Added: 3 years ago
From: Rendaylor
Views: 12,248
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  • This is a really useful video! I can't play Spore atm, but might arm sculpting interfiere with the creature's walk?

  • @ShinzuiUindo not really, but I'm not even sure how good these videos are anymore. A few months after I finished the series, Maxis went and redid the routines that determine how creatures walk.

  • balls of your feet? BALLS of your feet? O_o

  • nice, very good, what program do you use to record?

  • Spore has built in recording and uploading to Youtube :)

  • It's a good tutorial... one I'll remember

  • harvy birdman's baby o.o

  • Quite good!

  • Yeah, show how it's made in the actual creation mode rather than the test-run mode.

  • the creature creator only lets you record in test mode. to record in other modes you need a program like Camtasia (or others) which I'm not going to purchase just to do these tutorials, sorry.

  • There should be some free software in some corner of the web, but I see your point.

  • camstudio is free

  • in the actual game you can record by pressing v and take screenshots by pressng c

  • I need help. Im trying to make a bipedal dragon. I dont know but I want to creat anything lol. I hope you can help.

  • no u can press V to record anywhere in spore!

  • really? i never knew that wow! so do you just press v? or hold it down? thanks

  • press it once to record and again to stop

  • I can see your point. The problem I have seen with amny of the bipedal designs on the Spore Creature Creator is that the creatures bodies are far too straight.

  • yeah, Bird Brain in this video is a bit too rigid as well. I adjusted his elbow and wrist position (nothing else) before posting him as a creatortip creature on Sporepedia and he moves much better now

  • I see what you mean. Human backs are bent and we posses a slight hunch in our posture. Could you post a video of Bird Brian mk.2?

  • Very nice. Basically you try and recreate the human anatomy right?

  • not exactly. the Spore animations don't mimic nature quite right, and WIll specified that they're using shortcuts as well. SO what I'm doing is taking a bit of what I know of anatomy and physics and how Spore animates things and working out a balance between them that allows Spore to render the walk cycle realistically

  • Impressive. Really shows how fine-tuned human walking gait is. Good job!

  • You've got to share how you can add actually selectable text balloons and frames like that. Looks like something Youtube provides, but this is a first for me.

  • It's the annotation feature found in the Video section of your account. :)

    I only just discovered it this weekend myself :D

  • Nice job on the video and figuring out the "hidden joint" trick, but you should show how the hidden joint is done if you can.

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