After last 5C I either let it be, use Zantetsu if the opponent is low on health and will be KO'd in another hit, use a charged Shippu (if I'm lucky, it may KO the opponent), or attempt to loop back to Guren and start the combo all over again (I've managed to loop it 3 times at most, taking well over 10 000 dmg). Best thing is that it hardly consumes any Megatama at all.
This has been flagged as spam show
My favorite combo that incorporates throws in CT is:
Ground throw>Guren>Kishuu>2C>69>aerial throw>aerial 5C>5C
After last 5C I either let it be, use Zantetsu if the opponent is low on health and will be KO'd in another hit, use a charged Shippu (if I'm lucky, it may KO the opponent), or attempt to loop back to Guren and start the combo all over again (I've managed to loop it 3 times at most, taking well over 10 000 dmg). Best thing is that it hardly consumes any Megatama at all.
GrahamChapman 1 year ago
Comment removed
GrahamChapman 1 year ago
Holy shit. What is the name of this song!
TaurusType 1 year ago
@TaurusType
Spitfire - the prodigy
narcass 1 year ago
So what does a purple throw indicate exactly?
TaurusType 1 year ago
@TaurusType They're basically what you'd call tick throws in other fighting games, a throw while your opponent is still in block stun.
MrMiddleKick 1 year ago
great music kick and tips
Trigga3ffect 1 year ago
You´re the Haku-men player I want to be!
crimsonhunter 1 year ago