Added: 2 years ago
From: kozzArt
Views: 32,583
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  • in the third scene, where the cloth head shatters...

    is it just a tear effect? or an applied shatter?

    i need to know!

    ^_^

  • @siddarthsherpa plz help!

    PLZ HELP!

  • is ncloth supposed to be rubber or something?

  • THAT WAS SO COOL! Im just starting to learn Ncloth and i gotta learn how to do stuff like that! haha

  • Bravo! I like it! Very good texturing in the end and cloth animation!

  • epic

  • Very tight I like the face being popped!

  • this looks like the material that is balloon made of :D

  • Nice cloth sim

  • the faces look like the guy of going to the store xD

  • i like the face spike one

  • SO COOL

  • LOL i love the eyes that fall out at the end!

  • can't describe awesomeness!

  • Now you've done it! You deflated Globulous! Now what are we gonna do!?

  • can you do a short tutorial on how to do some of these

    i want to do the one which starts on 16 seconds, but my cloth is not flying away, the nucleus is not doing anything, i changed the settings

  • wonderful!

  • ok, lol, i still cant get anything to "inflatee"

    however if i may ask, are you animating the air pressure slider, and what about your mass and drag and lift settings, ive been messing for a few days and can not creat a balloon effect, with out animating the y direction motion.

  • Sry if thus has been asked...how do you get your cloth to reinflate at the end..???

  • @jedisnow

    Pressure settings in nCloth node. Mesh acts as a baloon even if it has holes.

  • How much time did the render take?

    Have you any advise before animating with clothes? I have a character with a t shirt, and I want him to move a lot and make the shirt to look as real as possible, but keeping the animacion easy to handle, how can I do it?

    Can I bake the simulation of the cloth?

    Awesome work dude!!! congrats!!!! =D

  • @kamihakai

    Thanks. TBH I don't rememeber how long it took to render all this stuff. I usually left my comp to render clip overnight.

    Animating shirt is tricky: you need realistic wrinkles so densitiy of your geometry needs to be high. That automatically means longer computation times. Collisions can be problem too: you need to set iterations several times higher than default values.

    Hope that helps, don't have much exp with nClothes, TBH. Clip above is just me messing w basic settings. :)

  • lol nice , last one is freaky tho xD

  • This is absolutely amazing, i am blown away!!

  • @KozzArt Great work, Do you mind telling me how did you get the fabric to perform that way I'm trying to get that wrinkle effect that you get from 17:00 to 20:00. Your help will be greatly appreciated!

    Best

  • KozzArt Great work, Do you mind telling me how did you get the fabric to perform that way I'm trying to get that wrinkle effect that you get from 17:00 to 20:00. Your help will be greatly appreciated!

    Best

  • @rotaryguru1984

    Thnx.

    I think it was 128x128 polyplane with collision iterations set pretty high. Wind settings in nucleus node were used to take it off the dummy's head.

  • nice job

    what dynamics node did u use for the wind?

  • @Omegaroth Thanks. I was messing with wind attributes in nCloth nucleus solver node

  • @kozzArt nice and how did u get the peices to scatter? shatter dynamics? your sun and sky lighting is very nice as well

  • @Omegaroth

    Thanks.

    I put standard nDynamics Tearable Surface Constraint on nCloth object. Wind in nucleus solver node took care of the rest.

  • The one at 8 seconds was great, love the fracture effect, what did you use? Maya Fracture?

  • @liphttam Tearable Surface nConstraint

  • @kozzArt Thanks, my Maya Fracture happens to be broken and I can't figure out why. It won't actually fracture anything.

  • wieeerrrd

  • すばらしい

    great;)

  • this is!

  • Very good, especially last 15 seconds...

  • Great job mate.

  • nice little video :)

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