dont work on 3ds max 2010. The UVW cylinder just disapear when i click reset, i cannot move it or edit it and seems just stay as they are at the beginning.
the tutorial is useful but not great..still u gotta work on certain areas when u unwrap the faces like relaxing the areas that are overlaping and more,,, without it u wont be able to apply a complex texture if u know what i mean... but anyways thanks
thank 4 the comment but i know this tutorial isnt the best bescuase my screen recorder was so slow and it would take like an hour just move one vert and if it tries 2 move too many at one time the program would crash.
Very good tutorial, your models are good too. Just wanted to tell you that when you use cylindrical uvw unwrapping, If you open the window and look at your model 2:11 You can go into your modifier stack and hit the "+" next to Unwrap UVW and click where it says "Gizmo", you can rotate and don't have to bother with breaking and welding it back. Just wanted to let you know, watching anyone weld all those little cornres is painful :P
Hey. I got another problem. Is their any easy way to flatten what you made even more? Cuz when I texture the mouth or sertain parts of the body, some polygons overlap. And when I try to texture it, I get the wrong colors on the inside of the mouth.
Oh My God! Thanks You So Much!! idk why other tutorials don't explain it as well as you did. (this looks a lot like some of the tutorials i've paid for, you should concider doing that :D )
but i just have one last question! it shouldnt be too hard,
is there a special way of texturing a model that isnt only a head? like my husky has everything on it (head, body, legs, tail, etc).
like should i detach certain parts, or do something else to it? or just work with how it is now?
thanks very much
MrRobotdragon 1 month ago
check my 3ds tutorials out - i am a 3D university student
Pav3DTutorials 1 month ago
How did you get those controller boxes for the windows for a 3ds Max 9 SP2?
tUBEwATCHER890 6 months ago
@tUBEwATCHER890 what controller boxes?
Alusaint 6 months ago
@Alusaint
The little boxes inside of each viewport. Where you can angle the model inside the perspective view. The little boxes tell you which view you're in.
tUBEwATCHER890 6 months ago
@tUBEwATCHER890 they were there all the time try going to viewport properties and make sure viewcube is on
Alusaint 6 months ago
how do you combine multiple textures
wapeddell 7 months ago
@wapeddell photoshop
Alusaint 6 months ago
Nice one man, good tutorial :-) thanks
cheguevaraprimero 8 months ago
@cheguevaraprimero anytime
Alusaint 8 months ago
dont work on 3ds max 2010. The UVW cylinder just disapear when i click reset, i cannot move it or edit it and seems just stay as they are at the beginning.
kordaling 11 months ago
@kordaling you must be doing soething wrong because i upgraded to 2010 and i still use this method and i havent had a problem with.
Alusaint 11 months ago
@kordaling I have never had a problem with that in 2010
danewheeler 8 months ago
dont work on 3ds max 2010. The UVW cylinder just disapear.
kordaling 11 months ago
thanks a lot ... it was so awsome
PoliceGalaxy 1 year ago
@PoliceGalaxy anytime i only try to help the best way i can.
Alusaint 1 year ago
@PoliceGalaxy please subscribe also.
Alusaint 1 year ago
isnt that song out of tekken??? tekken dark ressurection?
Riden0001 1 year ago
@Riden0001 tekken 4
Alusaint 1 year ago
Comment removed
Romerjon17 1 year ago
hi, wen i click on the UVW edit, the window is blank i cant see no grid nor any vertex or polys its just completly blank , plz help
sabz2011 1 year ago
lool nice dude :) thanx
Suprem3Gamer 1 year ago
@Suprem3Gamer anytime plz subscrfibe
Alusaint 1 year ago
How do you get the texture in the materials module? Cause i used checker but i need it to be a sphere
imperialmodder 1 year ago
@imperialmodder just drag your picture to any material slot. Subscribe if you havent already too.
Alusaint 1 year ago
@Alusaint but i have sphere model and the material wont drag onto it?
imperialmodder 1 year ago
@imperialmodder just watch my video
(3ds max realistic hair tutorial using opacity maps and diffuse)
but skip to 0:48 and it shows you what to do.
Alusaint 1 year ago
How do you get the texture in the materials module?
imperialmodder 1 year ago
"Ctrl A" selects all. Much faster than dragging and u don't have to worry about missing faces.
yoran35 1 year ago
thank you very much!
LalParitskiy 1 year ago
@LalParitskiy anytime
Alusaint 1 year ago
Pelt mapping is better solution for this kind of texturing, however thanks for the tutorial
Marner0501 2 years ago
Great tutorial subscribed :-) and yeah does look like a woman lol jk nice job
KillerxMonkeyx 2 years ago
thanks bro
Alusaint 2 years ago
hey thanks man, just needed a quick tutorial on how to flatten the face for uvw and u did it thanks again for your help.
pcdude69er 2 years ago
anytime man.
Alusaint 2 years ago
helpful tutorial! nice work...
MIROCHavmike 2 years ago
thanks bro please subscribe.
Alusaint 2 years ago
great!!!
it helps a lot.
but i got a proble. whan i apply the modifier. and click in reset, the cilyndrical giszmo just disapear.
pudretemuerete 2 years ago
did u click on fit try that or watch the video again to make sure thats what i did. please subscribe.
Alusaint 2 years ago
i´ll try again later. thanx.
you got anoter subscr
pudretemuerete 2 years ago
ok thanks for subscribing.
Alusaint 2 years ago
the tutorial is useful but not great..still u gotta work on certain areas when u unwrap the faces like relaxing the areas that are overlaping and more,,, without it u wont be able to apply a complex texture if u know what i mean... but anyways thanks
binyber 2 years ago
thank 4 the comment but i know this tutorial isnt the best bescuase my screen recorder was so slow and it would take like an hour just move one vert and if it tries 2 move too many at one time the program would crash.
Alusaint 2 years ago
oh yeah did u subscribe
Alusaint 2 years ago
Excellent tutorial, the best I've seen yet.
I have had two professors that couldn't teach this in the simplified manner that you did.
In fact I still don't understand a word they said.
Be most blessed. You have helped many. And yes I have subscribed.
kid194 2 years ago
thanks dude.
Alusaint 2 years ago
I kinda´LOVE you... I was stressed like a mad person trying to know how to do this. Thanks dude!
Sausalillo 2 years ago
thank you so much, i thought uvw mapping was so hard untill now, this is a life saver thanks so much man you rock!!
Theicemonkeyjr 2 years ago
anytime bro.
Alusaint 2 years ago
for the tut
AutotuneGuy 2 years ago
anytime man.
Alusaint 2 years ago
thanks
AutotuneGuy 2 years ago
please subscribe also.
Alusaint 2 years ago
Very good tutorial, your models are good too. Just wanted to tell you that when you use cylindrical uvw unwrapping, If you open the window and look at your model 2:11 You can go into your modifier stack and hit the "+" next to Unwrap UVW and click where it says "Gizmo", you can rotate and don't have to bother with breaking and welding it back. Just wanted to let you know, watching anyone weld all those little cornres is painful :P
IronmanRyanBoyce 2 years ago
thanks i will try because i hate vertex welding.
Alusaint 2 years ago
Yeah, It's a vicious process
IronmanRyanBoyce 2 years ago
thanks ,nice tute~!
doublesob 2 years ago
thanks subscribe!!
Alusaint 2 years ago
Hey. I got another problem. Is their any easy way to flatten what you made even more? Cuz when I texture the mouth or sertain parts of the body, some polygons overlap. And when I try to texture it, I get the wrong colors on the inside of the mouth.
austkl1 2 years ago
nah not really i never modeled an animal
just humans but all i can tell you is to try to move the verts around post a video on it and i can see if i can help you.
Alusaint 2 years ago
but when you do the ears, isnt some parts of it overlayed on the map?
austkl1 2 years ago
yeah i know but i dont texture my ears since it already has its shape.
Alusaint 2 years ago
ohh. dang, well i asked on a forum so hopefully i get a reply soon
austkl1 2 years ago
sorry bro im not that good at 3d modeling
but i still have a lot to learn.
Alusaint 2 years ago
very nice tutorial im makin a model of my head so this will help did u buy photoshop?
fineone1987 2 years ago
Nice tutorial.What recording program did you use?
soraxexe 2 years ago
thanks and i used camstasia.
Alusaint 2 years ago
oh sorry, one more XD
how would i put the map into photoshop? and then how would i put the texture/skin i make back into the model?
austkl1 2 years ago
in the uvw modifier click edit in the right bottom right tab then at the top of the edit uvw screen click tools and then click
render uvw template.
Alusaint 2 years ago
Oh My God! Thanks You So Much!! idk why other tutorials don't explain it as well as you did. (this looks a lot like some of the tutorials i've paid for, you should concider doing that :D )
but i just have one last question! it shouldnt be too hard,
is there a special way of texturing a model that isnt only a head? like my husky has everything on it (head, body, legs, tail, etc).
like should i detach certain parts, or do something else to it? or just work with how it is now?
THANKS MAN!
austkl1 2 years ago
anytime bro and the body legs and tail works the same way as the head does its all just mesh but you dont have to dettach
just into editable poly and and go to material id and select the polygons you want to seperate for example select the
head ans set id as one and select the body and set id as 2 try that.
Alusaint 2 years ago
i think i already d tht for a different tutorial that i was following but gave up on.
ok cool, so i got that. ill try it out and see how it works!
Thanks again!
austkl1 2 years ago
anytime!!
Alusaint 2 years ago