Teaches that a rotational coortinate system (more vertexes near the center than at the border) is BAD when you make water ripples with a sculptured prim to animate ripples on it, because it is messing up the texture map pretty badly. Propably not worth the higher mesh detail of the waves as compared to a square grid surface. looking forward to video, flash and html controlled skulped prims.
Thanks for that demonstration.
Teaches that a rotational coortinate system (more vertexes near the center than at the border) is BAD when you make water ripples with a sculptured prim to animate ripples on it, because it is messing up the texture map pretty badly. Propably not worth the higher mesh detail of the waves as compared to a square grid surface. looking forward to video, flash and html controlled skulped prims.
olllj 4 years ago