No, I've taken most of my textures from other free particle systems. I wish I did though as I'm not too photoshop savvy and have trouble creating my own.
Yeah, the ring of fire effect is based off of the one shown in the XNA samples, however I improved it (can change orientation, texture, smokiness, etc). I used it to show that my framework can easily create many effects created in other systems, as well as improve upon them.
Dont get me wrong I think your work is very interesting tbh. I really like the assembly of photo from different pieces. How did you do that?
I am working on my own game engine, doing everything from open samples I can find myself if you want to check out my vids . For particle system I was just using the standard ms xna sample code for particles. Its pretty robust as you can adjust most settings without having to figure the code. I just had to change the rendering abit.
Hey, I'm interested in testing out this technology with my upcoming title...however, the domain listed in the description is inactive or down. Is there any location from which I can grab the tech?
I'm currently getting my Masters degree in computer science, and DPSF was the project that spawned from my Masters research. I should be done my MSc degree this summer (2009)
Do you know of any website that has different textures to be used as particles?
BadAssElmo1 2 years ago
No, I've taken most of my textures from other free particle systems. I wish I did though as I'm not too photoshop savvy and have trouble creating my own.
deadlydog 2 years ago
Ok, thanks for responding.
BadAssElmo1 2 years ago
well the ring of fire is just from XNA samples. Not sure why show it it at all as your own..
drawmaster77 2 years ago
Yeah, the ring of fire effect is based off of the one shown in the XNA samples, however I improved it (can change orientation, texture, smokiness, etc). I used it to show that my framework can easily create many effects created in other systems, as well as improve upon them.
deadlydog 2 years ago
Dont get me wrong I think your work is very interesting tbh. I really like the assembly of photo from different pieces. How did you do that?
I am working on my own game engine, doing everything from open samples I can find myself if you want to check out my vids . For particle system I was just using the standard ms xna sample code for particles. Its pretty robust as you can adjust most settings without having to figure the code. I just had to change the rendering abit.
drawmaster77 2 years ago
Really neat effects!
HythlothCoder 2 years ago
Hey, I'm interested in testing out this technology with my upcoming title...however, the domain listed in the description is inactive or down. Is there any location from which I can grab the tech?
SoulstreakX 2 years ago
dpsf-danskingdom-com is back up now, but you can also grab DPSF from dpsf-freeforums-org as well (Replace the "-" in the URLs with periods ".")
deadlydog 2 years ago
Are you working for anyone?
vulkein 2 years ago
I'm currently getting my Masters degree in computer science, and DPSF was the project that spawned from my Masters research. I should be done my MSc degree this summer (2009)
deadlydog 2 years ago
Awesome! good luck with that man! you have what it takes imo
vulkein 2 years ago
This stuff is sick, and will definitely be seen in my game engine.
virtuastudios 3 years ago