Verlet is this simples engine code (using x/y vectors): tempx = x tempy = y x = x + (x - oldx) y = y + (y - oldy) oldx = tempx oldy = tempy It's a formula to simulate velocity vectors. It's like the 2nd law Newton's of motion: "An object will stay at rest or continue at a constant velocity unless acted upon by an external unbalanced force" But the 'force' thing is another engine...
and the foce, how do make that?, i am looking for a tutorial of something like this but i can find anything on the web, do you know of some kind of tutorial or explanation of physics in computers?
Verlet is a numerical integration method, in order to transform accelerations into positions.
gzaloprgm 1 year ago
msndokaralho 4 years ago 5
and the foce, how do make that?, i am looking for a tutorial of something like this but i can find anything on the web, do you know of some kind of tutorial or explanation of physics in computers?
EdurarTe 3 years ago
@msndokaralho Sounds like world of goo's engine... 0.o
smatteringofapplause 1 year ago
cool man like to see more
kfour31 4 years ago