While you typically can't choose 'Glass' or 'Metal' as predefined types, you can define your own. Glass can be created by selecting the 'ZTransp' button and turning the Alpha value down to, maybe, 0.25 or so (see the 'A' slider below the R, G and B sliders in the 'Material' panel? That's alpha). Also, since glass is shiny, make sure your Specular Shader in the Shaders panel is set quite high, like 1.6 or more (Look for 'CookTorr' on the shaders panel). Good luck!
Thanks for the advice, blinkwing... the first 8 seconds or so uses a texture map made from some actual cobblestones I photographed in Rothenburg odT. That one does indeed look flat and, from a distance, is obviously a tiling pattern. From 9 seconds on, the cobblestones are actually geometrical, without a texture map, and they should show depth, although I think they ended up looking more artificial than the texture-mapped cobblestones.
I didn't use spec ramps for any of the materials. Are you thinking that the use of spec ramps might mitigate the reflectivity issue? Can you pinpoint when in the video the reflectivity seems off? Thanks for your feedback.
I think its too reflective all the time :O The material doesnt change as the animation goes on does it? Spec ramps will probably not fix the reflectivity issue, but it fits for shiny car paint.
fantastic animation
just I miss the audio :(
Blender4Fun 10 months ago
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☆ ★ ☆ GREAT WORK ☆ ★ ☆
Beautiful scenery . . . perfect animated
BUT where is the audio :(
Blender4Fun 10 months ago
Beautiful
sunstudio7 2 years ago
Cobra11Star,
While you typically can't choose 'Glass' or 'Metal' as predefined types, you can define your own. Glass can be created by selecting the 'ZTransp' button and turning the Alpha value down to, maybe, 0.25 or so (see the 'A' slider below the R, G and B sliders in the 'Material' panel? That's alpha). Also, since glass is shiny, make sure your Specular Shader in the Shaders panel is set quite high, like 1.6 or more (Look for 'CookTorr' on the shaders panel). Good luck!
beefcalf 2 years ago
i give u an advice, this cobblestone is pretty "unrealistic",
go to materials, take the teture and make it in mapto to nor, then change the value, the stones will get some depth
Blinkwing 2 years ago
Thanks for the advice, blinkwing... the first 8 seconds or so uses a texture map made from some actual cobblestones I photographed in Rothenburg odT. That one does indeed look flat and, from a distance, is obviously a tiling pattern. From 9 seconds on, the cobblestones are actually geometrical, without a texture map, and they should show depth, although I think they ended up looking more artificial than the texture-mapped cobblestones.
beefcalf 2 years ago
cool! :-)
Blinkwing 2 years ago
how can i choose materials like glass in Blender?
Cobra11Star 2 years ago
Looks great :D Maybe a little bit too reflective?
BTW Did u use spec ramps for the material?
Vikinatorn 2 years ago
I didn't use spec ramps for any of the materials. Are you thinking that the use of spec ramps might mitigate the reflectivity issue? Can you pinpoint when in the video the reflectivity seems off? Thanks for your feedback.
beefcalf 2 years ago
I think its too reflective all the time :O The material doesnt change as the animation goes on does it? Spec ramps will probably not fix the reflectivity issue, but it fits for shiny car paint.
Vikinatorn 2 years ago
parabens
fefares 2 years ago
obrigado!
beefcalf 2 years ago