Added: 4 years ago
From: R1N6MAN
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  • This is some fine work. Lucas of course attempted to remedy this in-camera with his "go-motion" technology but ultimately we wound up living in CGI land.

    I think with reprocessing like this and using computer assistance a la Nightmare Before Christmas that stop motion is still as valid a filmmaking tool as it ever was.

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  • Looks great! Good work.

  • Nice work R1N6MAN. I would like to use stop-motion for visual effects, but I assumed it would be laughed at due to the slight strobing. This proves that Stop Motion is effective. Thank you (Yeah, I'm that amazed).

  • this is just to show that swords don't work on swords.

    only the tip of your limbs work.

  • Ray wasn't that keen on adding blur, but it does take away the slight strobiness and blends it better with the live action. It still retains the magic - that's a real, inanimate object coming to life, not just a bunch of pixels.

    Amazing that the software can work so well on old film footage, not something shot in layers with the intention of adding blur. And it looks like the color matching has been improved too, the old purple floor patch under Kali is gone.

  • This is really quite good! Kali does sort of have a surreal 3D quality. Have you ever thought of doing a sort of side-by-side comparison, so people can see the difference?

    Good job!

  • all film about sinbad of work the best ray harry hausen very very good music of barnard harramen and nicols rizosa so beautifuel two film the 7th voyage and the golden voyage of sinbad like now film lord of the ring so good

  • all film about sinbad of work the best ray harry hausen very very good music of barnard harramen and nicols rizosa so beautifuel two film the 7th voyage and the golden voyage of sinbad like now film lord of the ring so good

  • Why would Harryhausen shoot at 28 FPS when film is 24 FPS?

  • As an animator he's most likely shooting "on twos" ie every pose is shot on two frames, so in reality it's 12fps making the movements even more static. On the other hand he could be shooting "on ones" but with 18fps film. Depends on the studio and the budget too.

  • Ray shot almost all of his animations on ones. That is 24 moves he had to make for one second of film. This scene is done on ones. Just because someone shoots on twos does not change the playback framerate of 24 fps.

  • I meant there were only 12 images, "12fps" was a poor choice of words on my part.

  • Hey there Caping123,

    Sorry about mentioning the framerate. Sometimes I am just too picky, I wasn't really trying to show you up or anything like that, from reading your posts I am sure you know what you are talking about.

    Anyway Ray did shoot most of his stuff on ones since it had to match live action footage which of coarse is shot on ones.

    Best,

    Tim

  • I always remembered this scene from when I was a kid. She was beautiful and terrifying. This looks very smooth. It does seem like stop motion is somehow more realistic even when its slightly jerky. Not sure why but it is.

  • You know I didn't notice it the first time, but I did notice the second time and it does have a touch of realism that most amateur CGI animators cannot achieve. This is really excellent stuff and effects like this should not be ignored.

  • this is cool, man... I love this flick so much... what was your method to retouching this scene? it looks so fucking awesome... so real... I agree with keeping stop-motion around... it's like another element to create illusion (movies), the first element...

  • I used a plugin for After Effects called REEL Smart Motion blur.

  • I'm going to have to take a class in AE. I bought the software a while back, but haven't had the opportunity to explore it since it wasn't in my path of learning at the time. This will be the first thing I will use it for outside of titlework. Thanks, man.

  • That is just freakin' awesome. That owns ALL. Motion-blur added to stop-motion makes stop-motion own so much more. I mean, look at that! Look at how real Kali looks with motion-blur added! That looks real, more real that fucking CG ever would!

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