I read documentation of DX10. It has different interface that DX9 but the idea is same.
Idea of particles is just most basic application of newly introduced geometry shaders. This was quite obvious : )
Some time learning how to use DX, shaders, a few BSOD during developing time and you can see the results above. Yes BSOD, drivers were very poor that time.
This is true. All that can be done in Direc3D 9. But you cannot avoid sending data to GPU. In case of Direc3D 10 I have to set only a few shader constants and this is all.
dude what gpu is that
abbed8 1 year ago
GeForce 8600M GT
thedmd86 1 year ago
did u make that or did u download it
abbed8 1 year ago
this is a result of my experimients with new features of DX10
thedmd86 1 year ago
how did u learn how to do this and do know how to use dx 11
abbed8 1 year ago
I read documentation of DX10. It has different interface that DX9 but the idea is same.
Idea of particles is just most basic application of newly introduced geometry shaders. This was quite obvious : )
Some time learning how to use DX, shaders, a few BSOD during developing time and you can see the results above. Yes BSOD, drivers were very poor that time.
thedmd86 1 year ago
can u send me the source code? if u still have it
abbed8 1 year ago
I'm afraid it was lost after last system reinstallation.
thedmd86 1 year ago
oh ok then another question, did u code it in c++
abbed8 1 year ago
yes
thedmd86 1 year ago
do u make video games or particle simulations or medical research, etc?
abbed8 1 year ago
Checkout my youtube profile to checkout anwer to your question. I think you will got quite good image.
thedmd86 1 year ago
This is true. All that can be done in Direc3D 9. But you cannot avoid sending data to GPU. In case of Direc3D 10 I have to set only a few shader constants and this is all.
thedmd86 2 years ago
nice work
i tried this on Direct3D 9 which hasn't geometry shaders. but point sprites worked too
gotbread2 2 years ago