if you make your plane larger, it will calculate faster. Those dominoes falling off at the end are falling into infinity, which is a processor intensive physic calculation. Thats lagging alot of the simulation. When hard bodies hit a surface, their simulation doesn't stop, but processor's need to work overtime to calculate their xyz location goes to zero. Great job tho on the script
Hi How did you use MEL scripting or macros? Correct me if I'm wrong this look like rigid body dynamics. I'm learning MEL so very interested. Thanks bro.
If you know how to accomplish the effect using rigid bodies and collisions, you can MEL script it. All you have to do is look at the output code to figure it out.
You're right, it is quite slow. That's because it was a playblast from Maya instead of a real render. The way the dominoes react to themselves, there is a lot of calculation going on and render times would be hardcore.
Are these calculations being made realtime in the viewport? It hasn't already made keyframes for every box object? I have not heard of the term "playblast" before. Is that a maya-thing?
Playblasting in Maya is close to a real time preview of the the actions. It is similar to Ram previews in After Effects. I'm not too familiar with 3DSM, so I don't know what it would be called in that program. With dynamics it is still going to be slow unless you have a super hardcore computer. If I rendered it and comped it as a movie it would move more realistically.
Oh yeah I get you. And I am familiar with the RAM preview in AE. Makes perfect sense, thinking about all the calculations that need to be made. Nice work! =)
lol love how the dominos fall off the plane XD
5 stars!
johnsdoeful 2 years ago
im interested to know how you used particles and mel to achieve this? i dont understand.
rubent100 2 years ago
kick ass dude!!! i love oop!!!
cuxum 3 years ago
if you make your plane larger, it will calculate faster. Those dominoes falling off at the end are falling into infinity, which is a processor intensive physic calculation. Thats lagging alot of the simulation. When hard bodies hit a surface, their simulation doesn't stop, but processor's need to work overtime to calculate their xyz location goes to zero. Great job tho on the script
jameson63926 3 years ago
very radioheadish.
claatu 3 years ago
it is very cool, but i notieced something :)
few seconds after the dominoes fell over they seemed to move like they were floating on water :o
just to let u know if its fixable ^_^
Kiyamlol 3 years ago
dont know why you have thumbs down, its true, the domioes are floating, and they should be still. but im sure its a hard fix?
rubent100 2 years ago
cool but you could do that without any programming knowledge in 3DSM using reactor =P
tardfarms 4 years ago
You can do the same thing in Maya using dynamics without the MEL scripting, but this is an example of MEL scripting. :) Silly 3DSM.
TraumaMedia 3 years ago
Hi How did you use MEL scripting or macros? Correct me if I'm wrong this look like rigid body dynamics. I'm learning MEL so very interested. Thanks bro.
3djeremy 4 years ago 2
If you know how to accomplish the effect using rigid bodies and collisions, you can MEL script it. All you have to do is look at the output code to figure it out.
TraumaMedia 3 years ago 2
Hi--Its your sister...Im inpressed .
KellyLynnD 4 years ago 6
Umm... You're not my sister haha.
TraumaMedia 3 years ago 4
Hahaha! How totally random ^^
TheVolle 3 years ago
how did you script this?
ryan3dartist 4 years ago
I'll add how I did it in the description.
TraumaMedia 4 years ago
Looks great =) If you speed it up by four times or so, it'll look really cool ;)
TheVolle 4 years ago
Thanks :)
You're right, it is quite slow. That's because it was a playblast from Maya instead of a real render. The way the dominoes react to themselves, there is a lot of calculation going on and render times would be hardcore.
TraumaMedia 4 years ago
Are these calculations being made realtime in the viewport? It hasn't already made keyframes for every box object? I have not heard of the term "playblast" before. Is that a maya-thing?
TheVolle 4 years ago
Playblasting in Maya is close to a real time preview of the the actions. It is similar to Ram previews in After Effects. I'm not too familiar with 3DSM, so I don't know what it would be called in that program. With dynamics it is still going to be slow unless you have a super hardcore computer. If I rendered it and comped it as a movie it would move more realistically.
TraumaMedia 3 years ago
Oh yeah I get you. And I am familiar with the RAM preview in AE. Makes perfect sense, thinking about all the calculations that need to be made. Nice work! =)
TheVolle 3 years ago
thats pretty cool.
dennis9962 4 years ago
Cool.
maxdugen 4 years ago