You could try the new firmware from fanatec this will create artificial deadzone and this will stop the problem. The problem stem from the lack of a physical deadzone.
This is the classic Gran Turismo driving model error, GT3 and GT4 both did it, 4 in particular was very bad at La Sarthe on the Logitech GT Pro wheel. I believe its a flaw in Polyphony's tyre model, I've known and battled this "bug" with GT games for years.
Thanks for your Fanatec reviews though sir, very nicely covered :)
I did try this, and it definitely made the wheel freak out less, but it was still there. As many people have mentioned, this seems to be a problem with the game, not the wheel.
Regarding the force feedback problem. I think this must be an issue with GT5P and not the wheel. The force feedback works perfectly with Forza but not with GT5P so in my opinion as stated already the fault is with the game.
From experience I can tell you that this wheel shake problem was apparent in the previous versions of GT as well. I don't currently use a wheel for GT5P but when i was playing GT4 and using an old Logitech wheel, the shake was there pretty badly, especially at high speeds like you would get on the Mulsanne Straight on la Sarthe, or in this case Daytona. I've even heard it starting to shake at as low speeds as 55mph, so you never know. But its definitely a game based issue and not your wheel.
Good video, thanks. I also think it's just a FF high setting issue. I notice the same thing with my current G25 by default in most PC racers. I'm sure Thomas will give you the details to change it? Are the steps included in the documentation?
My question is how many FF setting are there on the wheel? Is it only off, 33%, 66% and 100%? In PC gamers your able to adjust each percentage within the game to help fine tune the FF but I don't recall seeing such setting in 360/PS3 games.
Changing Force Feedback on the wheel is a snap. You can change it on the fly on the wheel itself. When using that, you can select 100, 66,33 or 0. Now, in games, you should also be able to adjust the force feedback, and this would provide some more fine tuning as far as that goes. Basically, the wheel offers you a second way of tuning the force, and can be done quickly without going into any game settings.
In Forza Motorsport 2, I can adjust a slider in the game from 0 to 100.
I'll try it with those settings this evening. I had changed the force feedback (with some fumbling) but the shake was still there. I noticed the "OFF" setting in the steering angle screen, but didnt quite know what that was about. Thanks for the advice.
Can you even tune the cars in GT5P? I heard somewhere that you can if you beat all the events, but when I only had the controller I couldn't bring myself to finish all of the events. I hated how the game played with the controller. Now that I have this wheel maybe I will like the game better.
Comment removed
titsonabullsteam 1 year ago
You could try the new firmware from fanatec this will create artificial deadzone and this will stop the problem. The problem stem from the lack of a physical deadzone.
Updating the firmware should cure you GT woes.
fanatecreviews 1 year ago
lol your cat is like, dgaf
omgmilkduds 2 years ago
We recommend the following settings:
In Game: FF set to 2 of 10
In Wheel: FF to 33
Sen to OFF (which is 900°) !!!
The rootcause is that there is no deadzone implemented by the game but that might change in the final version of GT5
Fanatec1 2 years ago
can you tell me if GT5 proluge has an analog clutch like forza 3?
ARGH28 2 years ago
This is the classic Gran Turismo driving model error, GT3 and GT4 both did it, 4 in particular was very bad at La Sarthe on the Logitech GT Pro wheel. I believe its a flaw in Polyphony's tyre model, I've known and battled this "bug" with GT games for years.
Thanks for your Fanatec reviews though sir, very nicely covered :)
is0explore 2 years ago
ouch...i hope there's a solution, i'm waiting for the Clubsport to arrive and the ability to play FM3 & GT5 was the reason i purchased it.
i know the F1 has strong FF on the straights using the Logitech GT, but none of the other cars reacted like this.
*your written review in the FM Forum and the vids on this wheel is greatly appreciated!
Nascars7 2 years ago
KreepnSlayer
Did you try adjusting the steering angle sensitivity to 0 and the force feedback to 66 or 33?? If so, has this reduced the wheel movement in any way?
Good reviews by the way.
Irishlad147 2 years ago
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ji3200 2 years ago
I did try this, and it definitely made the wheel freak out less, but it was still there. As many people have mentioned, this seems to be a problem with the game, not the wheel.
KreepnSlayer 2 years ago
on forza 3 i saw people doing downshift without pressing clutch with no delay. is that true???
ji3200 2 years ago
Regarding the force feedback problem. I think this must be an issue with GT5P and not the wheel. The force feedback works perfectly with Forza but not with GT5P so in my opinion as stated already the fault is with the game.
Irishlad147 2 years ago
Def can adjust FF on the wheel LED screen. Problem solved.
Bashkir2777 2 years ago
From experience I can tell you that this wheel shake problem was apparent in the previous versions of GT as well. I don't currently use a wheel for GT5P but when i was playing GT4 and using an old Logitech wheel, the shake was there pretty badly, especially at high speeds like you would get on the Mulsanne Straight on la Sarthe, or in this case Daytona. I've even heard it starting to shake at as low speeds as 55mph, so you never know. But its definitely a game based issue and not your wheel.
Ch3rubRock3r01 2 years ago
True. It has been confirmed its a game issue the wheel is fine.
ClickedTwice 2 years ago
Good video, thanks. I also think it's just a FF high setting issue. I notice the same thing with my current G25 by default in most PC racers. I'm sure Thomas will give you the details to change it? Are the steps included in the documentation?
My question is how many FF setting are there on the wheel? Is it only off, 33%, 66% and 100%? In PC gamers your able to adjust each percentage within the game to help fine tune the FF but I don't recall seeing such setting in 360/PS3 games.
Seafury2004 2 years ago
Changing Force Feedback on the wheel is a snap. You can change it on the fly on the wheel itself. When using that, you can select 100, 66,33 or 0. Now, in games, you should also be able to adjust the force feedback, and this would provide some more fine tuning as far as that goes. Basically, the wheel offers you a second way of tuning the force, and can be done quickly without going into any game settings.
In Forza Motorsport 2, I can adjust a slider in the game from 0 to 100.
KreepnSlayer 2 years ago
Hello,
I'll try it with those settings this evening. I had changed the force feedback (with some fumbling) but the shake was still there. I noticed the "OFF" setting in the steering angle screen, but didnt quite know what that was about. Thanks for the advice.
KreepnSlayer 2 years ago
Bad tuned car maybe?
dsrevo79 2 years ago
Can you even tune the cars in GT5P? I heard somewhere that you can if you beat all the events, but when I only had the controller I couldn't bring myself to finish all of the events. I hated how the game played with the controller. Now that I have this wheel maybe I will like the game better.
KreepnSlayer 2 years ago
Please set the steering wheel angle (SEN) to "OFF" and the Force Feedback to "66".
In your video I did not see that you actually changed the FF setting.
Fanatec1 2 years ago 2