone may actually be able to persuade adesk to write a nice and clean one for max and maya. I'm gonna link to this video from my website. Thanks again.
Hey Neil, thanks for the comment, I greatly appreciate it (Wow! haha...). All thanks to your tutorial that inspires me, there are many other techniques in there that I wish I know how to do in Maya too like the vertex paint, or the switcher. I still haven't fully consume the DVD yet, but I am really learning a lot from it so far btw.
Glad you dig the DVD. Maya's color sets are very similar to max's vertex paint. And in maya's standard renderer there's something called Switch Utilities, such as the single, double, triple and quad switch. Not sure if those work in mentalray though. But maybe that info can be helpful to you.
Thanks SO MUCH! I can't really try it now as I have to run somewhere but can't wait for Sunday when I'm gonna have some spare time to try it out. If it really works it's so cool that it should be build in to Maya. I'll let you know if I have any comments. Thanks again!
Was looking for something like that for a while, also didn't expect to find it on youtube (thanks to kind people on CGTalk). Would you mind sharing the script or explaining what it does exactly? Is that pretty much 3 planar projections with fall off on 2 of them?
The projections technique is not very elegant..., it's more versatil and usefull to have three diferent UVs for the object (one for each axis) so you don't have to recalculate the projections for every frame of an animation.
Also you don't need the mix20layer node to do this, use plusMinusAverage for example and you stick to maya's own nodes.
josemiguel1978 2 years ago
Hey miica37, thanks for this video and the links! I'm glad someone figured out how to construct this for maya. A shame the shader network looks just as convoluted as the max one. :) But hopefully as more people use the technique, someone may actually be able to persuade adesk to write a nice and clean one for max and maya. I'm gonna link to this video from my website. Thanks again.
soulburn3d 2 years ago
Hey Neil, thanks for the comment, I greatly appreciate it (Wow! haha...). All thanks to your tutorial that inspires me, there are many other techniques in there that I wish I know how to do in Maya too like the vertex paint, or the switcher. I still haven't fully consume the DVD yet, but I am really learning a lot from it so far btw.
Thanks :)
miica37 2 years ago
Glad you dig the DVD. Maya's color sets are very similar to max's vertex paint. And in maya's standard renderer there's something called Switch Utilities, such as the single, double, triple and quad switch. Not sure if those work in mentalray though. But maybe that info can be helpful to you.
soulburn3d 2 years ago
Thanks SO MUCH! I can't really try it now as I have to run somewhere but can't wait for Sunday when I'm gonna have some spare time to try it out. If it really works it's so cool that it should be build in to Maya. I'll let you know if I have any comments. Thanks again!
caroENC 2 years ago
Hey Karol, your welcomed :)
miica37 2 years ago
zorabek and Karol, thank you so much! I am really happy that people find it useful :)
miica37 2 years ago
That is sweeeet!
Was looking for something like that for a while, also didn't expect to find it on youtube (thanks to kind people on CGTalk). Would you mind sharing the script or explaining what it does exactly? Is that pretty much 3 planar projections with fall off on 2 of them?
Thanks so much!
Karol
caroENC 2 years ago
Hi, Karol, I posted the links on the info at the right because I think youtube does not allow url on the comments.. hmm..
miica37 2 years ago
I was looking around for how to get this done in Maya. but I wasn't expecting to find the solution on youtube :D.
Anyway you are getting some really descent results here.
thanks for sharing the technique .
cheers
zorabek 2 years ago