Added: 2 years ago
From: thedmd86
Views: 1,141
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  • dude what gpu is that

  • GeForce 8600M GT

  • did u make that or did u download it

  • this is a result of my experimients with new features of DX10

  • how did u learn how to do this and do know how to use dx 11

  • I read documentation of DX10. It has different interface that DX9 but the idea is same.

    Idea of particles is just most basic application of newly introduced geometry shaders. This was quite obvious : )

    Some time learning how to use DX, shaders, a few BSOD during developing time and you can see the results above. Yes BSOD, drivers were very poor that time.

  • can u send me the source code? if u still have it

  • I'm afraid it was lost after last system reinstallation.

  • oh ok then another question, did u code it in c++

  • yes

  • do u make video games or particle simulations or medical research, etc?

  • Checkout my youtube profile to checkout anwer to your question. I think you will got quite good image.

  • This is true. All that can be done in Direc3D 9. But you cannot avoid sending data to GPU. In case of Direc3D 10 I have to set only a few shader constants and this is all.

  • nice work

    i tried this on Direct3D 9 which hasn't geometry shaders. but point sprites worked too

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