Added: 1 year ago
From: pokemegahelp14
Views: 7,128
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  • Not a bad start, however it'd probably be less expensive to have the map stay where it is, and have a 2D camera follow the player. It'd achieve the same effect, you just wouldn't be trying to move an ungodly amount of pixels around. But for your purposes, this method works fine

  • @Chaomaster200 Thank for advice ^^

  • pokemon on the xbox is not practical, your statement is invalid, therefore you are wrong. NO BACKSIES

  • @Digijedi569 Just test some code, it is not a real game

  • @pokemegahelp14 OMFGROFLBBQ!? REALLY  (-__-)

  • @Digijedi569 yep =.=

  • You are only moving the map image and playing the cahacter animation right? The char is always in the center.

  • @denis505 Yep

  • That's sad. I don't have the time to do it from start but I see that I will have to. Is there any place where I can get some graphic to do this? I want spritesheets, cause I'm lazy and don't want to do them myself (not good in graphics :/).

  • @pawelkuznikdeviantart. com and search for it

  • @pokemegahelp14 found some tile sets so I can begin working on render engine. thx for an answer.

  • @pawelkuznik get someone else to do it. I'm in high school and I just went to the art wing and put up a poster. I got seven artists now. For FREE!

  • @TheKillbox118 Wow really? where I live nobody would do anything for free.

  • @MCbaskyn i know right, where i live if i was chocking nobody would even give me the heimlich maneuver without wanting to exchange insurance info first

  • Can You point a place where code can be aquired? Mayby I can pull it a bit futhere.

  • @pawelkuznik I lost the code ~_~

  • It looks a little slow.

  • @Mckinzie1989: It can be edit easily ^^

  • At first it looks like RMXP but when you look closer you see something doesn't seems right. Are the tiles smaller ??

  • @shadowscythe1989: No, still 32x32

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