Definitely gorgeous! I just envy you. I'm quite back on the process of learning about all this stuff and just wish you would share knowledge, pieces of code or opinions. Thank you!
Definitely gorgeous! I just envy you. I'm quite back on the process of learning about all this stuff and just wish you would share knowledge, pieces of code or opinions. Thank you!
Definitely gorgeous! I just envy you. I'm quite back on the process of learning about all this stuff and just wish you would share knowledge, pieces of code or opinions. Thank you!
I used a terrain editor called L3DT to design the terrain, I'm just writing a library for displaying terrain that's already been edited in a terrain editing package. I have an idea of how the tool you describe is made. First you need to calculate a ray that starts at the eye position of your camera(viewpoint) and passes through the mouse pointer position. I think you may be able to find how to do this in object select tutorials. Next find the intersection point of the ray with your terrain.
Once you get the intersection point you can map it to your texture based on how the texture is stretched over the terrain and alter pixels within a certain distance of the point. Hope this helps.
This looks freaken amazing!!! I'm currently designing a level editor and I'm trying to add a texture tool. (draw a circle around my cursor, when I press paint texture... ) I have no idea exactly how to do this. If you designed the same tool, which it looks like you might have based on thoes graphics, could you explain how you created the tool or perhaps point me to some sources you used. Thanks, and REALLY AWESOME JOB MAN!!!
great results i hope to reach that in my terrain renders
for now i use vbos and groups of 3 billboards per grass lock , re. gpu gems
for mouse interaction with the terrain i think some use the depth buffer
mcasual 8 months ago
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Definitely gorgeous! I just envy you. I'm quite back on the process of learning about all this stuff and just wish you would share knowledge, pieces of code or opinions. Thank you!
pierillion 1 year ago
This has been flagged as spam show
Definitely gorgeous! I just envy you. I'm quite back on the process of learning about all this stuff and just wish you would share knowledge, pieces of code or opinions. Thank you!
pierillion 1 year ago
Definitely gorgeous! I just envy you. I'm quite back on the process of learning about all this stuff and just wish you would share knowledge, pieces of code or opinions. Thank you!
pierillion 1 year ago
Impressive! :D
ZoneCracker 1 year ago
Nice Work!
hebronsawyers 2 years ago
impressive :)
c41xpl 2 years ago
I used a terrain editor called L3DT to design the terrain, I'm just writing a library for displaying terrain that's already been edited in a terrain editing package. I have an idea of how the tool you describe is made. First you need to calculate a ray that starts at the eye position of your camera(viewpoint) and passes through the mouse pointer position. I think you may be able to find how to do this in object select tutorials. Next find the intersection point of the ray with your terrain.
MajorDiagonal 2 years ago
Once you get the intersection point you can map it to your texture based on how the texture is stretched over the terrain and alter pixels within a certain distance of the point. Hope this helps.
MajorDiagonal 2 years ago
This looks freaken amazing!!! I'm currently designing a level editor and I'm trying to add a texture tool. (draw a circle around my cursor, when I press paint texture... ) I have no idea exactly how to do this. If you designed the same tool, which it looks like you might have based on thoes graphics, could you explain how you created the tool or perhaps point me to some sources you used. Thanks, and REALLY AWESOME JOB MAN!!!
zaneski13 2 years ago